Tokugawa the Unsettled (Conquests 1.22 Deity Variant)

I think Greebley meant the Byzantine cities....you can see Nicaea in the screenshot
 
Does anyone know the Hittites' build tendencies? If they're culture hogs we're better off just capturing Alleppo. If they're like the Romans, we build one temple and we'll have a flip within the next 50 turns.
 
Ya, I did mean the Byzantines. At the time I was trying to remember if Nicea was a Byzantium city. Thinking on it after posting I was pretty sure it was. A fifth civ will help us with tech costs. I wonder if we will find more civs.

The Hittites seem most pressed for room. I don't think they will become a major power. A temple would be good to slip in - we will want more culture than we have this game.
 
Nad-OBC 2150BC

Pre-flight checks... OK :thumbsup:
I change Prefs: Color Disc ON, Civil Disorder ON, Color Blind ON, Animate Enemy Moves ON

IBT
Hittites complain about trespassers
China complains about trespassers
Iroquois Warrior appears in the East

1 - 2110BC
Seville down to pop 1 - good call Nad :)
Contact Iroquois (annoyed) - they don't have Horses :) - tech parity - 39gp - 9 cities
Forest East of Kyoto cleared, revealing BG
Worker starts road
Chariot clears fog then heads back North
Warriors scout

IBT
Our first Horseman is reared (sic) - start another
China starts Pyramids

2 - 2070BC
Kyoto grows to pop 7
Lux 30% (costs 5gpt)
MM Kyoto for 10spt & break even Economy by working Fish
Change my mind and hire taxman :)
Lux 20% (cost 3gpt)
Kyoto 10spt & economy +3gpt
Horse fort Kyoto
Chariot heads North
Warriors scout

IBT
NTR

3 - 2030BC
Chariot gets blocked by Hittite Warriors
Warriors scout - Iroquois borders seen to the East

IBT
Forest chop completes
Kyoto Horse - Horse

4 - 1990BC
Horse fort Kyoto
Worker chop - road
Worker road - road SE
Chariot still heading for Nicaea
Warriors scout

IBT
NTR

5 - 1950BC
Chariot arrives at Byzantine borders
Warriors scout

IBT
Hittites demand 20gp - I cave, but there will be retribution!
China starts Oracle

6 - 1910BC
The two red bordered cities belong to Byzantium & Babylon
Byzantium (annoyed) - down HBR - 10gp - 4 cities
Babylon - no Horses - up Writing - 0gp - 5 cities
Sell HBR to Byzantium for 10gp - we need the money :(
Still cannot afford Writing
Chariot heads for Kyoto (upgrade)
Warriors scout

IBT
Kyoto Horse - Horse

7 - 1870BC
Horse fort Kyoto
Worker road - E
Chariot heads for Kyoto
Warriors scout

IBT
NTR

8 - 1830BC
Worker chop
Worker road - SW (join chop next turn)
Chariot heads for Kyoto
Still can't afford Writing (or Maths)

IBT
Hittites start Oracle

9 - 1790BC
Worker joins chop
Warriors scout
Disband Northern Warrior - no way we'll get him back home

IBT
Damn! Spain demands 20gp - I have to give in. It's just 2 or 3 turns too early. She'll pay for this :mad:
Kyoto Horse - Horse

10 - 1750BC
Bugger! I can't afford to upgrade the Chariot
I decide to wait until the next Horse is ready before making a move as Seville is still pop 1
Warriors scout

IBT
Forest chop complete

11 - 1725BC
Warrior pillages road linking Hittite Silks to Capital :)
Worker chop - road
Worker chop - N
Warrior scouts

IBT
Hittite Settler (& Spear escort) arrive on our Horses :eek:
Kyoto Horse - Horse (just in case)
Iroquois start Oracle
Salamanca (Iroquois) completes Pyramids
Spain cascades to Oracle
Spain starts SoZ
Madrid (Spain) completes Oracle
Zulu cascade to Great Lighthouse

12 - 1700BC
Move our 5 vet Horses to East Kyoto, ready to swoop on Seville as soon as it grows or expands
Warriors scout

IBT
Hittite Settler & escort continue North

13 - 1675BC
Warrior pillages 2nd stretch of Hittite Silks road
Warrior scouts
Zulu & Spain are up Polytheism
Seville still pop 1

IBT
Hittite Settler & escort move East (probably heading for that unclaimed Wine)

14 - 1650BC
Worker road - N, mine
Warriors Scout
Seville still pop 1

IBT
Kyoto Horse - Temple

15 - 1625BC
Horse E & fort
Southern Warrior stays on hill ready to cut Silks road again

Notes
We have 6 Horses ready to strike next turn but Seville needs to grow or else we need to switch Kyoto's Temple build to a Settler and raze Seville, settling directly on top of the Southern Wines. :joke:
Nad-OBC-1625BC-Core.jpg


The Hittite Settler looks as if he's going for the Northern Wines

The Warrior in the South is poised to cut the Silks road again next turn.
Nad-OBC-1625BC-South.jpg


We've just gone into negative income this turn so we need to make a move soon.

The save is > here <


Ted
 
I've got it. I will wait until Seville grows declare and pounce. Shall I continue on to Madrid? I'm thinking "yes." Expect dispatches within the hour.
 
Sorry,

I missed the smiley on the Settler joke :blush:

@Bugsy: yep, we must try to press on.


Ted
 
great play Ted. It's annoying when the AI doesn't co-operate. We must be patient though...Seville will be worth the wait.

Sir Bugsy has indicated a willingness to play soon, so gozpel can be "on deck" again, to play as soon as he is able.

Sir Bugsy...UP NOW
gozpel...ON DECK
Yom
Aggie
Nad
Greebley
Ted Jackson

Pushing onto Madrid would be really nice, but I'm not sure if it'll b a realistic possibility...these are deity AIs after all. However, if we can keep cranking 3 turn horses from Madrid, it might be possible. Good luck, and just play the war by ear :goodjob:
 
I too think pressing on is a good idea. Owning several towns will help.

Ted, I am glad you got the Temple [Edit: nearly ] up and running. Being far behind in culture would make this game a lot harder. I really debated building it on my turns, but the Granary won.

We should definitely use the "build a temple 10 turns and rush" in this game as our first build in most towns, IMHO. It makes a good first build and reduces flips. The exception is when something specific that needs to be built fast.
 
Pre-flight – 1625 BC – Warrior on silk road is not moved. I imagine the Hittites will be moving to reconnect it.

Diplo check – We have contact will all seven civs. Everyone is up Witing and math. Isabella and Shaka are up Polytheism. Nothing is for sale.

City check takes all of 30 seconds and of course it is in perfect order since I get to follow Ted.

Let’s hope Seville grows soon. *crosses fingers*

IBT – Zulu start Zeus. Zulu complete the Lighthouse.

1. 1600 BC – The Hittite territory has expanded to include the silk road, so no more pillaging for a while. I will stay on this hill until I’m kicked out.
Seville hasn’t grown yet. Our warrior exploring the far east finds the Great Eastern Ocean. Rumor has it that it is the same body of water as the Great Western Ocean.

Aleppo’s boarders have expanded so we won’t be getting a flip anytime soon.

Diplo world hasn’t changed. Kyoto grows next turn.

IBT – Both Mursalis and Hiawatha ask us to leave. “I get right on that.”
Shaka establishes an embassy in our capitol and Isabella blesses us with a boarder expansion at Seville. What a sweetheart! We’ll have to remember not to slit her throat. :devil2:

2. 1575 BC – Declare war on Spain.
@ Seville: Regular spears are defending.
Our first horse wins and promotes losing two hp.
Nad_-_Seville_Capture.jpg

Of course the one citizen is going to resist.
Start a barracks, but that is vetoable since it will take a while to build.
Change our cost accountant into a jester. (is there much difference in RL?)
Move our remaining horses forward. Also move our workers towards Seville.
The Hittites have a worker for sale, but with only 19G, we’ll have to get our slaves the old fashioned way… steal them.
 
Great work so far Sir Bugsy :thumbsup:

I agree on the quick temple, if practical.

BTW, a reminder that worker purchases are completely off the table in this game...no buying workers and no bombers are subvariants.
 
IBT – Kyoto: temple=>horse
Resistance in Seville ends.

3. 1550 BC – Move our troops into Spanish territory leaving our wounded behind to heal and recapture any flips.
Step over onto the new silk road. Me? Pillage? :mischief:
Since we have a temple, I make the jester put his cost accountant suit back on. A nice +5gpt cash flow. The diplo world hasn’t changed.

IBT – No Spanish counter. Hiawatha kicks our dude out.

4. 1525 BC – Maneuver our four horsemen onto a hill south of Madrid. Pillage the silk road one last time.
Mapstat tells me that Isabella has a worker hiding in Madrid. The world is still pretty firm about not selling us anything.
After further consideration I change Seville over to a temple. With the boarder expansion we can get the iron. Temple is due in 13.

5. 1500 BC - @Madrid: Defended by regular spears.
Our first horse retreats after slightly wounding the spear.
Our second horse is killed after redlining the defender. The original spear is on top.
Our third horse dies after redlining the defender and our final horse is redlined before finally winning. He promote. We’ll need more forces there.

Move our now healthy elite next to Seville towards Madrid.
Upgrade the chariot for 30G.
Wake up a spear in Kyoto and send him towards Seville for garrison duty. Probably should have done that last turn.

IBT – Kyoto: horse=>horse

6. 1475 BC – Of course the defending spear is fully healed. Isabella didn’t whip the city, so she must have finally built a barracks. With a red and yellow horse, I pull back to the hill to wait for reinforcements.
Since I’ve pulled most of our MPs out, I turn our Seville citizen into an accountant and our Kyoto accountant back to a clown.

IBT – Theodora starts Zeus.

7. 1450 BC – Spear arrives in Seville, forces the accountant back into the fields.
Our dude in Iroquois land runs out of dirt to the north.
Position our forces on the hill south of Madrid for battle number two. The battle is two turns away.

IBT – Spanish warriors start popping up everywhere. One attacks our horse and the horse retreats.
Hiawatha kicks our warrior out which throws him across a bay to another peninsula.
Writing comes in.
I’m thinking philosophy, but we might have a better chance getting CoL or Literature. I’ll post after this turn and check the thread.

8. 1425 BC – A volcano erupts over in Byzantine lands. Mapstat says that Map Making is well known.
Four healthy Spanish warriors are in sight, plus the wounded one.
Move to hook up the wines outside Seville
With the number of Spanish units approaching, decide to assault the gates of Madrid now.
@ Madrid: Our vet horse attacks, is redlined, but the lone defender falls.
Nad_-_Madrid_Capture.jpg

Four resisters. One slave.
Whack the 2hp warrior with our elite horse (-2hp)
Isabella will talk to us. I can get two techs (choice of Math, Philosophy, Map Making, or Polytheism) or two cities (Murcia and Santiago) or a city and two techs. I’ll post this and get the team’s decision.
 
A further observation. I can probably broker for a third tech if I take Philosophy, since it isn't widely known (three civs) and Polytheism (two civs). Do we want the cities or the techs or press on. I'll have a bit of skirmishing, healing and reconsolidation of forces before moving on to the next city.

Murcia is nearby (Northwest of Madrid), but Santiago isn't even in sight. Might be hard to defend.
 
I'm here and can play :)

Great job overall, team!

This will probably be a few turns of defending and hoping Isabella doesn't sign any alliances. A dogpile would mean our downfall.
 
Way to go Sir Bugsy! :D

I'd vote for peace now with one city and techs. Getting expensive techs like map making and polytheism would be nice, and brokering would be ven better.

The ex-Spanish cities can then get cracking with temples and workers, while Kyoto can continue to pump 2 or 3-turn horses for another war in 15-20 turns, probably against Hittites or Byzantines :).

EDIT: wrt research...my conquests experience is that literature at min is a very good project :).

gozpel...good to hear from you :). You're up after Bugsy completes his 15 turns.
 
I missed the peace offer at the end of Bugsy's report.

I can see Murcia, where is Santiago? I say take Murcia and 2 techs.
 
No problems Nad, I have to get out of this real life costume and have some fun :)

It just hit me, we're getting fairly close to government change and since the AI research very quickly both Republic and Monarchy will be on the table in a few turnsets.

With the unit support cost in Republic, I suppose we have to go for Monarchy for now and switch to Republic at a later date. We are religious so that is not a problem.
 
Even though the unit support cost is higher in republic, I do think think that the trade bonus is usually more than enough to offset that, especially as our cities will get large quickly as we're not training settlers.

At the moment I would still favour republic...in 5 Take On The World we had a large army with few cities and republic worked very well there. I'd be more inclined towards monarchy from a war weariness point-of-view...if we stay on the warpath for a concerted period of time and very high lux rates are required, then I would consider monarchy.

We shall see when the time comes. Being religious we do have leeway and can change from one to another without too great a cost.
 
I'd go with the city & 2 techs option Sir Bugsy.

BTW great progress there :thumbsup:

On the Government change my feeling is that Monarchy (if available) is our better choice for the short term until we've given all the AI a bloody nose :)


Ted
 
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