i forgot epic was in between. i thought marathon was the 1-step slower game time. thanks.
And you're a Mod?
"faints"
i forgot epic was in between. i thought marathon was the 1-step slower game time. thanks.
And you're a Mod?
"faints"
i swear, this is screen punchingly angering that i just now found out about this:
you can queue up a city's build order.
ive played over 1100 hours and honestly, ive never seen the "show queue" square on the city screen until a couple days ago. if i had i wouldve played more wide games. 10 cities with a new building popping every turn was irritatingly tedious for an already tedious game. i remember people off-handedly saying things like 'build queue' and never really knowing that is what they meant. i always thought it was maybe a mental build queue not an actual city setting. i cant believe im just now learning this. it feels like when i first learned you can buy tiles or sell buildings, except 1 year and 1100 hours too late. yeesh.
yeah it kind of works, but I've found if you have two techs at the same level it chooses the one higher in that chart.
e.g. say you have almost completed steam power, but not started Electricity.
You have a RA completing next turn, so you want complete Steam Pwr and have the over run go onto 'lecky rather than Dynamite or Biology. Won't work if you pick Replaceable parts, you're current research switches to Electricity, so when the RA completes you finish neither tech.
Anyhow it's nice but not perfect, I think the same applies to poping a GS as completing a RA but I'll let the more experenced players confirm that.
cheers
John
this is one mechanic im very familiar with. i learned it in vanilla. you can queue the order of techs without fail, no choices being made by the comp when an RA finishes. You can hold shift and click the tech you want and it will number the following techs the order they will complete. For instance, you opened with Pottery > Writing. You now want to beeline to Construction for Comp Bows. If you click on Construction it will number them from in the order they will go. If you are still 2 turns from finishing Writing and want to do this just shift-click Construction and it adds them to the list and doesnt take you off Writing. But sometime the fillers between are chosen in an order you dont like. For example it will go to AH first when I want Archery before AH. So I shift-click Archery then shift click Construction to ensure the exact path I want. This is how you prevent an RA from choosing from available techs for the overflow.
i queue up techs in every game. it keeps me on long-term track rather than picking based on what sounds useful at the time. Engineering sometimes screws me up cuz I want bridges on those roads but when I queue them up I know not to succumb to temptation.