So, first question: where to put the first city... stay put or move to SW.
Staying put has the following
pro's
- Palace is built one turn earlier
- 2 cows in the first 9 tiles
con's
- possible 1 salt water tile
- miss the gold hill
I think the pro's outweigh the con's.
4000BC - turn 1
Let's move the worker to the grassy cow first before deciding.
That reveals more grass and a forest, no reason to move.
I found our capital on the spot. That reveals the coast is a small lake and there's one more cow on plains! Start building a worker.
Now for the research options (we have ), we are in this world with the
Persians: they start with Masonry, Bronze Working
Germans: Bronze Working, Warrior code
French: Alphabet, Masonry
Cathegians: Alphabet, Masonry
Spanish: Alphabet, Ceremonial Burial
Russians: Bronze Working, Pottery
English: Alphabet, Pottery.
Do we as group consider this knowledge an exploit? If so, I'm sorry.
Normally I would start with Pottery for growth but maybe here the Wheel is a better choice, start researching it on 20%.
3950BC - turn 2
Worker starts irrigating the cow.
3900 till 3750BC - turn 3, 4, 5 and 6
Our first Warrior is ready, start another. Worker starts roading the tile.
Now where to send the Warrior? The minimap shows we're in the east, so west seems good, the hills will provide a better view too.
3700BC - turn 7
Our capital has grown to size 2. The warrior reveals lots of mountains. No luxes yet.
3650BC - turn 8
Our Warrior reveals a better spot in the north east, with a river and wheat.
3600BC - turn 9
Our second warrior is ready, start one more. This warrior moves south, revealing jungle.
The worker moves to the plains cow, this reveals Incense in the hills.
3550BC - turn 10
Worker starts irrigating the cow.
3500BC - turn 11
Our capital has its first cultural expansion, it looks like we have some good lands in the east.
More mountains in the west, more jungle in the south.
3450BC - turn 12
Our third warrior is born, start one other.
Our capital grows again, now making 6 spt!
The new warrior goes east, adjust the slider to (7.1.2), making 3gpt.
There are Gems in the southern jungle!
There's sea in the Northwest.
3400BC - turn 13
More Incense in the southeast.
3350BC - turn 14
The worker starts a road. The warrior in the Northeast finds floodplains.
The new warrior goes east, start Rax. No temple yet because we want the cities to grow in an even tempo. Maybe this is

, but its the choice I made.
3300BC - turn 15
MM for more gold. Too bad the cows are not on the river tiles.
3250BC - turn 16
There seems to be coast in the east as well.
3200BC - turn 17
Our city grows again, the slider goes to (6.1.3).
The Rax is ready, finally start settler.
The southern warrior reveal a light blue (spanish?) border, actually quite near.
3150BC - turn 18
The eastern sea would make a good spot for the second city, near 5 bonus grasses.
3100BC - turn 19
Meet Spain. Isabella has 1 size 2 city and knows Bronze working and Alphabet, but lack Warrior Code. She won't part with Alphabet, but we can buy Bronze Working (Colossus) for WC and 17g. I make the deal.
IT
Isabella wants us to leave her turf, ok.
3050BC - turn 20
Bust some more fog.
3000BC - turn 21 (Just to even out the years, you see

)
Madrid is now size 1. I bet it was building a settler all the time and just grown to 3 and produced it!
the future:
We really need a second city to pay for the troops. Looking back I maybe should have constructed the Rax earlier, since we'll have manage our military carefully, having only the most modern best trained troops. All the current warriors are reg, so unless they can be trained, they will have to be abandoned, which is a waste and a shame, I've grown quite fond of them already.
The land:
The save:
http://www.civfanatics.net/uploads5/TJ01-3000BC.SAV