Tourism interface- can you delete GW's?

Smokeybear

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Near end of game, I have no way to get more slots for great works of art, and I have too many Artifacts and no slots left to put in Art (paintings). Unless I can delete an artifact, I can't add a painting to get the theme bonus for the Uffizi. Any way to delete one? There is no way I can trade my way out of this fix, as none of the available AI artworks can attain the theme specs. It has to be from my own great artists at this point, and unless I can get rid of that useless artifact... no go.
 
Not as far as i know.
But you could conquer a CS or another city. Put your artifacts there and off you go.
 
Near end of game, I have no way to get more slots for great works of art, and I have too many Artifacts and no slots left to put in Art (paintings). Unless I can delete an artifact, I can't add a painting to get the theme bonus for the Uffizi. Any way to delete one? There is no way I can trade my way out of this fix, as none of the available AI artworks can attain the theme specs. It has to be from my own great artists at this point, and unless I can get rid of that useless artifact... no go.

Sell and buy one of your museums. Or get another city.
But if it came to that point, i doubt that this theme bonus would be better than another golden age.
 
Sell and buy one of your museums. Or get another city.
But if it came to that point, i doubt that this theme bonus would be better than another golden age.

You're probably right. Just seems klunky that you have no option to dispose of or, uh, 'put in the basement' any of your art/artifacts, if they don't fit your needs.
 
I was actually looking at a similar situation in my last game, and it looked to me like it was quite possible to crash the game because of something like this:

Given -- You're extremely short on cash. It's so low, you can't afford to outright buy any new buildings.
Given -- All of your Museums and other structures that can hold Artifacts are already full.
Given -- One of your Archaeologists just dug up another Artifact.
Given -- The location of the Dig Site is well outside of your territory.

At this point, the game has just flagged that you must now decide what to do with that Artifact. You can't put it in a Museum, because they're all full. (As are all the other similar buildings.) Does it become mandatory to create a Landmark in the middle of nowhere? Rather than just being able to postpone collecting the Artifact when you do have another Museum built?

As long as that Artifact Decision To Be Made button is there, you can't Next Turn.
 
I was actually looking at a similar situation in my last game, and it looked to me like it was quite possible to crash the game because of something like this:

Given -- You're extremely short on cash. It's so low, you can't afford to outright buy any new buildings.
Given -- All of your Museums and other structures that can hold Artifacts are already full.
Given -- One of your Archaeologists just dug up another Artifact.
Given -- The location of the Dig Site is well outside of your territory.

At this point, the game has just flagged that you must now decide what to do with that Artifact. You can't put it in a Museum, because they're all full. (As are all the other similar buildings.) Does it become mandatory to create a Landmark in the middle of nowhere? Rather than just being able to postpone collecting the Artifact when you do have another Museum built?

As long as that Artifact Decision To Be Made button is there, you can't Next Turn.

In that situation, your only option is to create a Landmark. I've run into this situation once or twice out of stupidity. :P
 
Actually you can pass turn without choosing. Just make sure all factors that prevent a pass turn are taken care of (such as selecting new construction and research) then push enter.

That I didn't know!

I tend to blast out archaeologists at breakneck speed as soon as possible, and run into this problem fairly often.
 
You can also pause your archaeologist 1 turn before finishing their dig, to give you time to build, buy or conquer another museum.
 
Contrary to popular belief great works are of the era in which they are created and not when the great person was born. If you are getting close to an era change save your great people until the new era so you can maximize your theming bonuses.
 
Actually you can pass turn without choosing. Just make sure all factors that prevent a pass turn are taken care of (such as selecting new construction and research) then push enter.
??? How do you get past the gold "Decide what to do with the Artifact" button (can't remember the exact wording) to get to the "Next Turn" button?

[This is exactly similar to the World Congress conclusion where you MUST submit a resolution before being allowed to end the turn and cycle to the other civs, CSs, and barbarians part of the turn.]
 
??? How do you get past the gold "Decide what to do with the Artifact" button (can't remember the exact wording) to get to the "Next Turn" button?

[This is exactly similar to the World Congress conclusion where you MUST submit a resolution before being allowed to end the turn and cycle to the other civs, CSs, and barbarians part of the turn.]
You don't. Hitting enter is the shortcut to end the turn, but it's disabled when you need to select research or production or vote and so on. It isn't disabled when you're prompted to select archaeology though.
 
Contrary to popular belief great works are of the era in which they are created and not when the great person was born. If you are getting close to an era change save your great people until the new era so you can maximize your theming bonuses.

Great tip actually. That's something I often forget.

I'm pretty sure whowards recent culture UI mod addressed some of the issues mentioned in here - I think he created a great works storage area. You might want to look it up.
 
Contrary to popular belief great works are of the era in which they are created and not when the great person was born. If you are getting close to an era change save your great people until the new era so you can maximize your theming bonuses.

Unless the theme bonus requires another work of the same era you are in.
 
It just seems kind of silly that if an archeologist finds something that you can't do anything with it if you don't have a museum. Like... that object isn't there anymore. You should still be able to dig it up and employ it later if you do have a museum to put it on display. That should be true for any and all great works.
 
It just seems kind of silly that if an archeologist finds something that you can't do anything with it if you don't have a museum. Like... that object isn't there anymore. You should still be able to dig it up and employ it later if you do have a museum to put it on display. That should be true for any and all great works.

Agreed. They need to have a 'basement storage' box in the GW section :)

With unlimited storage.
 
Should there be no penalties for poor planning and to discourage hoarding? Each GW put in the basement costs you 20 gpt?
 
Should there be no penalties for poor planning and to discourage hoarding? Each GW put in the basement costs you 20 gpt?

50g one time fee, maybe. 20gpt? Hah! A king's ransom indeed. Majorly overcharged.
 
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