Pike the Hands
Chieftain
- Joined
- Apr 28, 2008
- Messages
- 83
So in a recent game I decided I'd try something new and pursue an economy based on trade. There are a lot of ways to get additional trade routes in a city- here are all the ones I could find, though I might have forgotten some:
1 to start with
1 from the Currency tech
1 from the Trade tech
1 from the Tavern building
1 from the Inn building
1 from the Obsidian Gate building
1 from the Foreign Trade civic
1 from the Single Currency Overcouncil resolution*
Coastal cities can get even more:
1 more from the Foreign Trade civic
1 from the Lighthouse building
1 from the Smuggler's Port building*
2 from the Great Lighthouse wonder
*These two require being in different councils, but are technically possible to have simultaneously.
That's 12, maybe 13 trade routes per city if I research correctly and invest my hammers wisely. So where's the problem? Unfortunately, no matter how many of the above you get lined up, there seems to be a hard limit of 8 trade routes per city. Try it with Worldbuilder.
Is this a vanilla Civ thing or a special FFH limitation? Is it necessary? Balanced? While it admittedly takes enough work to get 8 or more trade routes that the limit isn't normally reached except in the late game it seems kind of lame to say the least. What do you all think?
1 to start with
1 from the Currency tech
1 from the Trade tech
1 from the Tavern building
1 from the Inn building
1 from the Obsidian Gate building
1 from the Foreign Trade civic
1 from the Single Currency Overcouncil resolution*
Coastal cities can get even more:
1 more from the Foreign Trade civic
1 from the Lighthouse building
1 from the Smuggler's Port building*
2 from the Great Lighthouse wonder
*These two require being in different councils, but are technically possible to have simultaneously.
That's 12, maybe 13 trade routes per city if I research correctly and invest my hammers wisely. So where's the problem? Unfortunately, no matter how many of the above you get lined up, there seems to be a hard limit of 8 trade routes per city. Try it with Worldbuilder.
Is this a vanilla Civ thing or a special FFH limitation? Is it necessary? Balanced? While it admittedly takes enough work to get 8 or more trade routes that the limit isn't normally reached except in the late game it seems kind of lame to say the least. What do you all think?