Thoughts on the Civics tree?

The introduction of the civics tree is a positive change in Civ 6.

  • Strongly agree

    Votes: 115 76.7%
  • Somewhat agree

    Votes: 22 14.7%
  • Neutral

    Votes: 7 4.7%
  • Somewhat disagree

    Votes: 6 4.0%
  • Strongly disagree

    Votes: 0 0.0%

  • Total voters
    150
  • Poll closed .
That said, it would have been nice seeing the same number of government categories as we had in Civ4-i.e. we have economic, military and wildcard in Civ6.....but I'd also have liked to have seen labour, legal and religion slots as well. Maybe in DLC or an Expansion!
We also have diplomacy slots, plus Government is outside the category, so it's the same amount of things :)
 
Now that I re-read that article, it makes me sick how the whole game is designed around only 2 strategies.The Civ6 system just looks way more flexible.
Don't know what the designers had in mind, but those 2 strategies you are thinking of are long since obsolete. Current strategy has advanced way past the concepts of SE and CE.

I hope Civ6 policies will provide flexibility. So far in the previews we've seen people pick pretty much the same policies all the time, while other policies have never been used. I hope there won't be too many cards that will just take up screenspace and never make it to the active policies.
 
We also have diplomacy slots, plus Government is outside the category, so it's the same amount of things :)

I'd still like a separate legal and labour slot though! Not straight away, but down the track. Who knows, maybe someone will mod it ;).
 
Don't know what the designers had in mind, but those 2 strategies you are thinking of are long since obsolete. Current strategy has advanced way past the concepts of SE and CE.

Pretty sure stealth was speaking specifically in the context of Civ4

I hope Civ6 policies will provide flexibility. So far in the previews we've seen people pick pretty much the same policies all the time, while other policies have never been used. I hope there won't be too many cards that will just take up screenspace and never make it to the active policies.

Also, pretty sure that most LPs so far have mostly been players very much experienced in Civ5, so their choices are still colored by concepts and habits trained in Civ5. Like the over-emphasis on Science for example. Like you, I do hope that Civ6 will be a lot more flexible, and that those civics we barely saw used in the LPs will be very useful under new strategies. Time will tell, very soon.
 
Also, pretty sure that most LPs so far have mostly been players very much experienced in Civ5, so their choices are still colored by concepts and habits trained in Civ5. Like the over-emphasis on Science for example. Like you, I do hope that Civ6 will be a lot more flexible, and that those civics we barely saw used in the LPs will be very useful under new strategies. Time will tell, very soon.

That has been very noticeable imo. You'd think they didn't know about many of the changes the way they've chosen to execute their game plans.
 
Pretty sure stealth was speaking specifically in the context of Civ4
So was I...

Also, pretty sure that most LPs so far have mostly been players very much experienced in Civ5, so their choices are still colored by concepts and habits trained in Civ5.
I've noticed the exact same thing. I never was very interested in Civ5, still enjoying 4. The basic approach to the game in the LPs seems very weird to me, since I never got in to that Civ5 mindset. And their approach also usually seems very counter-intuitive to what I know about Civ6 mechanics. I'm pretty sure that once the game is released, we will soon see some radically different gameplay that proves way more efficient.
 
Pretty sure stealth was speaking specifically in the context of Civ4
Yes, sure. Even if current strategies are more advanced than SE and CE, the policies are still hardcoded that way.

I'd still like a separate legal and labour slot though! Not straight away, but down the track. Who knows, maybe someone will mod it ;).
They look like being from different league. Labor looks like small part of economic type, while legal is more like part of the government.
 
Labor is economic. There isn't any other category for it to fit into. Hence serfdom and the other builder cards and the various district boosts.

As for legal... I'm not sure what people would want to stick in here?
 
Labor is economic. There isn't any other category for it to fit into. Hence serfdom and the other builder cards and the various district boosts.

As for legal... I'm not sure what people would want to stick in here?

I don't think legal systems have ever been dealt with well by Civ compared to other broad areas of governance; but then they're probably not easy to implement in a relevant way in 4X...
I was going to say 'create a few legal options on purple cards that can only be used in the wildcard slot'...but realistically every civ will have some form of legal system, even if it's pretty rough; and so I think it really has to have it's own slot if it's to be done at all. Maybe something for them to consider in an expansion.
 
Oh well, I will keep hoping for those categories to make a reappearance, in future expansions (or in mods), but it won't harm my enjoyment of the game in its Vanilla state ;).
 
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