Nah, build Philadelphia over New York.
Also what's Bismarckburg?
Yes Philadelphia is most likely better.
Sorry i was wrong - it's called New Ulm if German, it's oklahoma...
Nah, build Philadelphia over New York.
Also what's Bismarckburg?
I see what you mean, i'll try to optimize it as much as possible. Currently there are still some general glitches.
If you want check the "live" version here. It's kind of big (3.5M), please download it if you plan use it often, thanks.
Rollover the X (possible city), and you see the equation + city plots.
Colors: 0 FPC -> white, grey, blue, green, red, black <- 149 FPC
I also updated the screenshot:
Spoiler :
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If you are interested, check the map now, it's basically heat map, you can switch between food / commerce / production, total fpc, and population.
Probably most important cities are those with most population, because they have huge bonus from specialists (for example big city with 43 population have 22 specialists, i'm using them as engineers / merchants 1:1, which is not ideal, but it's how it is...).
The heat map is generated for hypothetical situation, beyond the sword version with corporations, when you have all technologies (which means all bonuses from technologies), and map with all resources (some resources are dynamically placed during history, for example lot of them in america). Civics are "set" to universal suffrage, free speech, and free market giving bonuses to cottages / towns. And you have all access to all resources (strategic +1 production = 9, food +1 food = 11, +15 commerce luxuries).
I'm also assume you have 2 corporations - sid's sushi and mining and co, giving you bonus 15 foods, and 15 production, for cost 40 commerce (so you need big empire or get lot resources from foreign trade).
For each plot i'm considering if city is on coast (bonus trade routes, and sea plots food from buildings), or on river (river plots +1p), also other types of plots, like peaks, or tundras, deserts (without water resource), which doesn't produce anything etc... Also if improvements is building, on top of forest, it's "chopped" (-1 production).
Production and commerce counted with city modifiers in mind (+25% market, 25% grocer, 50% bank = +100% commerce, +25% forge, +50% factory with power). For trade routes (coastal cities have more), i assume they are all foreign and modifiers are +50% harbor +100% custom house, total number of trade routes is 2 + 1 airport + 1 corporations + 1 free market, and another 2 for coastal cities.
The map is still not perfect but i'm still updating it and considering all possibilities.
The updated map is still here. Be careful the page can eat your cpu alive
The color coding is worst <- white (40%), grey (50%), black (60%), blue (70%), red (80%), yellow (90%) -> best
Mouse over any plot with possible city will show city plots and city details, other plots only plot details.
And under the map are lists of the cities by commerce, food, production, total fpc, and population.
Enjoy!!
PS: Also any suggestions for further improvements are more than welcomed. I would like to release the code later, but currently it's too poor and unreadable![]()