tom2050
Deity
- Joined
- Oct 12, 2005
- Messages
- 5,516
If I put up a tuturial on the basics of doing these, along with all the files I use and have setup, would anyone be interested in doing these Atlantica Online units also?
3ds Max has a free trial for 2010 version... and I believe it is 30 days. The AO game took a long time to download from the Ndoors site (servers didn't seem the fastest), but if I place explanations of how to do everything with pic's, there is nothing overly complicated involved.
If anyone wishes, I can put one together next time I do an AO unit.
For the special effects, those can be done as well; but may be a bit more complicated to do than the basic setup of the unit. And to add Civ Color to the units, you must modify the DDS texture files (recolor w/e portion to blue you want civ colored). Nvidia has created a DDS plug-in for Photoshop and PSP (and I believe a GIMP v is available).
Instructions to convert the Atlantica Online DDS header files via DOS prompt can be given so they can be read via the Nvidia plug-in and 3ds Max.
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In essence, when everything is setup... you import the NIF model into 3ds, then import the KF animations into 3ds. I create 2 Magenta colored 'Floors', 1 for shadow and 1 under for background. Setup a few fill lights, 1 light for shadow, and 1 for unit illumination. All values will be given for these, so they are the mostly the same for every unit.
Position the camera correctly to center the unit and to make sure render size of unit is what you want it to be in game. The script I put together will render all 8 directions automatically; must be done for each animation though. Batch file will auto copy these to a folder for use with Steph's SBB. And that is pretty much it. I do some Photoshop work after, but it's nothing excessive (making sure the Magenta background is a single ff00ff hex color).
Adding weapons is pretty simple also.
3ds Max has a free trial for 2010 version... and I believe it is 30 days. The AO game took a long time to download from the Ndoors site (servers didn't seem the fastest), but if I place explanations of how to do everything with pic's, there is nothing overly complicated involved.
If anyone wishes, I can put one together next time I do an AO unit.
For the special effects, those can be done as well; but may be a bit more complicated to do than the basic setup of the unit. And to add Civ Color to the units, you must modify the DDS texture files (recolor w/e portion to blue you want civ colored). Nvidia has created a DDS plug-in for Photoshop and PSP (and I believe a GIMP v is available).
Instructions to convert the Atlantica Online DDS header files via DOS prompt can be given so they can be read via the Nvidia plug-in and 3ds Max.
---------------
In essence, when everything is setup... you import the NIF model into 3ds, then import the KF animations into 3ds. I create 2 Magenta colored 'Floors', 1 for shadow and 1 under for background. Setup a few fill lights, 1 light for shadow, and 1 for unit illumination. All values will be given for these, so they are the mostly the same for every unit.
Position the camera correctly to center the unit and to make sure render size of unit is what you want it to be in game. The script I put together will render all 8 directions automatically; must be done for each animation though. Batch file will auto copy these to a folder for use with Steph's SBB. And that is pretty much it. I do some Photoshop work after, but it's nothing excessive (making sure the Magenta background is a single ff00ff hex color).
Adding weapons is pretty simple also.