To found, or not to found a new religion. That's a question...

Judaism WAS founded before Buddhism, unless I'm mistaken.

You're not mistaken. I just felt that for Meditation to now require Monotheism just got on my nerves. I suppose this is just being politically and historically correct, but I figure this game should be entitled to creative license within reason.
 
Do any of these reliogions have an advantage of any particular religion? For example would Christ. have an advantage over Judism or Hellanism? If not in the game, maybe 2.9 could go in this direction. Hopefully the later ones would have advantages over the earlier ones.
 
If you are playing with Revolutions, having a second holy city that is not your state religion is very very harmful. If you don't garrison that city with 10-15 troops, you're likely too lose it. Even then, you still might have to bribe it for a long time.
I have to respectfully disagree.

Playing on emperor level (I know, this is not the highest one ;) ) typically I start with founding Zoroastrism/Judaism (for the already mentioned reasons: money makes the world go round :king:) and will in most cases get Hellenism, Taoism, Christianity and Islam.
Other religions are dependant on the course of the game.

You will have to be careful with your holy cities, no doubt, but the effects are within a bandwidth which you can easily control (how could I afford founding all these religions, otherwise?).

It may have something to do with the fact that I am playing on giant/gigantic maps, as these make the game feeling epic.
I don't know whether smaller maps may have a bad influence, but for me it easily works.
It is important that these cities will produce enough culture, which I feel to be even more important than the garrison, which typically consists of 5 - 6 units.
Concentrating on Stonehenge, Oracle and Petra (of which I should get at least 2), boosting their effects with priests will give you enough prophets to even bulb some religions, next to the construction of the shrines.
Of course, it is most important not to lose such cities.

The rest is fun. :)
 
Maybe I have a more difficult time with non-state religions because my utter abandon in regardless to healthiness, and constant wars. War weariness seems to have a perpetual 2-3 unhappy effect in my cities.
 
Hellenism is beautiful for science, stack science wonders in holy city=awesome
Parthenon is good too
It allows you to drop your science significantly more cities+parthenon= :)
for more oomph stack Parthenon with Sankore=:crazyeye: especially build monasteries
 
Do any of these reliogions have an advantage of any particular religion? For example would Christ. have an advantage over Judism or Hellanism? If not in the game, maybe 2.9 could go in this direction. Hopefully the later ones would have advantages over the earlier ones.

Judism is Jewish so it was and is viewed as the Jewish religion. Hellanism is the Greek one. It would feel like its a religion of and for those people, others wouldn't want something designed and run by a different state. Back in the ancient times everyone had their own religions, Gods and they came and went with that empire. Judism is still around but still just as a Jewish religion and not a multi-national one.

Christanity was not a national religion. Making it more appealing to lots of people. It later got adopted by ancient Rome and quickly spread throughout all of Europe. A religion of Christ, not of Greece or Egypt. It was the religion of the masses that they chose out of free will, so when the Romans feel others kept it as they weren't keeping it to appease another nation.
 
Backwards first. Yes, there are major changes in religions. Most religions don't give gold from each city that has your religion, they give science, or maybe culture. It's more diverse. Certain wonders are only available if you have certain state religions.

If you are playing with Revolutions, having a second holy city that is not your state religion is very very harmful. If you don't garrison that city with 10-15 troops, you're likely too lose it. Even then, you still might have to bribe it for a long time.

cannot agree here :p.
with revolutions i tried to found as many religions as possible, to get the money boost for their unique buildings. if tehy give other boosts i would have liked them as well.
important is, that u build the pyramids to switch early to representation to get the stability bonuses ;). in addition i didnt use theocracy at all and - if possibole - also didnt use organised religion for longer periods. pacifism is very good to hold ur stability. try to get it with tha wonder (cant remember wich one it was) or go for the tech. a spiritual leader is also good to switch gov easily...

but:
i thought this was always an easy way to start into the game, wich was a little unbalanced in comparison to the others. i think it would be an interesting challenge, if this way to play is not possible or profitable any more.
 
...build the pyramids to switch early to representation to get the stability bonuses...

Don't the Pyramids now give free Irrigation Canals in every city, rather than access to all government civics?
 
Older than that I'm afraid, I started in 2.4 and I believe the Pyramids gave free Granaries in all cities before it gave Irrigation Canals.

Quite interesting though that the Pyramids is a wonder which special abilities has been changed the most during the development of CIV IV and RoM. Just want to remind that in CIV IV Pyramids enables all government civics. Then - Granary, and now - Irrigation Canal. What is coming next?
 
Quite interesting though that the Pyramids is a wonder which special abilities has been changed the most during the development of CIV IV and RoM. Just want to remind that in CIV IV Pyramids enables all government civics. Then - Granary, and now - Irrigation Canal. What is coming next?

Stargates :p
 
Quite interesting though that the Pyramids is a wonder which special abilities has been changed the most during the development of CIV IV and RoM. Just want to remind that in CIV IV Pyramids enables all government civics. Then - Granary, and now - Irrigation Canal. What is coming next?
I know, I know!!! Mummies!!! :egypt:
 
Quite interesting though that the Pyramids is a wonder which special abilities has been changed the most during the development of CIV IV and RoM. Just want to remind that in CIV IV Pyramids enables all government civics. Then - Granary, and now - Irrigation Canal. What is coming next?

Stargates :p

I know, I know!!! Mummies!!! :egypt:

Actually, I think that the pyramids has no future changes in the queue. The Egyptians are well known for there early use of farming the Nile, which is similar to irrigation canals, hence that change.
 
I've just made an observation, and the question was provocative :)

I can buy your explanation but still think that the bonus from Pyramids in RoM is a little bit off the wall. Anyway, it is not better, no worse than previous options (government civics, granaries) in that sense.

In anticipation of possible question: No, I don't have better idea how to use Pyramids in the game. It is obvious, though, that they HAVE to be present in the game as a WW :)
 
Now we all know (and there is no dispute) that the Pyramids were made by space aliens. So in addition to the irrigation feature, it could also add to the Space Ship building thingy. :scan:
 
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