tinkering with unrestricted leaders

Ringan

Varangian
Joined
Sep 14, 2007
Messages
103
Location
Pennsylvania, US
Hi,
In single player, I like playing as unrestricted leaders but I do not always like encountering AI leaders that are not associated with their actual civilization (e.g. Churchill of the Aztecs). I know I can set the AI civ/leaders manually when I'm making a game, but I like to be surprised by using random civs & leaders.

How difficult would it be to make a mod for the game options that forces things so that only the human players are unrestricted leaders? Does it entail a python or SDK level change? Any and all information anyone can contribute to this would be most appreciated! Thanks.
 
I don't remember where this is but I know that it isn't an XML level change. I think you could do it in just the Python though, if I could only remember where.
 
I agree. I like picking my own combos. But I hate it when the AI randoms weird combos. I can't keep track of what Leader leads what Civilization this time.

I too would like the option of only manually picking "unrestricted" combos. Any "random" will random correctly ("restricted" / "legal" combinations).
 
I have found a walkaround for this problem: Simply uncheck "Unrestricted Leaders" and modify your leader's traits in CIV4LeaderHeadInfos.xml (under Assets\XML\Civilizations) instead. You need to restart the game for it to take effect though.
 
you'd be better off changing the save game instead of the actual xml. You should never modify your original files, instead, copy the file, and put it in the same directory in a mod, or in custom assets.
 
How does one change the savegame? I mean, sure, you can do it, but it takes a hex editor (I assume?) and quite a bit of knowledge. XML editing is easy as pie!
 
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