shapecharge
Chieftain
All,
Need some help on how I can actually complete a huge marathon game without a crash's to desktop.
I got a good less then year old laptop, w/ win 7; 6 GB ram, 2GB video and easily meet all the minimum specs.
I have only been able to finish one game and surprisingly that was before even the .62 patch.
Was happy to see that late game crashes were a fixed in the last patch but apparently not for us who like huge maps and marathon games.
Typical Game for me:
Direct X 9
Huge Achipelego (sp) map setting
20 Civs and 20 CS.
Usually happens some where between turn 750-850 (marathon speed), just gives me the civ has stopped working windows checking for problems and CTD.
-Thoughts: It just can't handle (the game not my computer) multiple civ's with 30+ cities.
- Is there some way I can lower certain graphic options or the resolution size that others have found allow them to complete huge marathon maps w/o having the gray block fog of war instead of clouds. I am just running the defaults.
I have searched the treads for some solutions but no luck, am I just stuck w/o playing huge maps; is it all the water, should I try Pangea?
Thanks in advance for any suggestions or advice:
So until I can hopefully some day complete a game its back to other game choices, and once again awaiting anthor patch. Which is to bad because I could definetly see some improvement I liked in the new patch and was actually having fun where prior to that patch I was bored and didn't really care if it CTD. Just wish I could get past the half-way point.
Ok here is the current in game video settings,
1360x768 50hz
anti-ali.. off
full screen: checked
Leader scene: high
overlay deatail: high
shadow quality: low
fog of war: high
terrain: high
terrain tessellation level: low
terrain shadow quality: low
water: high
texture: high
Do any of those items under the video options seem like something that would cause huge marathon games to CTD?
My thoughts is
1. changing the water texture from high to medium or low since I like to play archpelego the huge map has alot of water
2. changing my resolution from 1360x798 to 1600x900 since this is what my computer is set for in the control panel.
3. Changing all the highs to mediums
Do any of these thoughts seem like resonable solutions?
will lowering these settings really change the visual graphic quality to look poorly?
Am I grasping at straws and will I just have to face the fact that I can't play huge maps and marathon speed.
reminders:
I have the latest patch as of the 16th
I am running direct x 9
Thanks in advance
Need some help on how I can actually complete a huge marathon game without a crash's to desktop.
I got a good less then year old laptop, w/ win 7; 6 GB ram, 2GB video and easily meet all the minimum specs.
I have only been able to finish one game and surprisingly that was before even the .62 patch.
Was happy to see that late game crashes were a fixed in the last patch but apparently not for us who like huge maps and marathon games.
Typical Game for me:
Direct X 9
Huge Achipelego (sp) map setting
20 Civs and 20 CS.
Usually happens some where between turn 750-850 (marathon speed), just gives me the civ has stopped working windows checking for problems and CTD.
-Thoughts: It just can't handle (the game not my computer) multiple civ's with 30+ cities.
- Is there some way I can lower certain graphic options or the resolution size that others have found allow them to complete huge marathon maps w/o having the gray block fog of war instead of clouds. I am just running the defaults.
I have searched the treads for some solutions but no luck, am I just stuck w/o playing huge maps; is it all the water, should I try Pangea?
Thanks in advance for any suggestions or advice:
So until I can hopefully some day complete a game its back to other game choices, and once again awaiting anthor patch. Which is to bad because I could definetly see some improvement I liked in the new patch and was actually having fun where prior to that patch I was bored and didn't really care if it CTD. Just wish I could get past the half-way point.
Ok here is the current in game video settings,
1360x768 50hz
anti-ali.. off
full screen: checked
Leader scene: high
overlay deatail: high
shadow quality: low
fog of war: high
terrain: high
terrain tessellation level: low
terrain shadow quality: low
water: high
texture: high
Do any of those items under the video options seem like something that would cause huge marathon games to CTD?
My thoughts is
1. changing the water texture from high to medium or low since I like to play archpelego the huge map has alot of water
2. changing my resolution from 1360x798 to 1600x900 since this is what my computer is set for in the control panel.
3. Changing all the highs to mediums
Do any of these thoughts seem like resonable solutions?
will lowering these settings really change the visual graphic quality to look poorly?
Am I grasping at straws and will I just have to face the fact that I can't play huge maps and marathon speed.
reminders:
I have the latest patch as of the 16th
I am running direct x 9
Thanks in advance