Trade Assist

You little beauty! Gone are the days of my people rioting willy-nilly.

Ainwood, thanks for the Big Brother addition!

Can't wait for Conquests...
 
You know, what with DyP not being C3C compatible (at least, without modification) and this program, I'm almost tempted to dump C3C and try and find my PTW disc again. . .

No pressure, mate, but hurry up! ;)
 
I have a remark to the spoiler safety of the tool:

If you are at war with an AI you often can't contact him. So it can be a spoiler if you see that he has new tech etc.

Something for the wishlist:
I would be happy if I knew when my reutation drops. Sure I know the guidelines what not to do, but sometimes I forget it, and I just wonder why nobody wants to trade with me. :confused:
And if it's not enough ;) maybe there could be also an alert if the rep. of an AI drops. They know everything about me, and I know only what my foreign advisor tells me ("x btrayed our friends y"). Az least i would know the time when this happens.

Anyway, shouldn't this tool pop to the foreground if an alert happens? I have to check with [Alt-Tab] every turn, because it stays in the background all the time. (I have win2k.)

docG
 
It will pop to the foreground if there is an alert, but it might take up to five seconds.... Try waiting a little longer. ;)

I haven't testing it with win2k, and there is a chance that it won't pop to the foreground with that, but it works on WinXP which has (largely) the same core....
 
Yes I have done that. It will work fine for a several turns then will give me the error again. I can restart the trade assist and it will run again for a few more turns.
 
Originally posted by JimmyNeutron
I keep getting a runtime error. It says the subscript is out of range.

Me too. (PTW 1.27 gotm29)

The programme appears to just stop sometimes, which is a problem if you are relying on it. I have to keep switching the trade assistant on again. The rioting function doesn't work either: it just warns of rioting all the time (I'm really not that bad a despot).

Superb tool though. :goodjob: If I trusted it it would save so much time.

The absense of a conquests version is an incentive to keep with GOTM and not mess around with further Sid games.
 
I also have the same problem. Every turn (at least in the start) i get the message that " is rioting" (no city name). Also runtime error from time to time, so i have to restart it.
 
ainwood, thanks for your hard work on this. Even though I get the run time errors, it still saves a lot of time.

Using it on the present gotm, has saved a bunch of time already, which allows for a more enjoyable civ experience. Instead of checking each civ's diplo screen each time, I just check trade assist. If it has stopped running, I just restart it.

A hearty :thumbsup:
 
Originally posted by Salte
I also have the same problem. Every turn (at least in the start) i get the message that " is rioting" (no city name). Also runtime error from time to time, so i have to restart it.

When i continuen playing today all the problems seems to have dissapeared. No " is rioting" every turn and no runtime errors. But the rioting-alert isnt working though. I'll bet u'll have it fixed i no time ainwood, keep up the good work.
 
Originally posted by TheDS
I have a feature request: a simple grid which shows which civs are at war/allied with each other. ...it tells if the civs are at war with each other or allied, and if they have RoP. Maybe trade relations too...

Hey ainwood, great util. Not that you don't have your hands full, but the above request is near and dear to me. In fact, I've just begun looking to do something like this. Your tool looks closest to being able to get into this area and provide this kind of data. I checked out gramphos's listing of the bic/bix at poly but couldn't find the info about diplomatic status. Any plans on doing anything like this?
 
I think ainwood's idea was to provide information was wasn't readily available elsewhere. This simple grid sounds like the F4 screen to me. All of that information is right there.
 
Ever played with more than 8 Civs? That's the problem I'm trying to solve for. The F4 screen can also show you that a Civ has a worker for sale, but you have to click several times to do it. The Trade Assist's specialty is that is monitors in real-time and lets you know there has been a change of status without having to dig around in the sometimes cumbersome game menuing. One of the most cumbersome aspects of a 9+ player game is seeing their diplomatic and trade relationships. Also knowing when they change - "Egypt has signed an ROP with Germany", etc.

Basically that's all I'm looking to do - just want to make sure I'm not duplicating efforts. Would be glad to help if anyone is already working in this direction.
 
I stand corrected. I forgot about that situation, It has been a while.
 
*twiddles thumbs*
 
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