Hello everyone,
Just started playing the game, and enjoying it as well (mmmh of course, the school time increase bugs me, but that's essentially because I liked the way it worked in civ1).
As a civ IV player, I consider the start to be the most important phase in the game. In the first 30 turns, you have to find ways to get as much money as possible so as to increase the size of your colonies, buy your first galleon, etc... I think that I won my first Conquistador game because of the very good start I had :
1. An elder statesman on your docks in the beginning is very nice. You'll be first to get Peter Minuit, and other important founding fathers (such as the one who always gives good results to indian huts, or something like that)
2. Having a scout on your docks is even more powerful. Have him visit all tribal villages (nice bonuses), get all burial villages, etc... You'll gain lots of money, information about what type of specialists villages can train, and, last but not least, a bunch of exploration points.
3. Buy a couple of dragoons, and kill your neighbor. I played my first game at conquistaoor level, and I found the AI deceiptively easy to kill. You'll gain military points, some colonists (if you don't like the city, either raze it, or just give it back to your neighbour as soon as you took his goods and his nice specialists)
Other ideas for a good start ?
Just started playing the game, and enjoying it as well (mmmh of course, the school time increase bugs me, but that's essentially because I liked the way it worked in civ1).
As a civ IV player, I consider the start to be the most important phase in the game. In the first 30 turns, you have to find ways to get as much money as possible so as to increase the size of your colonies, buy your first galleon, etc... I think that I won my first Conquistador game because of the very good start I had :
1. An elder statesman on your docks in the beginning is very nice. You'll be first to get Peter Minuit, and other important founding fathers (such as the one who always gives good results to indian huts, or something like that)
2. Having a scout on your docks is even more powerful. Have him visit all tribal villages (nice bonuses), get all burial villages, etc... You'll gain lots of money, information about what type of specialists villages can train, and, last but not least, a bunch of exploration points.
3. Buy a couple of dragoons, and kill your neighbor. I played my first game at conquistaoor level, and I found the AI deceiptively easy to kill. You'll gain military points, some colonists (if you don't like the city, either raze it, or just give it back to your neighbour as soon as you took his goods and his nice specialists)
Other ideas for a good start ?