GreekIrish
Chieftain
- Joined
- Feb 25, 2012
- Messages
- 79
So lately I have been playing a lot of multiplayer, and by a lot, I mean a lot. 300 hours worth and I have been trying to perfect my strategy to the point that it always works. Well, it doesn't, but there is no foolproof strategy. However, I'd like to share the strategy that has gotten me quite a few victories in multiplayer. Mostly science and one culture oddly enough.
Civilization of Choice: Iroquois.
I will touch upon why I picked these guys throughout the my description, but in a nutshell, they have one of the best unique abilities in the game when used properly, and with certain wonders.
Overall Playstyle: Tall. What I do is go for religion during the early game. Try to found a religion and get two beliefs before they're gone. 15% + growth when not at war and 1 gold for every 4 followers of this religion in cities. My pantheon will be situtational to my resources. I try to get culture or faith based on what's around me. I rush tradition as fast as possible to get the extra growth in my capital. I'll found either three or four cities, but never more than four.
Essential Wonders: Here's where things work out well for me.
Angkor Wat
Great Wall
The Kremlin
Himeji Castle
The reason why this work out so well is because I play defensively. With the Great Wall, not many people will attack you. With Angkor Wat, this means that I will have a lot of land, even more than people with more cities than me. With the 1 gold for every 4 followers, and the Iroquois unique ability of using forest as road, eliminating road costs, I will be making a lot of gold during the game. This means I can buy up all the tiles around and my cities as fast as possible. Paired with a culture Pantheon and maybe even the Terracotta Army, I can get a lot of culture as fast as possible and my cities will grow quickly beyond the workable tiles. This means that from the medieval era to the industrial era, people won't attack me because all they have is land units and no bombers or nukes. Very rarely am I ever attack during this time. This means I can focus on buildings in my cities, and not so much about my army. Even if someone does try to attack me, the Unique Building, the Longhouse, gives extra production from Forrest tiles. This means that I can churn out Mohawk Warriors extremely fast, and repel any attackers with ease. Paired with the Himeji Castle, and possible the 20% combat bonus from religion, fighting off opposing forces is a breeze.
It may seem like needing four wonders is a lot to ask for, but with a high population from policies and religion, I can use the unique building, extra production from forrest, and have an insane amount of production. I can usually make all these wonders in time, with the exception of the great wall, and even then, I'll still be fine.
All in all, if I can lead in population and production, I'll usually be a top contender once the game is coming to a close. The issues I have had are with nukes. If people get a hold of them, they will use them, and if I don't something to counter with, this wont be looking good for me. People are unpredictable, but I play passively, so I rarely make enemies.
This strategy is almost null and void if the host disables start bias, but in that case, I'll just try something different.
Moderator Action: Moved to MP.
Civilization of Choice: Iroquois.
I will touch upon why I picked these guys throughout the my description, but in a nutshell, they have one of the best unique abilities in the game when used properly, and with certain wonders.
Overall Playstyle: Tall. What I do is go for religion during the early game. Try to found a religion and get two beliefs before they're gone. 15% + growth when not at war and 1 gold for every 4 followers of this religion in cities. My pantheon will be situtational to my resources. I try to get culture or faith based on what's around me. I rush tradition as fast as possible to get the extra growth in my capital. I'll found either three or four cities, but never more than four.
Essential Wonders: Here's where things work out well for me.
Angkor Wat
Great Wall
The Kremlin
Himeji Castle
The reason why this work out so well is because I play defensively. With the Great Wall, not many people will attack you. With Angkor Wat, this means that I will have a lot of land, even more than people with more cities than me. With the 1 gold for every 4 followers, and the Iroquois unique ability of using forest as road, eliminating road costs, I will be making a lot of gold during the game. This means I can buy up all the tiles around and my cities as fast as possible. Paired with a culture Pantheon and maybe even the Terracotta Army, I can get a lot of culture as fast as possible and my cities will grow quickly beyond the workable tiles. This means that from the medieval era to the industrial era, people won't attack me because all they have is land units and no bombers or nukes. Very rarely am I ever attack during this time. This means I can focus on buildings in my cities, and not so much about my army. Even if someone does try to attack me, the Unique Building, the Longhouse, gives extra production from Forrest tiles. This means that I can churn out Mohawk Warriors extremely fast, and repel any attackers with ease. Paired with the Himeji Castle, and possible the 20% combat bonus from religion, fighting off opposing forces is a breeze.
It may seem like needing four wonders is a lot to ask for, but with a high population from policies and religion, I can use the unique building, extra production from forrest, and have an insane amount of production. I can usually make all these wonders in time, with the exception of the great wall, and even then, I'll still be fine.
All in all, if I can lead in population and production, I'll usually be a top contender once the game is coming to a close. The issues I have had are with nukes. If people get a hold of them, they will use them, and if I don't something to counter with, this wont be looking good for me. People are unpredictable, but I play passively, so I rarely make enemies.
This strategy is almost null and void if the host disables start bias, but in that case, I'll just try something different.
Moderator Action: Moved to MP.