Things that irk you

Things that irk me:
...
8) AI generates huge deficits at times, yet their army doesn't vanish off the map and their science still keeps going.
Oh yes, last game the Venetians managed to have -4000 GPT in the ren era. On the other hand Netherland was at +1500 GPT and Siam at +2000 GPT, i think some kind of deal had happened there. Funny that Siam didn't spend its money and left all my CS allies alone. It ended having 70 k gold in the bank, but I could resist to 'lend' it. This was on emperor.
Another think I don't like is Brasil AI chopping down all its jungle before brasilwood tech comes available. When I conquered Brasil in on of my last games there was not a single brasilwood camp in the formerly big jungle it started in.
 
Oh yes, last game the Venetians managed to have -4000 GPT in the ren era. On the other hand Netherland was at +1500 GPT and Siam at +2000 GPT, i think some kind of deal had happened there. Funny that Siam didn't spend its money and left all my CS allies alone. It ended having 70 k gold in the bank, but I could resist to 'lend' it. This was on emperor.
Another think I don't like is Brasil AI chopping down all its jungle before brasilwood tech comes available. When I conquered Brasil in on of my last games there was not a single brasilwood camp in the formerly big jungle it started in.

Probably a bug, income shouldn't go that high to begin with. Several have reported Civs with 100k in the bank early in the game.

Again this is assuming regulation maps and settings and not some monstrosity custom map and mod someone invented.

I'm not sure if the last hotfix patched it, but I've yet to see these issues in my games.

Until you forget renewing the DOF, and one turn later they dislike you. Covet your lands. Built wonders they coveted. Competing about the same city states. Warmongering menace to the world (even though they have racked up a considerably higher warmonger penalty) and etc. Then they will only pay you a measly 5 gpt at best for your luxury. I'd rather keep it than gifting it away. The AI is too stupid to realise that they need the happiness more than I need the cash. And another thing. The AI won't ever give you more than 6 gpt for a luxuary. But if I want one of their surplus luxuries, you have to stump up 8 gpt. No exceptions even for a friend.

Now thats off my chest ;)

DoF are renewable before they expire.

And last more than 30 turns (it lasts 50) so you will almost always renew a trade before it even expires.
 
Until you forget renewing the DOF, and one turn later they dislike you. Covet your lands. Built wonders they coveted. Competing about the same city states. Warmongering menace to the world (even though they have racked up a considerably higher warmonger penalty) and etc. Then they will only pay you a measly 5 gpt at best for your luxury. I'd rather keep it than gifting it away. The AI is too stupid to realise that they need the happiness more than I need the cash. And another thing. The AI won't ever give you more than 6 gpt for a luxuary. But if I want one of their surplus luxuries, you have to stump up 8 gpt. No exceptions even for a friend.

Now thats off my chest ;)

Unless I get a luxury for a luxury, I don't trade. I don't need 6 GPT to make their happiness better, unless I have an ulterior motive.
 
Unless I get a luxury for a luxury, I don't trade. I don't need 6 GPT to make their happiness better, unless I have an ulterior motive.

We're talking about DoF and Ai occasionally asking for freebies.

Also not trading for lux for gold slows you down more than the Ai.
 
1) i built wonders that you coveted? no. u build wonders that I coveted
TONS of it too. thus. die. get nuked , beach
 
We're talking about DoF and Ai occasionally asking for freebies.

Also not trading for lux for gold slows you down more than the Ai.

I definitely know what we are talking about.

The game I'm playing now, as Brazil, I have half a dozen DoFs. Hardly a turn goes by that one doesn't beg for money or for one of my spices.

I tried with my Polynesian 'friends' to give a spice to them once, and then charge for it the second time. but the second time they STILL wanted it for free.

When I'm getting over 20 GPT for each trade route, I'm hardly going to worry about a 6 GPT 'deal' that they won't give me anyway.
 
DoF are renewable before they expire.

And last more than 30 turns (it lasts 50) so you will almost always renew a trade before it even expires.

Yeah, but wasn't that a very recent change in a patch? From G&K im almost certain that it was 30 turns a DoF would last. Didn't know that you actually can renew them before they ended. Anyways, all it takes is that you forget to renew it for one turn when it expired to change their attitude towards you drastically. Obviously, I've done that a lot, perhaps I just have to blame myself, but it stills irks me.
 
Sometimes there's something that I want to see just off the edge of the map. But if I try to click and drag the map over a bit to see it, when I unclick the map bounces around like a puck on an air hockey table.
 
I'm sure it's been said many times, but trading luxuries seems to be a crap shoot where sometimes you trade your last unit and sometimes you don't.

Maybe I'm missing something obvious.
 
Yeah, but wasn't that a very recent change in a patch? From G&K im almost certain that it was 30 turns a DoF would last. Didn't know that you actually can renew them before they ended. Anyways, all it takes is that you forget to renew it for one turn when it expired to change their attitude towards you drastically. Obviously, I've done that a lot, perhaps I just have to blame myself, but it stills irks me.

Pretty sure DoF has been 50 turns since at least G&K

The complaint is that when you have a DoF AI will sometimes ask for a free lux.

The strategy is to give it to them (you're still getting something out of it, in terms of a diplomatic bonus) then at renewal, renegotiate it to have them pay 240 gold lump sum.

You need to obviously pair this with DoF renewal (i believe it can be renewed at 30 turns, 20 turns before it actually expires) and keep the ball rolling. If it's a friendly civ, they could be paying for your lux for the rest of the game, which could easily be 2,000+ gold of guaranteed profit assuming you playing to 300-400 turns.

Being stingy here is a lose-lose ; AI loses, sure, but so do you. Granted not all DoF are created equal and I understand there will be strategic cases where you simply don't feel it pays to cultivate a long-term trading relations with another Civ, but those should be exceptions not the rule. Otherwise, doF would be meaningless.
 
We're talking about DoF and Ai occasionally asking for freebies.

The AI only asks for freebies when you have an unused resource. In other words, you had the opportunity to set up a trade, that they would have accepted, but you missed the chance, so now they want it free.

You can do this on purpose if you want the diplomatic points, but otherwise it is really annoying. Very easy to forget to check trades after a worker upgraded a tile, you captured a city, another deal expired, etc, then suddenly the ai wants free stuff.
 
This is a very small thing, but it ends up irritating me almost every game. I know there are multiple ways to move the camera around, but I have always done it by "pushing" it around with the mouse cursor at the edge of the screen. It's just second nature by now.

The Choose a Pantheon panel (and at least one other left-side panel) seem to sit on top of the map and block the screen from scrolling left if you push the cursor all the way to that side. This isn't the case for the Research panel or ones from the basic game, it seems to only be the expansion ones.

When choosing a pantheon (if there's no obvious choice like Desert Folklore), I like to have a look at the surrounding area to get an idea of what might benefit me the most. How many plantations or pastures might I have if I start settling these lands? And yet as I try to scroll around, I'm blocked from scrolling left by that infernal panel. So I have to close it, look around for a bit, open it up to look at my options again, close it again, look around some more...

Certainly not game-breaking, but it does irk me!
 
This is a very small thing, but it ends up irritating me almost every game. I know there are multiple ways to move the camera around, but I have always done it by "pushing" it around with the mouse cursor at the edge of the screen. It's just second nature by now.

The Choose a Pantheon panel (and at least one other left-side panel) seem to sit on top of the map and block the screen from scrolling left if you push the cursor all the way to that side. This isn't the case for the Research panel or ones from the basic game, it seems to only be the expansion ones.

When choosing a pantheon (if there's no obvious choice like Desert Folklore), I like to have a look at the surrounding area to get an idea of what might benefit me the most. How many plantations or pastures might I have if I start settling these lands? And yet as I try to scroll around, I'm blocked from scrolling left by that infernal panel. So I have to close it, look around for a bit, open it up to look at my options again, close it again, look around some more...

Certainly not game-breaking, but it does irk me!

Yea, I figured out you can hold left click and drag the map around, so I do that instead.
 
Yea, I figured out you can hold left click and drag the map around, so I do that instead.

But that has it's own problems (see post #208)
 
Blue jeans and pop music - that's the thing that irks me the most. Don't get me wrong - I have nothing against American culture, but BNW is all about dominating the world with The Dictatorship of the Proletariat, so why the world always wears blue jeans and always hears pop music? It could have been nice if we had different cultures for the three ideologies. Maybe red jeans for Order? :crazyeye:

What could it have been....


Link to video.
 
The AI only asks for freebies when you have an unused resource. In other words, you had the opportunity to set up a trade, that they would have accepted, but you missed the chance, so now they want it free.

You can do this on purpose if you want the diplomatic points, but otherwise it is really annoying. Very easy to forget to check trades after a worker upgraded a tile, you captured a city, another deal expired, etc, then suddenly the ai wants free stuff.

Not always, hence my use of the word occasional. AI also knows exactly when a resource is freed up or available.

So it can happen on the interturn when your worker completes improving a tile, they'll come calling.

I know you can get around this by manually clicking on the worker and finish improving your tile on the said turn then immediately trade it before hitting 'next turn', but it's not always desirable to micro like that.

Generally I'm talking about the theory and strategy of DoF trading and advising those whose knee jerk reaction is to say 'no' to giving a free luxury to reconsider because its benefits are many and great. This is also coming from someone who used to say 'no' by default. I've changed my mind because the advantages to saying yes is generally overwhelming and obvious.
 
It "irks" me that a cargo ship can be repositioned but you can't do the same with a naval vessel- or Great Admiral.

(In my current game my main three cities were located on what turned out to be a large inland sea and I only had one moderate producing city on the ocean coast).
 
It "irks" me that a cargo ship can be repositioned but you can't do the same with a naval vessel- or Great Admiral.

It "irks" me that a cargo ship can be repositioned but you can't do the same with a naval vessel- or Great Admiral.

It "irks" me that a cargo ship can be repositioned but you can't do the same with a naval vessel- or Great Admiral.


:goodjob: I suggested this when G&K came out; so the code is obviously in now, but somehow they won't let it happen yet for naval units and workboats

Would make improving those sea tiles for a puppet city or improving water tiles on an island lake with no native cities so much easier.
 
It really was overpowered in early vanilla, though, where I've heard it was possible to get more than one upgrade for the same unit, there could be trouble. A warrior upgrading to a spearman doesn't upset the balance of anything whatsoever because anyone can research spearmen in a couple of techs, but if the same spearman got lucky again twice or thrice you might wind up with renaissance soldiers in the ancient era.

I remember when my Russian mechanized infantry regiment rolled over several civilizations in 3568 BC. Good times.
 
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