leandrombraz
Emperor
- Joined
- Sep 19, 2014
- Messages
- 1,443
There was a time when internal routes were the OP routes.
Look, I get what the strategy is for diplo victory. I'm telling you it is bad design. You and your allies all vote against you in order for you to become world leader? What sense does that make? I honestly don't see how anyone can defend this design.
I'm not defending it. You argued that "the math on favors makes spending 100% of it on diplo victory still not enough to win against every other nation voting against you", so I'm explaining how it works because you shouldn't be trying to outvote the AI on the diplo vote. The favor you get from Alliances is important if you're trying to win normal resolutions, which is what you should be doing, that's the point I was making.
Now I'll defend it

The current diplo victory is far from perfect but is way, way better than it was when Gathering Storm launched. I enjoy trying to predict what the AI will vote for and how much favors I need to invest in a specific resolution. Firaxis should definitely revisit how the diplo vote works since it's clearly being problematic for a lot of players (it's common to see people struggling with the vote), but it works well enough if you see it as a catch up mechanic that is there to stop you, not to give you the victory. I would also like to see the relationship you have with the AI matter in the congress but lets face it, it's something that isn't easy to implement in a satisfying way. If your Allies just start voting for you, then the vote will go from unwinnable to too easy, giving even more gas to the diplomatic steamroll that the victory is now. I can't think of a way to implement it that won't turn the diplo victory into something that is too easy to cheesy, just get everyone to be your friends and voilà, everyone votes for you because you're awesome. It wouldn't solve the problem, just change to another problem. If we can't have the AI both playing a role and simulating a player in the congress, I prefer to have it simulating a player, this way the AI offer some resistance.