TheMeInTeam
If A implies B...
- Joined
- Jan 26, 2008
- Messages
- 27,995
City range was fine.
No, cities by default defeating units designed to counter cities (siege) to the point of being able to 1 or 2 shot them in many cases is not "fine". Counters to something should actually counter it.
Nothing in historical cities could possibly out-range trebuchets in their respective periods, and it's not like trebuchets were too good in Civ V; these were miserable units that people ignored outright in favor of more versatile xbows, which were barely worse vs cities.
Ranged in general is too strong in Civ V, ironically the time period where it became most dominant in mainline armies (rifling) is exactly when Civ transitions basic units out of being ranged. Meanwhile we have nonsensical units dominating from ancient-medieval and into renaissance, xbows everywhere, infantry serving blocking at best, and somehow this was deemed reasonable from a tactics point...or even better than vanilla horse spam. Perplexing.
Regardless, cities having the strength and range they did lent nations to get away with sparse investment into units to defend. In a franchise where science rate is already heavily valued, that makes no sense; it dumps even more strategy preference on the already-alpha strategy. That does not fit any reasonable standard of "fine".