Things you only just now realized

I just found out a Great Engineer can't rush a project. So much for my quick nukes! Ah, well. At least he can help with a Manufacturary.
 
on bigger maps the AI is more dangarous, just moved from Standard maps to Large,
had to go back to emperor from deity.. and having lots of fun btw... the AI just keeps building units
and fights are more enjoyable..
 
AI generally is more expansionistic at Emperor and above when given all the space to expand; its why I love runaways.:D

That said, I think with a little tweaking, the bridge between Emperor and Immortal can be even closer than currently. It already is kinda close on certain aspects like win times.
 
I know I like liberating city states or bringing eliminated civs back to the game, but I was very suprised to see the AI do it - Siam liberated Ethiopia and brought them back to the game after 500 years of extinction.
 
Culture Borders can gather Ancient Ruins for you (had one expand across a mountain and surprise me with a free pop AR I couldn't reach and didn't know about before) and will bust Barb camps down.
 
i swear, this is screen punchingly angering that i just now found out about this:

you can queue up a city's build order.

ive played over 1100 hours and honestly, ive never seen the "show queue" square on the city screen until a couple days ago. if i had i wouldve played more wide games. 10 cities with a new building popping every turn was irritatingly tedious for an already tedious game. i remember people off-handedly saying things like 'build queue' and never really knowing that is what they meant. i always thought it was maybe a mental build queue not an actual city setting. i cant believe im just now learning this. it feels like when i first learned you can buy tiles or sell buildings, except 1 year and 1100 hours too late. yeesh.
 
i swear, this is screen punchingly angering that i just now found out about this:

you can queue up a city's build order.

ive played over 1100 hours and honestly, ive never seen the "show queue" square on the city screen until a couple days ago. if i had i wouldve played more wide games. 10 cities with a new building popping every turn was irritatingly tedious for an already tedious game. i remember people off-handedly saying things like 'build queue' and never really knowing that is what they meant. i always thought it was maybe a mental build queue not an actual city setting. i cant believe im just now learning this. it feels like when i first learned you can buy tiles or sell buildings, except 1 year and 1100 hours too late. yeesh.

Holy crap. That's rather nice to know. 570 hours here.
 
You do know that you can also queue up technology advancement - instead of selecting the next technology to research when the list pops-up, open the technology tree and select some tech from the future.
 
yeah it kind of works, but I've found if you have two techs at the same level it choses the one higher in that chart.

e.g. say you have almost completed steam power, but not started Electricity.

You have a RA completing next turn, so you want complete Steam Pwr and have the over run go onto 'lecky rather than Dynamite or Biology. Won't work if you pick Replaceable parts, you're current research switches to Electricity, so when the RA completes you finish neither tech.

Anyhow it's nice but not perfect, I think the same applies to poping a GS as completing a RA but I'll let the more experenced players confirm that.
cheers
John
 
yeah it kind of works, but I've found if you have two techs at the same level it chooses the one higher in that chart.

e.g. say you have almost completed steam power, but not started Electricity.

You have a RA completing next turn, so you want complete Steam Pwr and have the over run go onto 'lecky rather than Dynamite or Biology. Won't work if you pick Replaceable parts, you're current research switches to Electricity, so when the RA completes you finish neither tech.

Anyhow it's nice but not perfect, I think the same applies to poping a GS as completing a RA but I'll let the more experenced players confirm that.
cheers
John

this is one mechanic im very familiar with. i learned it in vanilla. you can queue the order of techs without fail, no choices being made by the comp when an RA finishes. You can hold shift and click the tech you want and it will number the following techs the order they will complete. For instance, you opened with Pottery > Writing. You now want to beeline to Construction for Comp Bows. If you click on Construction it will number them from in the order they will go. If you are still 2 turns from finishing Writing and want to do this just shift-click Construction and it adds them to the list and doesnt take you off Writing. But sometime the fillers between are chosen in an order you dont like. For example it will go to AH first when I want Archery before AH. So I shift-click Archery then shift click Construction to ensure the exact path I want. This is how you prevent an RA from choosing from available techs for the overflow.

i queue up techs in every game. it keeps me on long-term track rather than picking based on what sounds useful at the time. Engineering sometimes screws me up cuz I want bridges on those roads but when I queue them up I know not to succumb to temptation.
 
this is one mechanic im very familiar with. i learned it in vanilla. you can queue the order of techs without fail, no choices being made by the comp when an RA finishes. You can hold shift and click the tech you want and it will number the following techs the order they will complete. For instance, you opened with Pottery > Writing. You now want to beeline to Construction for Comp Bows. If you click on Construction it will number them from in the order they will go. If you are still 2 turns from finishing Writing and want to do this just shift-click Construction and it adds them to the list and doesnt take you off Writing. But sometime the fillers between are chosen in an order you dont like. For example it will go to AH first when I want Archery before AH. So I shift-click Archery then shift click Construction to ensure the exact path I want. This is how you prevent an RA from choosing from available techs for the overflow.

i queue up techs in every game. it keeps me on long-term track rather than picking based on what sounds useful at the time. Engineering sometimes screws me up cuz I want bridges on those roads but when I queue them up I know not to succumb to temptation.

Thanks this freaking fantastic.
John
 
In the tech screen, using the "vertical scroll" mouse wheel scrolls the tech screen horizontally.

I had been moving the lower scroll bar all the time to get to see the higher techs or to find my place when resuming a saved game.

Scrolling with the wheel is so much easier and quicker.
 
one of the things i didnt notice for a while was that I could assign cities to work certain tiles that were worked by another city. Also, I get lazy and automate workers which always ends badly as they build roads they should not while leaving unimproved tiles everywhere.
 
Industrial starts on 7 will generally have AIs completing Manhattan between 1900-1910...
 
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