To Many Tree ents

thapagan

Warlord
Joined
Oct 25, 2001
Messages
125
My Dreaded Foe, those dang elves, have just cast their world spell.
So I am sitting, fat and happy for four turns on the edge of our mutual border,
Flaming, fireballing, malstroming and the chopping up the few that get to close.

My dreaded foe, those dang elves are now on a war ration diet because the tree ents ate the "old growth" forest and the goverment is paying for these guys.

Possible solution, Planting tree ents in cities.
Something like a plant tree spell that gives you a choice (or ramdon)
Tree shine one culture
Tree of bow wood one exp point to archers
Tree of fruit one food
Tree of knowledge, tree of wood craft
and the big prize tree of woodmens 2 promotion (must have hunting lodge)
with just one or two of these plantings in each city a civ could move up a place in ranking.

Just an idea, I like it, your mileage may vary?:dunno:
 
You think the Ljosalfar need additional benefits to their world spell?

I think it is one of the mose powerful world spells already, it is best for defence and can do alot to prevent any cities falling if attacked by a couple of stacks, or you could even use them to conquer a couple of cities.

The real problem is that the AI is useless, it shouldn't let you sit fat and happy, if it's going to have such an impact on their food then they should make it hurt you more than them, such as waiting until your forces are further in the forests then surronding them so they can retreat. Or by using the Treants as a distraction while they attack elsewhere with their real elven forces...
 
Personally, I find march of the trees one of the more useless world spells. If I'm playing as the Ljosalfar, I never use it. The bulk of the treants can't get to the front before the spell ends, it kills your cities in terms of food and production, and rarely is the civ I want to kill right next door. Nobody attacks me as the elves except near the beginning of the game, and if I'm playing against the elves, I just burn them. March of the Trees is almost a death wish, compared with what I consider the most powerful world spell, Raging Seas, which casts a world-wide tsunami on every plot and unit near a water tile. Given the elven susceptibility to cold damage, Raging seas kills at least a third of my elven units.
 
From the title of your thread, I thought this was an ode or a toast in favor of the tree ent.

Raises glass, "To many tree ents!"

Too, Two, and To people. While I am being a jerk, don't forget there, their, and they're. A lot is two words. You feel well, but you never feel good.

Sorry about that, but being an English major will do things like this to you.
 
Personally, I find march of the trees one of the more useless world spells. If I'm playing as the Ljosalfar, I never use it. The bulk of the treants can't get to the front before the spell ends, it kills your cities in terms of food and production, and rarely is the civ I want to kill right next door. Nobody attacks me as the elves except near the beginning of the game, and if I'm playing against the elves, I just burn them. March of the Trees is almost a death wish, compared with what I consider the most powerful world spell, Raging Seas, which casts a world-wide tsunami on every plot and unit near a water tile. Given the elven susceptibility to cold damage, Raging seas kills at least a third of my elven units.

It may be a major drain on your economy but if you have a huge enemy stack approaching it can save you quite often...
 
From the title of your thread, I thought this was an ode or a toast in favor of the tree ent.

Raises glass, "To many tree ents!"

Too, Two, and To people. While I am being a jerk, don't forget there, their, and they're. A lot is two words. You feel well, but you never feel good.

Sorry about that, but being an English major will do things like this to you.

This is the interwebs; we have our own grammar here.

And back on topic, I think that the Lsoljafar world spell is fine, for many of the reasons listed bove.
 
March of the trees is great.. you can kill an invading stack, take a couple of enemy cities, and take out Acheron all in the span of a few turns!
 
You think the Ljosalfar need additional benefits to their world spell?

I think it is one of the mose powerful world spells already, it is best for defence and can do alot to prevent any cities falling if attacked by a couple of stacks, or you could even use them to conquer a couple of cities.

The real problem is that the AI is useless, it shouldn't let you sit fat and happy, if it's going to have such an impact on their food then they should make it hurt you more than them, such as waiting until your forces are further in the forests then surronding them so they can retreat. Or by using the Treants as a distraction while they attack elsewhere with their real elven forces...

I just played a game where the Ljos cast their tree spell early and almost wrecked me. They actually caused me to declare Crusade and pop my demagogs, which then ate the elves in retaliation. By comparison, I'd say that the Bannor spell and hero were far more powerful than the Ljos, and that's with me deliberately not taking air or fire spheres to try a "challenge". :lol:
 
Well, the key to all the World Spells is how you use them. They can be weak, if you use em at the wrong time, or powerful, if you use em at the right time. The key is to figure out when to use em and how to use em.
 
I mentioned in another thread that I thought I had the perfect counter to this Marching Trees WorldSpell when I was playing as the Sheaim and at war with the elves.

I did have 2 decent-sized stacks in elven territory when all those tree people appeared. I thought some fire damage would be the perfect thing to set them in their place.

Incredibly, not a single Treant was damaged my the fire damage generated by my WorldSpell. I guess it had something to do with units in cities, but I just cannot imagine many trees being damaged by fire, while the Treants were completely unscathed.

And, yes, I lost plenty of units in my two stacks to Tree Damage. ;)
 
You feel well, but you never feel good.
A lot is two words.

I'd quarrel with these. "Feel well" refers to a statement on one's physical health, while "feel good" is generally accepted as correct when used to describe one's emotional state. As for "a lot" always being two words, don't forget the corollary -- the hyphen, as used most prominently in "Sir Mix-A-Lot".
/derail

Possible solution, Planting tree ents in cities.
Something like a plant tree spell that gives you a choice (or ramdon)
Tree shine one culture
Tree of bow wood one exp point to archers
Tree of fruit one food
Tree of knowledge, tree of wood craft
and the big prize tree of woodmens 2 promotion (must have hunting lodge)
with just one or two of these plantings in each city a civ could move up a place in ranking.

Just an idea, I like it, your mileage may vary?:dunno:

An interesting concept, but as I recall, don't the treants settle back into ancient forests when the spell wears off anyways? The ones that aren't chopped, hacked, or maelstrom'ed, I mean. If the spell is timed correctly, and as long as our friendly forest guardians are used judiciously, March of the Trees can be as effective as Sanctuary in crushing an unexpected offensive. And, as long as they're settled back where they came from, the economic damage would be minimized. I don't know that they need an additional mechanic to make the spell stronger. Also recall that world spells are balanced by overall civ, not just in comparison to the other world spells, so comparisons to other world spells are getting into apples/oranges territory.
 
They crreate a Forest on any tile thier on when their timer expires. (I don't think they create a forest on death in general)
 
When they die in battle they plant a new forest on the tile, if it doesn't have a feature (or improvement? I forget. Maybe that depends on whether they are owned by an elven civ.) already. I don't believe that they do plant forests when their duration expires.
 
Hmm...never knew that. Interestin. Nice lil feature tho, since the Losj love trees and usually use Guardian of Nature.
 
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