Is it me or is every new start flooded with jungle tiles? Seems like since G&K there is mass jungle and forest tiles, making it take forever to explore early.
Not that I've noticed. I've played one map on continents and one on pangaea. If you are on a continent and it happens to be in the ecquador area, it will be littered with jungles so maybe that was the case.
What nations did you have on the map? Playing as Celts or Mayans, I had jungle/forest filled maps, but that was due to the Celt's starting bias and Aztec/Iroquois neighbors. Starting as Eithiopia on a quick game yesterday, didn't have a jungle in sight - but my neighbors were Huns, Romans, Byzantines and Spanish - no starting bias for any foliage at all!
I've seen quite a bit of Jungle, but it is a massive science boost once you get a University. It takes ages to improve, so I just ignore it in the beginning. Great tiles with Trading Posts and part of the Rationalism tree. You will probably also want to take Commerce, not just for the Finisher but also for the discount on buying buildings and units, because of course they don't give any production.
I played as Austria last night and I started in a near-tundra plain fringed with forests. My continent didn't have much jungle at all. It was pretty narrow at the equator.
My current game as Byzantium (Standard Continents) had lots of jungle in my area. My closest neighbor was Maya - maybe that was why? I grabbed the +1 Faith / Jungle Pantheon Belief, and it was a nice boost early on. Now that I am adding trading posts to the jungle tiles, they are becoming quite nice.
Is it me or is every new start flooded with jungle tiles? Seems like since G&K there is mass jungle and forest tiles, making it take forever to explore early.
Its great for the pantheon sacred path +1 culture for each jungle tile in your borders and with the university and the trading post it has +2 food +2 gold +2 science and +1 culture big bonus
I think it's too early to say yet, unless someone's looked at the programming code. After all, isn't start-bias based on chance? Out of 100 starts with any civ, there's probably still 5 to 10 starts where a civ gets its exact opposite preferrence (England not on coastline, Denmark in desert, Arabia in snow).
Thus, if some have played only 5 to 10 starts, they could have incredible luck (or unluck) and roll 3 out of 5 starts with opposite-terrain, then go on to have 20 straight starts with preferred terrain, or at least tolerable terrain.
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