TLM01 - Apocalypse Now

lurker's comment: There are a couple of Persian cities way down south on an island occipied by Spain. How the heck did they get there? :confused:
 
The turns at Rage took longer than I thought, and I'm stuck with RL issues for today and probably much of tomorrow. I should swap with Tim so things don't get held up any longer than they have been.
 
SimplyMonkey, can you play?
ThERaT (on deck)
M60A3TTS (on deck 2)

I`ll need a skip til Sunday.
 
I can take it tonight...then you can play on saturday
 
lurker's comment: Confusion hath made this SG's roster. I would like it posted again to undo this confusion.
 
save

Pre-Turn
we can get feudalism for mono and 500+ gold...we self research at -50gpt
get it from China for that amount
get engineering from Greece for feudalism
get our cash back from China for engineering
set research to theology we should have some headway there

1.70AD
zzz

2.90AD
nth much

3.110AD

IT all of a sudden we get an interesting twist here
tlc130.jpg


4.130AD
ask French to leave territory as I don't need a bad sneak attack
they declare war....
it's AW with them until hey are out

sink a galley we have a GA
in order to make things a little easier, ask Babylon to join the war for engineering
sink another galley but lose a dromon

IT we lose 2 units, but the town stands due to reinforcements

5.150AD
2 Civ's have chivalry now, but we have nothing to trade
get RoP with babs as we have AW with French

IT Mongols want to top it up
tlc150.jpg


I refuse to budge
haha, they do not dare to declare war now...cowards

6.170AD
zzz

IT Orleans finishes TGL
maybe we should wait for that and not get education

7.190AD
defeat the remaining 3 intruders

8.210AD
due to a library, research to theology drops to 6

9.230AD
sink another galley that I chased all the way
assemble a force that could go for France, however, it won't be that easy without an army

10.250AD
left the invasion force for the next player..maybe we need far more units
tlc250.jpg


Dutch and Chinese have chivalry and invention...we get theology in 4, hope as a monopoly
 
lurker's comment: not if Babylon turns it Red first. :p
 
Good Tech-trade ThERaT. War with France is not the best, but much better than no war. The french are military equal with us and have the great wall, so we will need a lot of militia. The question is now, if we wanna stop research after theology and head for the GB or continue research towards education?

Roster:
SimplyMonkey
M60A3TTS
TimBentley
PaGe
ThERaT

If SimplyMoneky doesn't response today, M60A3TTS you are on.
 
http://forums.civfanatics.com/uploads/43630/TLM01_350_AD.SAV

Preturn- I’m not enthusiastic about sending troops over to France. A dozen units won’t make major headway. Any town captured would flip and any razed would be replaced. About the only reason I see for going there is to steal the Glib, but there is no gain to be achieved at the moment. Well maybe we can get an MGL as a consolation prize. Set sail and hope the Mongols don’t sucker punch us.

IBT- Dutch, China start Leos

Turn 1 (260AD) sailing

IBT- French want to talk. No thanks.

Turn 2 (270AD) Start some markets.

IBT- quiet

Turn 3 (280AD) Sail to French shores. Turn science down for theology in 1.

IBT- The Dutch want 50 gold. I decline and now we have war with them.

Turn 4 (290AD) Land the troops at Besancon

IBT- French swarm out of Paris and take out half our invasion force. Two pikes and MI die with no French losses. Two MI and two cats survive. I really don’t know what I was thinking in trying this. Certainly landing near the capital was a stupid move. :suicide:

Turn 5 (300AD) Do a Dunkirk and get back on the boats. Pillage one tile with dromon fire. Turn science off.

IBT- Quiet

Turn 6 (310AD) Continue to return to mainland. Incense and 3 gpt to Hammi for horses. Theology to Mao for Chivalry, Invention, 66 gold and 8 gpt.

IBT- Dutch city of Utrech finishes Knights Templar.

Turn 7 (320AD) Gunpowder in 13 at -18 gpt.

IBT- Babylon and France sign a peace treaty.

Turn 8 (330AD) Quiet

IBT- Quiet

Turn 9 (340AD) Quiet. China and France have gunpowder.

IBT- Vikes declare on us. Sword dies attacking pike at Dyrachium. Land two warriors at Nicae. Dutch finish Sun Tzu.

Turn 10 (350AD) Reinforce Nicea. And done.

Post turn: 4 turns left in a GA. Managed to lose 4 units, killed 1, added two wars.

This whole scenario was doomed to begin with. Not saying the game is, but this will eventually degenerate into AW with everyone as alliances against us kick in. In the meantime, the other civs can out-science us with Republic, and we can’t declare to get them out of it or even get our continent cleared. And the whole nuke thing seems pointless now. Give me a straight AW game, and we can talk nukes later.

The French and Chinese are the tech leaders. Dutch with Suns and Leos make a formidable enemy. Not sure what to do next. There are a couple Viking cities we can grab on our continent. They have iron by Oslo so zerks aren’t far away. If we venture back overseas we need more than two pikes.

Tim, you're up next.
 
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