Things you thought when you were a noob

I thought the AP was useless unless I was going for a diplomatic victory. Never built it and stayed in a religion I founded so I would have more shrine income. Now why are 5 civs declaring war on me?:confused:

I was also guilty of the aqueduct, because it was useful in CivIII.
 
- I wouldn't exchange techs with the AIs. I couldn't bear giving more than what I got, and thought the AIs were exchanging techs like mad. Now I'm capable of giving away code of laws to poor old Toku for 40 gold. (after all, I get something).

I thought that trading techs with the AI meant that I no longer had the tech after the trade.
 
In my first game I was very surprised when I learnt that I didn't need to build a barracks before I could train military units.
 
I remember a bizarre belief that whereas I played in turns, the AI played in real-time.

I don't know how I managed to square this belief with logic and common sense.
 
^^^ :lol:

I know exactly what you mean. I still have a vague sense of disquiet...
 
I used to think that Artillery was completely unnecessary for warfare.Made it harder, I can tell you that.

I was also quite pissed at there being no Scientific trait when I read the manual.
 
I thought that civ 4 was just a game...

(though I am still a noob yeah! :eekdance:)
 
Reading this thread having only played a few games is really funny. Its teaching me that everything i'm doing is wrong :lol:.

Why exactly is industrious not the great trait that i think it is? that 50% has gotten me the oracle/pyramids/shwedagon paya/un/ap substantially quicker than other civs and given me a huge advantage.(only playing on noble though)
 
Reading this thread having only played a few games is really funny. Its teaching me that everything i'm doing is wrong :lol:.

Why exactly is industrious not the great trait that i think it is? that 50% has gotten me the oracle/pyramids/shwedagon paya/un/ap substantially quicker than other civs and given me a huge advantage.(only playing on noble though)

Industrious is a good trait. One reason others don't hold it in as high esteem is that the higher in level you go, the fewer wonders you can build. Also, with more military, you can capture wonders that other AI's have built. So, Industrious gets a little weaker as you advance in level.

Some players do really like Industrious for the faster National Wonders. Some actually use fail gold for Industrious to finance themselves.

Organized is the opposite. At low levels it's nearly worthless. At high levels maintenance can be crippling so Organized can keep you afloat.

Even at Noble, I'd prefer Julius' Organized to Augustus Industrious'. Most Romaphiles use the Prat to get a lot of land quickly and your economy can tank even at Noble if you conquer a lot.
 
I played Civ I & II but not III. Bought IV when it went on sale in advance of the introduction of V.
BtS is VERY different from Civ II.

I too have been avoiding slavery. Every time I've tried it I spam out rebelling slaves and what with the rampaging hoards of barbarians who needs rebelling slaves?

I'm going to have to do more reading in these threads about how to do it right.
Because I'm doing it wrong.
 
At one point in my early game i attacked another continent with my few riflemen (but still took some cities), then got to machine guns, built like 50 and a bunch op transports, and went to the other side of the world and was like "y u no attack?" Then I found out why and i was like "F@%& i'm an idiot!"
 
I built Aquaduct all the time regardless of situation because the description said it helps with the crowdedness of big cities.
 
When I first got Civ 4, not using slavery. Not because of moral reasons, but because the added unhappiness and loss of population seemed too high a price to pay. Then I came to Civfanatics and learned how to use it properly :goodjob:

Until quite recently I wouldn't run theocracy if I had captured 2 holy cities and wanted to spread the religions to all my cities for shrine income, because I thought it would stop me spreading one of them :blush: Then I read something about gifting missionaries.... "ohhhh so it only stops OTHER CIVS from spreading it to me."

What ?? You can actually spread non-state religions in your cities while running Theology ?? :eek: :blush:
Should go home now and start some game...
 
That I needed to put a road on a square to get an extra gold coin from it.

That espionage was a waste of time and hard to understand. I never build spies and kept wondering why my improvements were getting destroyed.

I needed to settle all the land that I could before the AI did even if it was tundra and Ice or a far off island.
 
That I needed to put a road on a square to get an extra gold coin from it.

That espionage was a waste of time and hard to understand. I never build spies and kept wondering why my improvements were getting destroyed.

I needed to settle all the land that I could before the AI did even if it was tundra and Ice or a far off island.

First one would be for a Civ3 noob. No gold from roads in 4.

Other 2 definitely would apply to someone coming from 3. I still have yet to try a full espionage game.
 
First one would be for a Civ3 noob. No gold from roads in 4.

Other 2 definitely would apply to someone coming from 3. I still have yet to try a full espionage game.

That's funny, I played 1 & 2 but not 3, and I remember having to relearn those things from 2 :lol:
 
Not enough workers. Expanded too fast with not enough workers to work the tiles. 12+ cities and 6-7 workers by 1 A.D. is not a good way to start a game.
 
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