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Thoughts on this comment

Discussion in 'Civ4 - Strategy & Tips' started by blunderwonder, Nov 29, 2012.

  1. babar

    babar King

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    A long time ago :). Some of the earlier deity players.


    I initially posted in this thread because I thought it was interesting that the modern HE sounded a lot like the old time SE. (I haven't been reading archived strategy articles BTW :p. Not that there's anything wrong with that…).


    SE is a misnomer in that you don't actually get the majority of research from your specialists. But as far as you can make a decision about where to get your non-capital, non-terrain commerce, non-trade route, non-tech trade research, it makes sense to differentiate between the cottage spam and specialist routes. Unless no one even does cottage spam anymore in which case it's entirely pointless :).
     
  2. TheMeInTeam

    TheMeInTeam Top Logic

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    I'm going to start saying I used the TE in most standard games, claiming the majority of my research came from tech trades, trade routes, and resource trades with the AI (#Civ5similarity).

    After that, I'll claim CSME, for the cottage specialist mine economy. I'll then proceed to the Fun Unit economy unless it looks like a better strategy to wait which really depends on the type of person you're dealing with or something.
     
  3. Zx Zero Zx

    Zx Zero Zx Deity

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    The WBBE is obviously the best Phil. If I didn't use the WBBE I would lose every game!
     
  4. TheMeInTeam

    TheMeInTeam Top Logic

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    :lol:. You're tempting me to play a game where I cottage every eligible non-resource tile and then call it either HE (I built units to win!) or SE (I used specialists in 4 different cities!).

    Quite useful!
     
  5. Zx Zero Zx

    Zx Zero Zx Deity

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    No way Whip Broker Bulb only good economy ever!
     
  6. babar

    babar King

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    All very good arguments for sticking to CE/SE, which refer to tile improvements in specific types of cities.:)

    Anyway, call them what you will, if we can just agree CE is bad, I am happy.:D
     
  7. noto2

    noto2 Emperor

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    maybe something like this would work:
    I had lots of brown land, very hammer heavy, so I had farms everywhere and a mix of windmills/mines, very few cottages, and a couple of GP farms, thus was running HR/BUR/Caste

    or - my land was all grassland/river/calendar resources, lots of cottages and using watermills for production so I was running US/FS/Eman/SP/OR

    I guess you can highlight the gist of your economy in about one sentence. I concede, two letters aren't enough unless we were to come up with some sort of agreed upon code based on a combination of two letters.
     
  8. Strickl3r

    Strickl3r Prince

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    Three letters:

    UTE (Thats a womens name in german actually :D )

    Unimproved Tiles Economy
     
  9. Nicol.Bolas

    Nicol.Bolas Prince

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    ery interesting discussion:

    I have one question - do libraries/markets boost wealth/research ?

    I usually find myself bankrupting after taking 1/2 AIs , and cottages help me recover
     
  10. damerell

    damerell Slow Worker

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    Your CFC profile says you play on Prince, so I can only assume this question is meant to ask something other than what it seems to be asking.
     
  11. Nicol.Bolas

    Nicol.Bolas Prince

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    is the "wealth" city build increased by market?
     
  12. damerell

    damerell Slow Worker

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  13. Nicol.Bolas

    Nicol.Bolas Prince

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    very good, thanks...

    I am trying for hammer economy
    in this game
    but so far it seems that workshop is not worked in any city (and not that i am surprised). if it wasn't for super-strong capital, I would have no commerce.

    What do you guys make of this, why isn't the hammer economy working.
    is it so good to switch caste system for slavery?

    What should i change? this game seems tailor made for hammer economy.
     
  14. Ghpstage

    Ghpstage Deity

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    Its probably not working because you are building rubbish improvements. Workshops at +2:hammers: -1:food: are basically turning flat tiles into unimproved forested hills (without Caste early Workshops actually make tiles worse than unimproved!), and those watermills are only 1:commerce: better yield than unimproved forest :cringe:...
    Unfortunately I can't see if the worksops you built are +1 or +2 :hammers:, but either are very weak improvements.

    Workshops aren't worth building in any real numbers till you have at least 2 of Caste, Guilds or Chemistry in play, at which point they give +3:hammers: -1:food: effectively turning a flat tile into a mined hill. Similarly Watermills aren't really worth touching till at least Replaceable Parts.

    'Hammer Economies' tend to be something that replaces a previous setup in the late Medieval-early Renaissance, most typically replacing a farm heavy setup, which in its own right is kind of a 'Hammer Economy' :whipped:.
     
  15. Nicol.Bolas

    Nicol.Bolas Prince

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    so this is about bulldozing villages and towns then?
     
  16. Zx Zero Zx

    Zx Zero Zx Deity

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    No you shouldn't pretty much ever bull doze over towns as they need to be worked for ages to be good. Hammer economies are form of a hybrid economy that focuses on hammers more than commerce, and food is a form of hammers until state property. You are gaining a ridiculous amount of hammers per food that every one food that your city has you are getting like 3-5 hammers for.
     

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