Think Salt is most OP of all?

internally it uses fractions, but when displaying all fractions are omitted: e.g. 9.8 + 2.8 = 12.6

It would seem chinampas and ToA base food multiplication aren't accounted for in that interface, which is weird because the Aztecs have been in the game from the start.
 
Here is a yield 7 on turn 52. There are 2 more city sites with multiple seafood that I have found so far. If I go Exploration, I will be able to cherry pick the world's best fish islands.

Because I researched Optics, I am into Classical and Patronage and Aesthetics are open if you are into that. These are all characteristics of a God of the Sea opening.

And then here is a Spain on t42 with high yield tiles in place. So, I'm not sure the argument that Salt gives more yield early can really shift the balance. Spain is on track for a comp bow rush and the CS happen to be military. I am in the classical era, I can open Patronage and I have a decent GPT income. gg
 

Attachments

  • Civ5Screenwhale.JPEG
    Civ5Screenwhale.JPEG
    416.2 KB · Views: 245
  • Civ5ScreenSpain.JPEG
    Civ5ScreenSpain.JPEG
    435.8 KB · Views: 239
I think the likelihood of winning on Deity is much more improved when your capital has two or more salts. Salt is the greatest imo.
 
Here is a yield 7 on turn 52. There are 2 more city sites with multiple seafood that I have found so far. If I go Exploration, I will be able to cherry pick the world's best fish islands.

Because I researched Optics, I am into Classical and Patronage and Aesthetics are open if you are into that. These are all characteristics of a God of the Sea opening.

And then here is a Spain on t42 with high yield tiles in place. So, I'm not sure the argument that Salt gives more yield early can really shift the balance. Spain is on track for a comp bow rush and the CS happen to be military. I am in the classical era, I can open Patronage and I have a decent GPT income. gg

try it and see how the game ends... I don't think ggs are decided so soon (I don't think you have enough culture to open everything you need and your pantheon will die eventually unless you complete Hagia)
 
try it and see how the game ends... I don't think ggs are decided so soon (I don't think you have enough culture to open everything you need and your pantheon will die eventually unless you complete Hagia)

OK, I'll play another session of Spain 42. I wasn't feeling particularly inspired earlier so I just kinda left those games alone.
 
I'm just showing that what Gold you have on tiles is not only vastly different from Salt to Gold Silver

Actually, it is one gpt for the loss of 3 food until a building you spend 100 hammers on that you can't build until turn ~90. Also, you can't work a 0 food tile early in the game and be competitive midgame.

Flatland grass gold is fine, but still not as good as salt.
 
Actually, it is one gpt for the loss of 3 food until a building you spend 100 hammers on that you can't build until turn ~90. Also, you can't work a 0 food tile early in the game and be competitive midgame.

Sounds like a sweeping over-simplification to me.

What you don't want to do is fall into the "I need Food quickly so I can work more naked Food tiles" canard. Say you've got 3x Salt, a couple resources, then the rest of the Food tiles are empty Grassland/Plains. In that case, I would not be in some great hurry to work Grassland Farms. Especially not before both Aqueducts and Civil Service/Fertilizer. Soon you'll be working 3x or more 3F or 2F1H tiles, it will be 20 or more turns to the next Population, you've got less than 10 Hammers in a size 12 city, and all you've got to show for it is a couple extra static Beakers. Food is important, but at the end of the day, it's a resource that's both local to the city and has steeply diminishing returns.

So if I'm working a 3-yield tile at this stage of the game, it had better not be Food. You just want to work every tile > 3 yield, maybe one 3h Hills tile, then just build what you need to build. A 6-8 population city can have the same productivity as a size 12-14 city that way, and 30 Turns earlier with half the Unhappiness burden. So preferably I'm not working many 3-yield tiles at all through the game, and I can wait for techs to make those naked tiles better. But if I am, I'm 100x more likely to be working a naked 3h Hills tile than any other 3-yield tile. With mining luxuries, you not only get a good bit of Gold yield after Mint, but also you don't need to buy those tiles due to the border growth automatically extending into them. On a Salt start, you're getting 3 real yield from your luxury tiles, and so you actually need to be working better Production tiles than a Mining start to have the same Production. Otherwise, you're working marginal terrain like Lumber Mills and Farms.
 
Back
Top Bottom