Things That Drive Me Crazy!!!

going through an entire epic game without a single stratigic resource.

Last week i was the celts, and with three luxuries in my border after ten turns i thought i was set. boy was i wrong. i had no stratigic resources until about 1680, when i got some iron. by then the indians and hittites were rolling tanks around.
 
Grohan said:
When you have bombed and attacked an enemy city for several turns and you are able to capture the city in the next turn, some other civ declares war against that civ and captures the city :mad:

That is highly annoying, same as when you spend lots of tanks destroying the mech Infantry defending the place only for there to be 1 spearman left. AI then sneaks in. :mad:

500 turns of warmongering and being technologically advanced for just one military leader and no great scientific leader :confused: :blush: :mad:

Building a lovely long railroad ready to transport your glorious troops from your capital to the borders of those you are about to destroy only for some dumbwitted (but very strong) AI to plonk a unit on it or, even worse, build a city on it!
 
Grohan said:
When you have bombed and attacked an enemy city for several turns and you are able to capture the city in the next turn, some other civ declares war against that civ and captures the city :mad:

Grr.. It's so annoying when an AI enlists me in a Military Allience the other side of the world to me, and when I finally get there, the AI hasn't dine anything. I thank my lucky stars, find a suitable mountain, prepare for my assault and...NEXT TURN THE AI HORSEMEN/KNIGHTS/CAVALRY COME AND TAKE OVER THE AI CITY!!!

Then the same happens with the next city, and the next, and the next, and I end up with one totaly corrupt city so far away from the capitol, and so little troops, that it takes an era to build up an army, and improve infratructure in the enemy city!!!

Or when I pop a goody hut, and the AI has that tech already, and the tech afterwards, even though they didn't the turn before!!!

And don't get me started on the AI-get-good-unit-stats thing. How is a Leigion defending on open grassland better than an attacking Beserk? Or a Hoplite's offending streingth better than a Leigion 3's defending streingth in RoR?
 
Finally getting the first MGL of the game with an elite Cavalry...
who wins it on defense on the IBT...
and then gets killed, along with your long-awaited MGL, still in the IBT

...dave
 
Tomoyo said:
Taking seven cities from Eastern Rome then having the Visigoths take the eighth and claim all the Victory Points... :(

Just played Fall of Rome for the first time. You too! I thought this happened only to me! This really (&)(&_*(*!!

Breunor
 
Cultural flips in the middle of a war are the major annoyance to me. Fortunately, I can, and did, switch that thing off :)

Continuous starvation messages when cities reach their top population and pollution is around are also rather annoying. Worst, I can't switch those off.. ugh!
 
Culture flips aren't so bad. You get used to them. But turning them off so you don't lose a city means you can't gain any....

As for the starvation messages, you can get rid of them. You just need to MM the city to get it where your city doesn't grow or shrink any more. Pillaging a RR'd irrigated grassland is easiest. And have enough workers to clear any pollution on the turn that it pops up.
 
whereagles said:
Cultural flips in the middle of a war are the major annoyance to me. Fortunately, I can, and did, switch that thing off :)

I didn't know you could do that, how do you do it? :confused:
 
You can only do it in PTW/C3C, IIRC. On the Civ Selection Screen, on the bottom part where you select the victory conditions, there is a check box on the right side "Disable Cultural Conversions" or some such. Uncheck it, and you're GTG.
 
Cultural flips are only a minor annoyance to me.
 
Just recently I traded my one extra saltpeter, then the one I was using vanished! I was without saltpeter for 15 turns, while the AI was building tons of cavalry and running over the Babs (against whom we had a joint military alliance).
 
Playing a custom map I was all set for some trading. The way my map is built each area of the world has plenty of some resources, but is lacking in others. So, I was playing as the Germans and was prepared to trade timber (a new strategic resource required for chariots and pre-industrial ships), for other resources/luxuries. Anyway, I successfully traded away all of my surplus timber. The next turn I exhausted 4 timber resources! This not only left me without timber to build ships, it also broke 3 trade agreements. Soon I had to deal with some very unhappy neighbors... but could not build any new ships. It didn't really matter, I wouldn't have stood much of a chance against Byzantine dromons, Viking longships and Greek triremes with my silly German galleys...

The only thing more aggravating than that is when I wait an hour for my 240x240 custom map to load up the first time and then about two turns into I notice another mistake. If it is minor, I make the change in the editor and keep playing, but if it is major, back to the editor... wait another hour, then start playing again. I am not kidding when I say that I have been playing the same custom map for a year and have not made it more than 100 turns into any game. Usually I make it about 40 turns in before I notice so many things I do not like that I am forced to restart the whole campaign. I think by the time I have it the way I want it, Civ IV will have come out and I will be back to square one... Call me Sisyphus I guess...
 
I hate having to stockpile nukes only for the sake of stockpiling them because to use them pisses off every other single nation on the map.

I only build ICBM's now because the AI seems to have some sort of idea of Mutually Assured Destruction.
 
When you're at war with a civ, and have other civs in a MA with you against that civ, they usually don't care if you use nukes....:mischief:
 
Turner_727 said:
You can only do it in PTW/C3C, IIRC. On the Civ Selection Screen, on the bottom part where you select the victory conditions, there is a check box on the right side "Disable Cultural Conversions" or some such. Uncheck it, and you're GTG.

Does this stop cities from flipping due to culture AND reverting back to the AI after you've conquered them?
 
I'm pretty sure it does. Since I play with Cultural Conversions On, and have never played with it off, I'm not entirely sure, but I'm pretty sure it does.
 
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