Magma_Dragoon
Reploid
- Joined
- May 10, 2008
- Messages
- 2,354
Caravan: 75 hammers (+4 food,base)
Cargo Ship: 100 hammers (+6 food,base)
Trade route yields aren't affected by multipliers
Caravan: 75 hammers (+4 food,base)
Cargo Ship: 100 hammers (+6 food,base)
EDIT: FYI, I firmly believe this is a design flaw on the part of Firaxis. (A long-standing one)
Work boats should be 75 hammers, take 6 turns to improve a tile, and be re-usable. The numbers are off the top of my head. But this is so brain-dead obvious to me, I can't believe they've never made this change. This wouldn't unbalance the game. The risk of losing a work boat to a barbarian while improving the resource would necessitate building a trireme to protect it, which would further prevent work boats from becoming more useful than workers, even if the trouble involved in moving them between cities wasn't enough.
I recently played a game as Japan, and had a Samurai go around and build all my fishing boats. I had a huge sea based empire, and I probably saved 3 or 4 thousand hammers with that one Samurai. Insane how much better it was.
PS
Work boats should be 75 hammers, take 6 turns to improve a tile, and be re-usable. The numbers are off the top of my head. But this is so brain-dead obvious to me, I can't believe they've never made this change. This wouldn't unbalance the game. The risk of losing a work boat to a barbarian while improving the resource would necessitate building a trireme to protect it, which would further prevent work boats from becoming more useful than workers, even if the trouble involved in moving them between cities wasn't enough.
Uh, yes they are, and I meant that it goes up as the era changes. TR is part of base food, even the Aztec multiplier affects their yield. Then, all the other +10% etc multipliers are applied to the growth factor. Unless I'm mistaking your meaning?
As far as BNW is concerned, tile-gold almost does not exist, or it counts for a very small fraction of your income. Trade routes pretty much make all gold luxes a lot less valuable.
Luxuries - 7-8 GPT, whether upfront or over 30 turns. Probably 4 in your capital, an average of maybe 1.5 in each second city. So about 50 GPT total on 3 cities? From about Turn 60?
Trade Routes - How long does it take to get 50 GPT total from TR's? I'm on Turn 130 now of my current Diety game, 4 TR slots, and my most profitable TR by sea is 10GPT. My top 4 routes give me about 30'ish Gold total. Next TR unlocked is at Banking. Not to mention that right now I'm using them for internal Food/Hammers.
Tile Yield - I'm at 30 GPT total right now in Capital, with +1 from Market, whatever I have from Palace. All other Gold is generated on tiles. I've got 3 Copper Mines that would be +2G if they were Gold/Silver instead and I had a Mint. (They would also be +1 Culture w/ Religious Idols instead of Earth Mother). So, 3 times 2 times 1.25 from multipliers - about 8 more on tiles with Gold/Silver instead of the standard 2g Copper. That's also 9 more Gold on tiles and about 12 more GPT after modifiers than Salt. That's probably 2TR's worth, not dependent on peace. Now instead, Salt has +3F, -1H on its tile. Over 3 resources, that's 9f, -3h, or 6 total net. Is that two Trade Routes worth? Because if I have 9 extra Gold on tiles with modifiers that increase throughout the game, I can now run that many more ITR's. Right away, I get Food first from Salt and Gold first from Mining luxes, but allocated over the game, that big of a Gold difference on tiles shows up. And taken over the long of the game, the 7 total yield of 3h/4g outweighs the 6 total yield of 3f/2h/1g. I would take either over yields of 5, and there is some advantage to getting Food first, but I don't think Salt is clearly better.
Uh, yes they are, and I meant that it goes up as the era changes. TR is part of base food, even the Aztec multiplier affects their yield. Then, all the other +10% etc multipliers are applied to the growth factor. Unless I'm mistaking your meaning?
Hmm, I know it isn't for hammers, surprising it is for food
Luxuries - 7-8 GPT, whether upfront or over 30 turns. Probably 4 in your capital, an average of maybe 1.5 in each second city. So about 50 GPT total on 3 cities? From about Turn 60?
Trade Routes - How long does it take to get 50 GPT total from TR's? I'm on Turn 130 now of my current Diety game, 4 TR slots, and my most profitable TR by sea is 10GPT. My top 4 routes give me about 30'ish Gold total. Next TR unlocked is at Banking. Not to mention that right now I'm using them for internal Food/Hammers.
Tile Yield - I'm at 30 GPT total right now in Capital, with +1 from Market, whatever I have from Palace. All other Gold is generated on tiles. I've got 3 Copper Mines that would be +2G if they were Gold/Silver instead and I had a Mint. (They would also be +1 Culture w/ Religious Idols instead of Earth Mother). So, 3 times 2 times 1.25 from multipliers - about 8 more on tiles with Gold/Silver instead of the standard 2g Copper. That's also 9 more Gold on tiles and about 12 more GPT after modifiers than Salt. That's probably 2TR's worth, not dependent on peace. Now instead, Salt has +3F, -1H on its tile. Over 3 resources, that's 9f, -3h, or 6 total net. Is that two Trade Routes worth? Because if I have 9 extra Gold on tiles with modifiers that increase throughout the game, I can now run that many more ITR's. Right away, I get Food first from Salt and Gold first from Mining luxes, but allocated over the game, that big of a Gold difference on tiles shows up. And taken over the long of the game, the 7 total yield of 3h/4g outweighs the 6 total yield of 3f/2h/1g. I would take either over yields of 5, and there is some advantage to getting Food first, but I don't think Salt is clearly better.
I did small test of my own and confirmed that. I also learned that to Civ5 thinks that 9+2=12...
Of course luxes can be sold (but any lux is worth 240 gold and I'd rather have luxes that give food like citrus or salt or whales/crabs); what I said is that +2gold luxes like spice or truffles (and improving them only gives a single point gold more) are almost useless when worked, or at least, not as good as the others.
So by terrain gold I meant gold gained from working terrain; THAT is almost useless. Especially since TR gold also scales on city size so food is actually producing gold for you passively. No deity player in their right mind would take 3h4g over 3f2h1g... (and requiring a mint); and it's not like you can afford to work that many mines early to midgame anyway if you want to grow.
(and I'm sure a single sea TR at t130 gives more than 10 gold at least... sometimes close to 20 if you didn't forget to get a harbor), and don't forget that you also gain gold from other civ's TRs if you make your trade cities big and attractive without having to send a TR out yourself.