I am really curious as to how patch 1.2.5 has changed your personal meta regarding towns. More specifically:
What is your typical numerical ratio of towns vs. cities throughout the 3 ages? Does your ideal ratio stay constant or does it change throughout the ages?
What is your general setup / portfolio of towns? I must admit, that I seldom chose anything else than farming/fishing towns (many) or urban centres (few). Do you ever build Resort towns, Trade Hubs or fortress towns? And wihtin that line of thought: Do you actually have mining towns? In my feeling they sound great on paper, boosting your gold-income and they appear to me even more important since 1.2.5's introduction of cost-progression (gold is scarcer than before), but I often feel that mining towns are growing so painfully slow since their typical type of improvements is obviously not oriented toward food ... so that the actual production converted into gold is not that high, since only few people work the lands (or mines) within these towns.
And considering the growth of growing towns: when do you typically give your towns a focus? Right at the first possibility when they hit 7 pop? Or later so their town-specifc bonus has a bigger effect?
At least these are the questions I find myself confronted with in my playthroughs and where I don't feel sure what the current meta is. Maybe I am overlooking crucial questions / decisions you are racking your brains about, so please enlighten me
What is your typical numerical ratio of towns vs. cities throughout the 3 ages? Does your ideal ratio stay constant or does it change throughout the ages?
What is your general setup / portfolio of towns? I must admit, that I seldom chose anything else than farming/fishing towns (many) or urban centres (few). Do you ever build Resort towns, Trade Hubs or fortress towns? And wihtin that line of thought: Do you actually have mining towns? In my feeling they sound great on paper, boosting your gold-income and they appear to me even more important since 1.2.5's introduction of cost-progression (gold is scarcer than before), but I often feel that mining towns are growing so painfully slow since their typical type of improvements is obviously not oriented toward food ... so that the actual production converted into gold is not that high, since only few people work the lands (or mines) within these towns.
And considering the growth of growing towns: when do you typically give your towns a focus? Right at the first possibility when they hit 7 pop? Or later so their town-specifc bonus has a bigger effect?
At least these are the questions I find myself confronted with in my playthroughs and where I don't feel sure what the current meta is. Maybe I am overlooking crucial questions / decisions you are racking your brains about, so please enlighten me
