Time to Make Mistakes

I'm not a great civ4 player (Barely able to beat prince), but I think that the "dry" corn is actually irrigated, because it is right next to a lake (Correct me if I'm wrong). The best way to make sure of that is to scroll your mouse over the tile. If it says "Fresh water" then it's wet (I think, it's been a long time since I played)
 
Move your scout SW then SE to see what you're missing. If its nothing special, SIP, it would be a good GP farm.
 
Settling on a wet-Corn is somehow :crazyeye:

Nice start, Hammers from Cows, Green Hills, Settler at size 4 with all 4 food-resources researched so go Agri -> AH and as I guess, that the map will have a lot spots with that abundance of Food, I'd try to run as many Specialists as possible, mostly to reduce food, but having super-early GPs is actually also really nice.
Sometimes people will wonder, how strong starts with lots of food actually are. I played one a few months ago that had 4-5 sources in the capital, split them between other cities aswell, but as those also had their own source of food, the capital basically had 3 sources and all others about 2 with lots of possibilities to micro and share. Went BW, whipped a ton of Libraries and ran 2 Specialists in 5 cities. I was astonished, how strong that actually is, could easily keep up with a typical 2 Gold HoF start. The start itself is a little slower, but with getting 3 GPs before normally getting 1, catching up is np, the super-early Academy is also a nice boost and the Settler-production and city-developement is ridiculous with so much food, all cities Granaries, Libraries and a solid 5-city base, where I'd usually be used to have maybe the same number of cities, but definitely not more than 1 Library, and probably not even 1 early GS for an Academy but 3 in that time is Academy + easy Alpha + either Philosphy as tradegood or directly bulb Education. Double bulbing it would also have been an option.
 
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