Tone's first Deity milk run

Looks good, how is the score progressing?

Looks can be deceiving! I'm currently playing my 1390AD turn and the score is only 13555 with a rate of growth of around 160 points per turn. I've hit some massive WW but the Americans have just one city left so I'm hoping that I can get some of those clowns back to work next turn. I'm still 200 tiles from the domination limit and once I get the Russian lands I'll have a bit of relocation to do. However I'm not going to bother too much with that as it's never going to be a great score as far as Deity games go. However it will comfortably beat my Monarch game so it's worth continuing with, even though the fun bit is about to end.

One thing that I have decided is that one civ is going to get ownership of that tundra prison so I'll stll have a few islands to invade. When I've finished the war bit though there won't be much to do apart from flood the core and clear up pollution. It could soon be time to find my stapler. :D
 
I had an idea about those left over AI. Did you set the game for Max agression? Well point being, if they are still alive but neutralized, if they can demand something from you and then declare you can still get war happiness out of them. Maybe they would have MPPs with each other and you could get multiple happiness. I don't know if it's practical, I've never been in a situation to thoroughly test it, but I do remember a late game where I had an AI on a lone island, I was building the space ship and they demanded mathmatics(!) from me, I got a boost in happiness from that.
 
I've abandoned four Deity games lately:

The first was going pretty well but I felt I had learned enough to do a lot better. Then I forgot to kill a trireme landed MDI next to Salamanca, which the Spanish then razed :blush: ...match abandoned.

2nd I had an idea that I though might make for a terriffic start, which I made, but then found myself alone on an enormous continent with no navy with which to launch an invasion. So I quit as this situation was not one I felt I would benefit from.

3rd I recorded 66 attacks and still only had ONE ELITE. I considered this to be the RNG taking the p and quit.

4th was going okay, but I guess I didn't have quite enough units and was starting to lose the war of attrition at the border so have given up on that one as well.

I feel I am learning all the time though, so the future is still bright. :)
 
I had an idea about those left over AI. Did you set the game for Max agression? Well point being, if they are still alive but neutralized, if they can demand something from you and then declare you can still get war happiness out of them.
I had been thinking that all other things being equal, I'd select one of the AIs that had attacked me to get the tundra prison, so that any war fever would go my way. Do you still get war fever if the first war was started by you? I'm not sure about that one and if that's the case then only America, Russia and the Aztecs fit the bill. Leaving just one civ is a low maintenance situation but I'll consider it. I just want to be able to dismantle my army to speed Mass Transit builds soon. I'm tempted to just leave the Aztecs as they might research an optional tech for me.

I've wiped America off the face of the planet but they have a settler on a boat somewhere. I'd like to get rid of them because of WW but if I can't find them atm. I'm hoping that I know where and hopefully my bombers will deal with them otherwise they will grow again but I may have to take peace.

I wanted to wipe Russia out due to their massive culture. However they have now got their freebie and it's the one I want next-Ecology. I'm tempted to take a PT wth them when I dismiss them from the continent. however there is a bit of a spanner in the works. I've just taken their city with JSB-it was just too valuable to raze butit now needs 161 troops to avoid a flip!!!!! Size 31 is going to take a while to starve so I'm in two minds-especially as I want Moscow as well. I can't see me letting them stay around too long really.

I feel I am learning all the time though, so the future is still bright. :)
I know the feeling! Keep going though. This was actually my sixth start as I wanted a reasonable area to expand into. I didn't get very far with the other five, maybe as far as around 2000BC in each case. I've really enjoyed this and I'm sure you will too when you find the right game.
 
Final update for a while coming up. I can see RL getting in the way of this over the next couple of weeks but it's been fun to commit some serious time to making some progress with this.

As I mentioned above, America didn't last too long. The only trouble is that they have a settler on a boat somewhere. I have a very poor navy so I've had artillery redlining ships and bombers killing them off. I've sunk five galleons if my memory serves me correctly but they are still in the game. There is one left (that I can see) and if sinking that doesn't take them out then I think that I'll take peace and let those settlers land as I'm now running lux at 50% and WW is hurting my score.

The other part of that alliance didn't fare too well either. Apart from their bomber fleet, their lack of any fast units made them easy to deal with and I finally got my hands on those desired wonders.

JSB was a welcome addition to the empire...

Spoiler :
JSB.jpg


...but the flip chance was going to be pretty high!

Spoiler :
flip_chance.jpg


It turned out that next turn I needed around 160 troops to make it flip free. Perhaps unsurprisingly I didn't have that many troops doing nothing so I cleared the pressure on its borders and left a skeleton force in the town. Surprisingly it didn't flip although this tactic didn't help with quelling the resistance.

Next on my shopping list was the Pyramids of Moscow...

Spoiler :
Moscow_captured.jpg


I stashed a massive stack of troops there during my flip free turn, just as I did in JSB town, but this time I managed to quell all resistance. :cool: Very surprising. They didn't appear to be too happy though...

Spoiler :
Moscow_unhappy.jpg


They are now off the continent, as indeed is every other civ. I'll deal with one or two of the Russian islands but I'll take peace soon. They have Ecology (my race to get the UN built proved uneccessary but better safe than sorry) and Amphibious War, which will both be pretty useful to me. Then I'll need to leave them alone for a while until the WW calms down and I've had a chance to build a bit more of a navy in the north.

In the meantime the south is calling me again. I think that I can clear the Ottomans and English from their southern holdings. I can't see that the AI would choose to settle there in preference to some juicy spots on the mainland. I'm currently flirting with the domination limit, but some sites that I don't want have resources that I don't want the AI to grab hold of so I still have a few towns in food poor land. Once some of those 200 units that are currently ensuring that JSB and the Pyramids don't flip back to Russia are no longer needed then maybe I can use them to shield resources until all AI expansion is curbed.

Current minimap at 1415AD:

minimap_1315.jpg


The Ottomans have seven towns on the main southern island but they also have a couple of galleys roaming around their island, almost ceratinly with settlers. The English have five towns in another pair of islands in the south plus they also own the world's most northernly town on an island they share with four Russian towns. Russia also has three island towns close to the main landmass and Aztecs have a group of three towns on a northern island.

Oh yes, and those blasted Americans have a settler on a boat somewhere. :mad:

Next update in a week or two, unless I can somehow squeeze some time to get back to this beforehand. I really want to know where those Americans are so I expect that I can find time to play at least One More Turn very soon. ;)
 
Good progress :goodjob: . So what are the final score expectations? You probably won't beat killercane's #2 game in deity histographics
 
You probably won't beat killercane's #2 game in deity histographics
Absolutely no chance of that.

Score? I'm not that experienced at predicting. I have stacks of towns with plenty of potential for growth so I doubt that SirPleb's claculator will be any use at the moment. I'll be happy with anything over 50K; just something that is a significant increase on my current Histo game really.
 
Tone, seeing that you have a domination limit of 3941 and that you are playing on C3C Deity difficulty, I could give you some predictions on scores for different dates. You are near the domination limit around 1300AD, but you have quite a bit to do until max population. My calculations say the following for different dates to maximum population:

predict(3941, x7, 1400AD-turn270) = 65k
predict(3941, x7, 1500AD-turn290) = 63k
predict(3941, x7, 1600AD-turn310) = 61k
predict(3941, x7, 1700AD-turn330) = 59k
predict(3941, x7, 1800AD-turn365) = 56k
predict(3941, x7, 1850AD-turn390) = 53k
predict(3941, x7, 1900AD-turn415) = 51k

No matter when you reach maximum population, the end result will be a large reduction in points for your Histrographic quartile (probably from 3.79 down to the 1.2-1.8 range).

PS - Good luck keeping those Russian wonder cities. May your troops clear the rest of the Russian cities and settlers from the world quickly!
 
@spiffykeen: I'm afraid that I posted the wrong date on that minimap so your calculations are out as I reached domination 100 years later than the minmap suggested. Sorry!

I got in a few turns here and there followed by a major session last Saturday. I finished the turn set with a stapled return key and the end is now in sight. However I had a busy week and I've only just found time to update this thread and not actually touched the game for almost a week.

Anyway, back to the story...

I took peace with America after the only other galleon in sight was sunk but still they were around somewhere. With Russia booted off the continent and the nearby islands cleared, I took peace with Russia as well and gained access to Ecology.

Spoiler Russian PT :
Peace_with_Russia.jpg

The deal was much in the Russians favour but I got their cash and their techs. They would not be able to gain the benefit of the techs I had given them in return so it didn't matter too much. Mass Transit builds sprouted all over the empire and the lack of WW made the people rejoice. Boy those wars had hurt my score a bit.

The Americans landed a couple of turns later but I let them be. A wise decision as it turned out that they had more than one settler out there. I turned my attention to the Ottomans followed by the English. By now I had decided that the English were going to be my sole companions and so I donated the Tundra town to the before razing every other town that they owned.

Taking time out to clear the Southern Islands cleared had given me time to get more transports in the north. I took out the three new American towns and then the Aztecs were wiped out the following turn so it left just the Russians apart from the OCC English.

I took a chance and declared on Russia just a dozen turns after the last peace treaty. I was hoping for a quick kill, landing troops ouside every town of their's. I managed to destroy every town but again they had a settler at large and so i had to get used to the idea of numerous more turns with WW. I noticed that a transport had escaped from one of their doomed cities just before I attacked and it finished just out of reach of my bombers.

Spoiler Russian escapee :
Russian_transport_just_out_of_reach.jpg


I tracked it down and sunk it but they had another somewhere so again I was left hunting a needle in a haystack. Took peace again asap but kept lookouts reacy to receive them as they landed. In 1535AD they finally did and I wiped them out before they could build and get their additional units. This left my rivals looking like this:

Spoiler my sole rival :
England_s_empire.jpg

These guys won't be expanding again. ;)

I did do some replacement of cities but I had stupidy allowed some cities to expand too much and I didn't want to mess around too much so some cities have been left in an area with too many mountains or coastal tiles. I disbanded most of my troops to boost the final builds and joined my workers and many of my slaves to become specialists. I left the English slaves out of this reintegration for obvious reasons but I also kept back the Mongols. I really didn't think that superslug would be impressed if I allowed them to switch from slavery to taxing my citizens.

I hoping to finish this weekend but it looks like I'll get a little over 55K. Not fantastic by Deity standards but an improvement on my current milk score and not too bad on a Pangea map where I didn't capture any key wonders until well beyond 1000AD. When I do finish I'll post a power graph.
 
That's pretty impressive - it looks like you took over the world in 400 years or so!! what, about 60-70 turns?

How long did this game take?
 
Thanks, but maybe the graph isn't giving enough info. The byzantines dec war on me in 10AD IIRC and I didn't wipe them out until 600AD as it took two wars and I suffered a fair bit of WW due to the massive amounts of attacks on my cities; particularly early on when I wasn't quite ready for a war. The continent wasn't cleared until just after 1400AD. It then took another 100 years to deal with the islands and boat settlers. That's about 150 turns or so from the first war to the last!

How long did the game take? The clock shows about 285 hours although how much of that is playing time is difficult to say. I'd leave the game running if I had breaks of an hour or three to watch a game of football on TV, fix dinner, that sort of thing. I would imagine about 240 hours of game play in total which is quite frightening really!

The power graph does clearly show show one of my failures though. Notice the sections that have a vertical trend rather than a horizontal trend? These correspond to parts of the game when I had trade deals with my next set of victims (such as the English) and I didn't want to wreck my rep or when my troops were not in a position to attack my next victim quickly enough (such as the Aztecs when I needed a stack of boats to get to them). Stalling those attacks cost time and that in turn lost me points. Having stacks of troops just sitting around is criminal. Maybe I didn't have a clear strategy with the details thought through fully.

Despite all that, I don't think that it's too bad and if my neighbours had build the Pyramids and the ToA I might have done better. Pangea has a much lower dom limit but for lazy players like me you can move your troops around more quickly and connect cities more easily. The most important thing is that I really enjoyed it. Also with CAII and MapStat, the whack-a-mole pollution clearing phase just flew by.

My plan was to give CivIV a serious go once I finished this game. I like IV but I don't think that I understand it very well and so I thought a decent period of time trying to improve my gameplay might lead to me enjoying it as much as I like III. However I am sorely tempted to try another one of these to put some of what I have learnt into practice and get a more respectable Huge Deity score. We'll see.
 
Yes, for the moment I have replaced my Civ addiction with other addictions. First I deluded myself into thinking I could make money playing poker, so I play that (low stakes) once a week to hone my skills, and lately I am under the spell of the stock market - read Jim Cramer's Real Money and am trying to put some of the ideas into practice. Actually been investing in equities for a long time but not beating major indexes regularly. Too early to tell if the new approach is any good.

Trying to find a game I am good at that can pay off in real money.

Have not played civ in several weeks. My latest endeavor is to replay the first emperor game I lost. I do this when I don't want to think much, kind of like watching TV. I found the save and started it over. Its funny to see how poorly I played the first time.

Good luck with the next one .. huge deity or whatever you try.;)
 
Congrats Tone! You beat Mazarin's 55k game by just enough! You would have needed an extra 5k to beat the 5th place game.

zerksees said:
Question for the masses: After the deity huge is done ... will he move on to Sid huge?

Tone said:

Good to know! That means your Histographic score might be beatable, since I know that I will never be able to knock you down from any of your #1 rankings!
 
Well, Tone, you certainly are in striking range of the Quartermaster crown (#1). A few well placed games and you'll have it. :salute:
 
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