Things you thought when you were a noob

Thinking in old-school civ terms when building improvements"why would I ever build a cottage since it only gives one commerce, but less food that the clearly superior farm and why would I ever build workshops, waterwheels and windmills", not deciding where to put national wonders and ending up just not building them "I can only have two in a city, but what if I find a much better place for a unit factory later in the game? then me putting Heroic Epic here would be a waste, I better not build it at all then and what should I compliment it with....nahhh screw it"
and not understanding Great Generals "hey cool 20 of my units just got one free promotion"
 
I don't think I had constructed on single cottage in any of my games until I conquored Russia one game and found out that all these new towns I was getting were helping ALOT
 
I thought everyone played on Marathon speed with Raging Barbarians and wondered why nobody else built like 15 archers before doing much of anything else.
 
I thought Caste System was useless, and Serfdom > All (until Emancipation).
I also never knew how to bring up combat odds, so I just kept throwing my least experienced units at my enemy until I won... XD
 
I distinctly remember searching the civilopedia in a great fuss, thinking,

'I need a Creative leader who starts with Mysticism!'

I can't recall why in the slightest.
 
I thought Culture was stupid and that I should focus on research and conquering cities.
so I would have a large empire that wasn't connected at all because of the culture gaps.
 
When first playing Civ 3, for about the first few months I thought workers built cities, but I never figured out how to, so I only had 1 city ever.
 
back in the days of civ2 the settler also were a worker... i too fell that in civ3 when i started playing it...
also i remember once that i said:
who really needs money? i havent build a single building so why i keep on losing money every turn? i guess i would just build more cities so they get more comerce and will pay money and will fix my economy.... also... what is strife? XD
 
Expanding too fast and build by far not enough workers to improve all the new land. Leading to zero gold income while the tech slider got stuck at the great 10% limit.

Playing at chieftain allowed me to continue but it was not a great game.
 
I think I bet most with my stupidity some years ago..
I started playing Civ 1 around 1996, 11 years old. And I thought that the settler was a stupid unit was expensive and made so my city widn´t growth... :crazyeye:
good tactics... so I lost at chieftan a few times..

About the same thought i had first time I played Command & Conquer, around the same year. Me and my friedn thought the tiberium refinery was a to expensive unit so we didn´t built that one. :crazyeye: guess my friends brother laughed at us or something like that..
 
After playing Civ1&2 exhaustively back in the '90s, I came to Civ4 a couple years ago. I was absolutely delighted to find that some interesting concept called "Open Borders" was now part of the game. "You mean I can pick and choose what civs have the ability to walk on my land? No more stoopid phalanxes parked on the isthmus by my capital, keeping my units from going to the other side of my empire in my own land? Hooray!"

So... for the first couple games I never signed Open Borders with anyone... at all. :rolleyes:

Then I read somewhere, probably the Pedia, that this was hindering my trade. So when I started a game as Hatty on 18Civs, I signed an Open Borders agreement with Saladin. His archers immediately walked onto my little yellow piece of Africa. Okay, all right, we're at peace and he's not bothering me. Next turn he moved onto one of my resources. Momentary panic, checked Thebes' city screen, okay, it's still available and I'm working that tile.

Next turn he used my road to walk into Thebes.:mad::mad::mad: YOU DIRTY DOUBLE-CROSSIN' SONOFA... You killed off my warrior and he didn't even fight! Wait, why is my warrior still there? Why am I even still alive? I was getting ready to start over...:confused:

I was pleasantly surprised, after I re-started my heart, to discover that in Civ4 peaceful units can occupy the same tile. :mischief:

Oh, and I don't think my keyboard will hold out if I list all the dumb stuff I did when Civ1 first came out.:crazyeye:
 
I thought that it was a good idea in my first game to attack a city that had 15 rifles with city defender promotions garrisoned in it with a sole SAM Infantry, since obviously 18>14.

I built a ton of frigates thinking that they could move units, so it was only when I began trying to put units on them for an inter-continental invasion that I realize that I should have made galleons.

I thought that in Earth 18 civs, you were limited to the actual empire's borders, so I freaked out when I, Alexander the Great, realized that the Romans also had occupied Greece.

I remember that my sole goal in Earth 18 once I realized that borders were not limited was to occupy Australia, and I built horrible cities in the Outback, with desert in most of the BFC.
 
I would always bee-line Alphabet, negleting all the useful techs, figuring I could be a sci-trading whore and backfill all the previous techs.

Wait, actually, I still do that...my Civ score would be dead last until I got alphabet, and immediately shoot up to #1 within 3 turns.

So, um, is that noobish?
 
saying "noob" makes you one. no jokes.

but anyway, i always thought it was an awesome idea to build cities on top of resources so you didn't have to worry about improving the tile. and i wondered why i couldn't load units onto triremes. and i didn't want to build buildings, just wonders, in civ 4 because that was my strategy back in civ 1.
 
After playing Civ1&2 exhaustively back in the '90s, I came to Civ4 a couple years ago. I was absolutely delighted to find that some interesting concept called "Open Borders" was now part of the game. "You mean I can pick and choose what civs have the ability to walk on my land? No more stoopid phalanxes parked on the isthmus by my capital, keeping my units from going to the other side of my empire in my own land? Hooray!"

So... for the first couple games I never signed Open Borders with anyone... at all. :rolleyes:

Then I read somewhere, probably the Pedia, that this was hindering my trade. So when I started a game as Hatty on 18Civs, I signed an Open Borders agreement with Saladin. His archers immediately walked onto my little yellow piece of Africa. Okay, all right, we're at peace and he's not bothering me. Next turn he moved onto one of my resources. Momentary panic, checked Thebes' city screen, okay, it's still available and I'm working that tile.

Next turn he used my road to walk into Thebes.:mad::mad::mad: YOU DIRTY DOUBLE-CROSSIN' SONOFA... You killed off my warrior and he didn't even fight! Wait, why is my warrior still there? Why am I even still alive? I was getting ready to start over...:confused:

I was pleasantly surprised, after I re-started my heart, to discover that in Civ4 peaceful units can occupy the same tile. :mischief:

Oh, and I don't think my keyboard will hold out if I list all the dumb stuff I did when Civ1 first came out.:crazyeye:

Great story. I came to CIV from CivIII and I had that problem. I had learned in CivIII to never give right of passage and didn't even bother to build embassies. I got into CivIV and found that everything I learned about diplomacy no longer applied.
 
I remember that my sole goal in Earth 18 once I realized that borders were not limited was to occupy Australia, and I built horrible cities in the Outback, with desert in most of the BFC.

It's just too big a prize to resist, even if it's useless.:lol: (Especially when you're playing as Asoka and already own Burma and VietNam.)

Now if I could just figure out how to make those Fast Workers "terraform" like in Civ2, and get all those desert squares into the Grassland-Plains-Hills-Rinseandrepeat cycle...
 
Hm, Chichen Itza...25% defense bonus to all cities?!? This thing is overpowered, I'll build this every game! WOOHOO!
 
I also didn't understand food and growth, so I'd see the tooltip about Aqueducts 'helping your city growth', and if a city was stalled out...build an Aqueduct! It's gonna help right? Maybe I just need to build more of them...hm...
 
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