There are three sailing luxuries, not two. Crabs, whales and pearls.
I excluded Pearls because that would be a Tears of the God start. (With the fall patch)
There are three sailing luxuries, not two. Crabs, whales and pearls.
pearls suckand you'd be taking tears of the gods if you spawn with them as main lux anyway.
Anytime the RNG places your starting settler directly on the coast (as opposed to one tile away from it)
On a water map it would happen 100% of the time, but on standard map size it happens a lot (other than on Pangaea)
They're the worst sea resource to get, sure, but they're still quite powerful tiles when you've buffed them with everything. They only suck in comparison to other sea resources, they'll still be better than almost anything you can find on land. As for taking tears of the gods, if I get a start with all pearls I'll take it, but if I get a start with, say, two pearls and three fish, I'd take GotS in a heartbeat. You can turn those extra hammers into faith later, turning faith into hammers is a bit more difficult.
Speaking of ridiculous yields, Goddess of Festivals and then Monasteries is the coolest
Salt doesn't need a pantheon/religious belief to make it good. It's good on it's own.
Salt doesn't require you to deviate from an optimal tech path.
Salt doesn't require you to give up a lot of land tiles.
Salt > All.
^
Salt is like a honey badger. it just doesn't care.
The old "play every game the same way and reroll if it doesn't work" canard. Also, you lost me at "build the Oracle sooner". Play on Deity only should be considered for what is the best, since every other difficulty is an automatic win whatever you do.
But for the rest of us not playing the same Tech-push game every time, some games have you working nearly all luxury tiles from early game. Which you would certainly be doing in any game where you valued 2G greater than an extra Food/Hammer to begin with. It's for those games that Gold/Silver are really bonkers, relative to other 3g luxes like Copper.