Tubby Rower
Chronic Slacker
Losers vs 5CC deity
Well we've been led to a victory in Monarch, Emperor, and Demi-God. Even though I consistantly mine food bonuses in despotism.
Roster :
eldar
dman
Minute Man
Mach
Bede
Tubby Rower
A-K
We'll be playing the lovely Theodora.
80% water Archipeligo
no barbs
normal climate
4 billion year old world
random rivals
All VC's enabled
After rolling about 25 starts, here is the initial starting location:
Save file
Here are the guidelines for the game. I stole these from others but they did a better job of writing things down than I could.
Well we've been led to a victory in Monarch, Emperor, and Demi-God. Even though I consistantly mine food bonuses in despotism.
Roster :
eldar
dman
Minute Man
Mach
Bede
Tubby Rower
A-K
We'll be playing the lovely Theodora.
80% water Archipeligo
no barbs
normal climate
4 billion year old world
random rivals
All VC's enabled
After rolling about 25 starts, here is the initial starting location:
Save file
Here are the guidelines for the game. I stole these from others but they did a better job of writing things down than I could.
meldor said:Also, each turn (except the first player) will be around ten turns +/- a few. If you don't have time to complete them all then its OK to stop early and pass it on. Sometimes the game just has some natural break points beyond which you might commit the next player to a massive undertaking and you want to leave the choice up to them as they will shoulder the burden. Sometimes a war is just about over and you don't want to leave a the next player with a couple of boring "clean-up" turns or you have worked to get something done that you feel is important and you don't want it lost. Take a couple extra to do so. Try not to "hog" all the fun, but don't short change yourself either.
scoutsout said:Succession Game Etiquette Guide
Please do:
Let the team know if you're going to be unable to play for an extended period - holiday, illness, exams etc.
Post a "Got it" notice or ask for a skip within 24 hours of the save becoming available (I reserve the right to skip a player who hasn't responded after the 24 hour grace period is over).
Play and post within 48 hours of posting a "Got it". Additional time may be requested and granted for expected delays.
Write up a log of the events occurring during your turn and post it along with your save.
Provide notes for the next player as to the current situation and any immediate plans for the future - are those Caravels heading NE or SW? is that Swordsman fortified to heal or act as a lookout? Our forces are mustering for an attack on...
Feel free to pause and ask for advice, or simply discuss, if a situation arisies in the game and you're unsure of the best course of action.
Please do not:
Automate Workers.
Use City Governors unless the team has discussed and agreed their use.
Leave units on goto orders that will extend beyond your turn. (Auto-moving is bad form in SGs)
Make deals on your last turn. However, you should notify the next player if trading opportunities exist.
Make wholesale changes to build orders on the inherited turn without consulting the team. One or two is okay, and pre-builds may naturally get changed.