TR04 - Losers vs 5CC deity

TR04_1806.jpg


The picture is a little different. Iro and Arabs fought a battle with Spain which resulted in the razing of a Spanish city, then Iro made nice with Isabella. Then Hiawatha's navy collided with an Arab submarine and now the former MPP partners are at war with each. Hiawatha hires the Hittites against the Arabs trying to build a UN coalition, but then the Inca declare on Hiawatha.

So no UN vote in the near future, as Hiawatha is at war with two and Isabella won't vote for him no way, no how.

Stole Space Flight from Hiawatha hoping to be able to trade for Fission with Isabella but all she would give me is most of her money. Sold Rocketry to the Arab for most of his and am just waiting for his cash to build before selling him Aluminium, though we may want ti wait and see if he gets Fission anytime soon.

Spain built SETI in Barcelona.

With all the cash coming in used the cities to build aircraft, MechInf and mobile SAMS. Might want to consider a couple of workers from Connie to help with the happiness thing there and to give us a little more effective pollution crew.

We have the productivity to win the Space Race but we need the resources to do it (Rubber, Aluminium and Uranium) Don't need the Uranium until the very last part, though we do need Fission to get there.

There is minmal cultural risk as the Iro and Spain are roughly tied at ca. 80K right now.

The troops are home from the Spanish waters, though one cruiser is wandering in her waters just to check on the warfare. The Iroquois have a boomer near our borders, but I've got destroyers out to keep an eye on him.

Connie is building Apollo while the other towns work aircraft, SAMS and Mech Inf.
 
Our positions are good but i would still raze Salamanca just to get rid of UN and eliminate even remote chances of diplomatic victory.
If we built 2 SAMs and fighter or two for each city reacheble by Iro's bombers we will be able to withstand airstrikes and all we need is 3-4 turns of war. Raze Salamanca, wait until they talk peace and make a deal. (if you guys don't make it happen i am definetely doing this my next turn)
So please do that.... Don't build too many units though we don't want to pay extra unit support at this time.
I'd like to know if we have uranium. I hope we do.
 
How about razing that Iro city on our island whilst we go about it? Or is that too much of a distraction?
 
eldar said:
How about razing that Iro city on our island whilst we go about it? Or is that too much of a distraction?

Forgot about that one.
I say if we decide to raze Salamanca that city should turn to ashes as well.
 
Yes please get that city off of our island. I would attack there first, at Gandasetaigon.

Also I'd try to do a careful steal on fissionfrom Hiawatha. It will either start a war or we'll get the tech. Iroquois have already built Manhattan Project and have a nuclear sub positioned off of our coast. I'd take that sub out first if war is declared.

Oh BTW, kill the furs for coal deal that we got going. It's doing nothing for us and helping out the redskins.

EDIT:::Why were the air bases put on a workable tile?? Isn't that killing some productivity?
 
I had to look a few pages back for this so I figured I'd refresh the scene...

Roster:
eldar -- on deck
Tubby Rower - shopping for widescreen LCD TVs
Mach
dman
Minute Man
Bede -- just played
A-K -- got it
 
Actually, I should be up, since I swapped with Bede. But I can't play tonight anyway, so maybe I could go after A-K.
 
Oh, I wondered where your turnset went. Hopefully A-K can play soon, he's had it for almost 3 days...maybe a little too much celebrating on the 4th? :beer:? When you are ready to play MM, just post a got it...
 
:bump: anyone?

BTW, Eldar, were you near the explosions? As soon as I heard about the bombings, I thought of you and AlanH. I'm not sure where he is in England but I knew that he was over there somewhere on the island.
 
Yeah, I'm here. I've been waiting for A-K to show up, but since he's still MIA, I'll go ahead and claim this. I'll get it played this evening.
 
I wasn't anywhere near the explosions, but that's only due to a number of fortuitous (that didn't seem so lucky at the time!) occurrences.
 
Pre-flight: Sold of all our coal plants, as since we built Hoover the only thing they're contibuting is maintenance costs and pollution. Changed Nicaea to a mass transit system, since it's getting pretty big.

We do have enough gold to try stealing Fission from the Iroquois, but I think I'm going to hold off for a couple of turns and see if the Arabs or somebody turns up with it. Besides, I'm not really eager to provoke a war with Hiawatha until we have a bit more of an air force.

In 1808, our rubber deal with Izzy expires, but she's willing to renew it if I throw in 9 gpt, so I do it.

In 1810, after building railroads under a couple of our airfields that had been neglected :hmm:, I renegotiate the furs-for-coal deal with Hiawatha. He's willing to give us dyes, ivory, and some pocket change for furs, and since we're having happiness problems I decide to take it. I know we're considering a war with the Iroquois, but if it does start anytime soon it'll probably be because we get caught stealing, so I don't think this trade will be an issue.

Incidentally, Tubby, to answer your question - for some reason there weren't any improvements under a couple of our airbases, but I fixed that, so they're actually not hurting our productivity.

In 1812, the Incas want to renegotiate our gems-for-furs deal. Apparently the 2 gpt Pachacuti was throwing in was just too much, but he's willing to renew it straight up. :lol:

We also get word that the Iroquois have added a couple of spaceship parts (docking bay and something else), and our spy tells us they have another in progress. Another reason we might want to burn Salamanca to the ground in a little while.

In that same turn, Constantinople completes the Apollo Program. So I order up a couple of spaceship parts (cockpit in Connie, engine in Caesaria).

In 1814, the Iroquois drop off a settling party on the northeast tip of our island - I had noticed the transports sailing by, and I thought I had put a unit on every space within reach, but I missed one. I'm not sure I'm willing to go to war over a potential city there, but this seems like a good time to try stealing Fission - we'll either get a tech, or I'll be free to push the Iroquois back into the sea.

So I go for a careful steal, and we now know how to make stuff glow in the dark. :D We have two sources of uranium - one already hooked up near Varna, and one north of Adrianople that will be hooked up next turn.

In 1816, our gpt deal from the Arabs expires, so I sell him Computers for 187 gpt. I was going to throw in aluminum, but he's already paying everything he has to offer.

At some point in the last couple of turns, the Iroquois built an engine for their spaceship.

In 1822, the Arabs demand aluminum. I probably should have just thrown it into the deal. I suspect he will happily declare war just to get out of that big payment if I refuse, and I don't want the hassle, so I give in. We don't really have anything better to do with that spare aluminum anyway.

On the same IT, Izzy shows up and wants us to pay her 8 gpt for a MPP. Umm, no.

The Iroquois have developed Synthetic Fibers. That'd be sort of nice to have. But we don't really need it for a couple of more turns, when the spaceship parts we're currently building finish, so I'll leave the decision about whether to try to steal it up to the next player.

In 1824, Hiawatha demands our TM and some pocket change for peace. I can't really be bothered saying no, so I give in. But I quickly find out that I might as well have stood up to him, as an Iroquois fleet shows up from the west, heading straight in the direction of Constantinople. I strongly suspect we're about to be invaded.

This looks like a good point to turn the game over, so I'll stop a turn early. All of our military and navy is unmoved, so feel free to rearrange however you want. Watch the nuclear sub to the NW (and there are a couple more that have sailed off to the east, so keep an eye out there too).

I built the SS cockpit, and we have two more parts finishing in a couple of turns. We have plenty of gold, so I wasn't too worried about running up our unit costs, and I've been building military in the other cities. We shouldn't have much trouble repulsing the invasion and ridding our homeland of those two Iro cities. As for taking Salamanca, I can't say - I really have no idea how much military it takes to invade a deity-level AI's home island.

Oh, one other thing - we have two luxes coming in from Hiawatha, so watch the happiness if war does break out.

I believe that makes the roster:

eldar - on deck, or possibly up
Tubby Rower
Mach
dman
Minute Man - just played
Bede - swapped with MM this round
A-K - up? or skipped?
 
eldar said:
I wasn't anywhere near the explosions, but that's only due to a number of fortuitous (that didn't seem so lucky at the time!) occurrences.
That's good to hear. Sometimes life's frustrations are more helpful than we realize....

Minute Man said:
This looks like a good point to turn the game over, so I'll stop a turn early.
I cracked a smile at this one. Sounds like me in SGOTM6 when the babs invaded. I turned it over to Bede only after 2 turns....

We'll give A-K a day or so. If you can and want to, go ahead and play eldar. We'll come back to A-K after you if he shows up. I probably won't be able to play til Sunday at least.
 
'kay. Looks like more unit-building. I reckon those Iro boats are escorting a settler to the unguarded tile by the saltpeter - stick a Mech Inf there and see if they don't turn round!

We have tons of cash, and we want Hiawatha to declare on us (soon, smashing that ickle town they've planted on the northern tip would be a good plan).

Oh, and the Iros are threatening (or are at) runaway status; 46% pop, 34% land. Too bad they don't know about ICBM pre-builds ;)

Oh, and Madrid. Nearly at 13k culture.
 
Tubby Rower said:
I cracked a smile at this one. Sounds like me in SGOTM6 when the babs invaded. I turned it over to Bede only after 2 turns....
Yeah, I know what you mean. :) But my thinking was that I'd rather not turn it over one turn into a war. Better to just let the next player manage it from the beginning. In particular, in this case, there's a decision to be made over whether to block the coast, and let peace last a little longer, or let them land and fight now, and I hate to make decisions like that on my last turn.

Speaking of SGOTM6, why does it always seem to be on my turns that the AI gets belligerent? IIRC, I was at the helm for both Babylonian sneak attacks in that game, and it's happened a couple of other times since. I guess the AI knows I'm a builder at heart. :lol:

eldar said:
I reckon those Iro boats are escorting a settler to the unguarded tile by the saltpeter - stick a Mech Inf there and see if they don't turn round!
You may be right. I wouldn't be surprised to see the AI going for that space. But the Iro fleet was sailing due east; I would expect them to be heading more to the south if they were going for the open spot. But I guess we'll see in a turn or two.

Oh, and Madrid. Nearly at 13k culture.
I wasn't even paying attention to Madrid. But I'd imagine we still have a while before 20K becomes a serious threat. If nothing else, we should build the spaceship parts that need rubber before we try to do something about that.
 
:hammer:
:cringe:

:bump: A-K?? Minute Man??
 
Not me, I just played. :) And it looks like A-K hasn't been online in more than a week. So eldar should probably be up.
 
Minute Man said:
Not me, I just played. :) And it looks like A-K hasn't been online in more than a week. So eldar should probably be up.
:blush: :confused: I'm sorry. I need to not scroll as fast. That seems to happen more frequently lately. I remember now quipping about you turning the game over at 9 turns instead of 10.

Eldar, can you play? I can play tomorrow night....
 
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