Trade Routes

bkrice

Chieftain
Joined
Mar 20, 2008
Messages
41
What are the factors that determine how many and how valuable trade routes are for a city? thanks
 
More trade routes are gotten by civics (Free Market) wonders (ToA and GL to name a few) techs (corporation) and some buildings. Other buildings like harbors and custom houses increase the amount of gold gotten from a trade route. The distance of the trade route makes it more profitable, and if a trade route is intercontinental is is much more valuable. That's why in a continent or hemispheres map astro is a very important tech.
 
More trade routes are gotten by civics (Free Market) wonders (ToA and GL to name a few) techs (corporation) and some buildings. Other buildings like harbors and custom houses increase the amount of gold gotten from a trade route. The distance of the trade route makes it more profitable, and if a trade route is intercontinental is is much more valuable. That's why in a continent or hemispheres map astro is a very important civic.

Actually ToA adds 100% to trade route value, it doesn't add any.

Distance does nada for trade route value as far as I know. City size, buildings (harbors, Customs House, etc.), foreign cities, intercontinental, peace, connection to capital however do.

Other buildings that add 1 trade route:
-Airports
-Cothon (harbor replacement for Carthage)
-Castles (but obsolete with Economics)
 
I haven't thought a great deal about it, but curious as to what determines what cities you get trade routes with, especially if certain ones would be more lucrative based on the factors described. There's seems to be no control over it.

Castles are kinda redonkulous...there time span is so brief except maybe on Marathon. I hope they rethink that one on the next version. I've only built them with Protective and Stone.
 
Thanks for the replies. i should have given you more info as to why i asked the qustion. i just started a game with Hannibal and was trying to figure out how to leverage his UB.
 
remember population adds the base value of trade values
 
Distance does nada for trade route value as far as I know.

i swear i've seen distance as a trade route multiplier before, but i just went through a save (at end game) and didn't see it. perhaps it was in vanilla or warlords? the only mod i've ever used was rhye's and scenarios, guess it could be in there.
 
the basics are... intercontinental trade routes as soon as possible, and the bigger your cities are, the better. but, here's the thing: don't think astronomy is always optimal just because it might give you intercontinental trade routes earlier. give me rifling 15-20 turns before my closest neighbour and you can have astronomy 40 turns earlier. i'll just double my city number and compensate later on.
 
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