Psyringe
Scout
You mean giving AI massive production bonuses in 4 wasn't a cheat?
OMG.
Please read my post again, I never said that. It would be a silly thing to claim, and I'm not totally daft, you know?

What I'm saying (and maintaing) is that no Civ game ever sank so low to give its AI a combat cheat. Of course the AI in all Civ games had other cheats to help it along - production cheats, maintenance cheats, in Civ1 the AI even got free wonders when it was falling behind (though I wouldn't call this a good way to implekment an AI crutch). But never have they given the AI a blunt combat cheat.
There are several reasons why the Civ franchise (and the other TBS games I know) never did that. The main one is that it's hammering the fact "we weren't capable of doing an AI that can handle our rules system" into the face of the human player with every single attack. Everytime the competent player attacks, he knows he should have a (say) 60% of winning but has only 50% due to a combat cheat. For every single attack. There's no other cheat that makes the AI's incapabilities as obvious and as salient for the player than giving it a combat bonus. Also, judging from the comments of people who suspected the Civ4 AI to have combat cheats (the topic came up repeatedly in the Civ4 forums), it's pretty safe to say that such a cheat would turn off a lot of players.