Aloysius said:
to iheartponeez
I take the greatest umbrance to your second sentence.
Did I say he wants to "watch the computer play"? No I did not. I asked if there is an option available to watch the computer play itself. Your use of quotation marks in this instance is reprehensible.
Did I say he is unconcerned with tactics? Certainly not. Nobody wants to lose. I stated perhaps he does not want to have a hands on approach to this issue.
Did I say he finds moving a mouse or typing is difficult? Yes. Wasn't that the point of the article? Oh, keeping track of more than seven objects can't be done by the human mind. It's not fun anymore.
I think the people who enjoy Civ3 are above the average intelligence. I think they can track hundreds of units and if they make a mistake, that's part of being human - not a computer. If Civ3 is so messed up why treat it as the benchmark of stategic games?
Young lady, we live in a free enterprise society. If you think smokers bother you at the bar, go to a bar that does not allow smoking. The bar should thrive with enough like minded people. This is a form of natural selection (theory of evolution). By the same concept, deprive yourself of a wonderful and unique game like Civ3 if you feel you can not handle the physical requirements to play a pc game. If you want a better game, make it yourself. I'm sounding like my hero Ayn Rand right now.
In ending, if you keep up "quoting" people out of context, you might be able to get a job with mainsteam media.
1. "Umbrance" isn't a word. You're trying to say "umbrage."
2. Please look up "reprehensible." You're really stretching with that word.
3. "Maybe Philip would like to sit back, take the strain off his evidentely limp wrist, and watch events unfold without having to dirty his hands with the actual work of tactics."
Right here you very blantantly suggested that he was unconcerned with tactics.
4. The "rule of seven" is obviously not a hard-and-fast rule, since the human mind is variable, as he even elucidates with his Chess example. That said, it is supported with quite a bit of research, and more importantly it demonstrates that the amount of objects one can reliably track is not limitless.
And that's just the beginning. Here's where you REALLY went wrong:
It's not that he finds typing difficult, it's that he (along with quite a few others) find the EXTREMES that Civ goes to to be hyperbolic. What you are not understanding is that the sheer amount of micromanagement is not inherent to a good Civ game. You seem to be under the impression that an unwieldy amount of clicks is part of the "ambiance" of your bar analogy, but it simply isn't.
To put it as David Hume would, "Is does not mean ought," which is to say that just because Civ 4 IS full of clicks, does not mean it OUGHT to be, and that there's no alternative. There are a number of ways that the game could be altered, and improved while staying true to what it is, and perhaps even becoming a truer, deeper approximation. The concept is to deepen strategy and complexity while reducing sheer tedium that STANDS IN for complexity.
You will find yourself in the extreme minority if you claim that having to manuever 100 units per turn, for 50+ turns just to conquer the last two enemies that I am obviously going to destroy anyway is a positive part of the Civ 4 interface. I understand if you are willing to put up with it, but that's different than actually enjoying it. Many are willing to tolerate the ridiculous amount of management, very few actually find it entertaining, especially compared the early "sweet-spot" of the game. Firaxis is a damn good company with some very intelligent employees. Notice that in Civ 4 some of the micromanagement aspects have been removed by simply allowing overflow. I assume you were unhappy with this change, as you believe that if one wanted to play a Civ game with overflow, they should have found another bar, but thankfully Firaxis saw things differently. Now, I fully believe that the pros at Firaxis can continue this trend, hopefully in a more radical way, and streamline the game while using the "mental space" freed up by this streamlining to deepen some of the potential strategies.
Another issue I take with your post is that, ostensibly, you believe that Mr. Goetz's "clicks issue" is that it's too challenging for him. The problem is not that so many objects is a challenge, it's simply tedious. If it were hundreds of distinct objects with numerous different jobs and abilities, goals, etc. it would be a different story, but in reality it's 80 of the same unit type, all sent to the same part of the map, one after another to do the same thing. That's not intelligent thought, or useful challenge, it's busywork.
Finally, the last problem is your belief that Civilization is a static entity which is what it is, and will not change. That is simply a fallacy. If it were true, we would all be playing Civ 1 right now, but instead changes are made to the system over and over again. I don't have to make a better game myself because Firaxis is hard at work doing it for me!
Now, I'm sorry that I had to go explain the whole article to you, but there you go. Better luck formulating a coherent argument next time.
PS: You do sound like Rand, which is to say you sound like someone with anger issues ranting about pieces of writing they barely understand. With you it's Phillip's article, with her it was Kant.
PPS: This is what being served feels like.
PPPS: I'm a fellow, not a lady, but I actually think it a compliment if my writing comes off as feminine.