rf900
Warlord
- Joined
- Jan 31, 2006
- Messages
- 194
I am getting mad with the long waiting times between turns, even with one worker, small maps, few civs... Sometimes you only perform 2 or 3 meaningful tasks, the rest is clicking for message or actions that leave you few choices. And then click end turn to wait for 10-20sec during late game...
So, I have used the tuner but didn't find any useful information. Do you know if I can use LUA events to trace what is going on during AI turn?, maybe events in between ActivePlayerTurnEnd and ActivePlayerTurnStart.
If not I will have to wait for the engine SDK. I wished they make some improvements here, some predictable AI that when you moved your last unit starts making decisions even if you still have to choose production and other things. Imagine if the AI was able to calculate their turn while you are doing yours, not with simultaneous turns but like behind. There are so many things that could be calculated beforehand... don't know maybe I am dreaming.
So, I have used the tuner but didn't find any useful information. Do you know if I can use LUA events to trace what is going on during AI turn?, maybe events in between ActivePlayerTurnEnd and ActivePlayerTurnStart.
If not I will have to wait for the engine SDK. I wished they make some improvements here, some predictable AI that when you moved your last unit starts making decisions even if you still have to choose production and other things. Imagine if the AI was able to calculate their turn while you are doing yours, not with simultaneous turns but like behind. There are so many things that could be calculated beforehand... don't know maybe I am dreaming.