Mercade
the Counsellor
In Greg's thread about Gold, the trade network is described in detail:... Now, I hate how Trade Routes work in Civilization 4. I find the system extremely opaque. I dislike how little control you have over them. I had been running on the assumption that Trade Routes as we knew them were largely gone, but this line has thrown a wrench into that.
I'm creating this thread to ask two things.
1) Is there any more information on how Trade Routes function in Civilization 5?
2) Does anyone have any thoughts on how Trade Routes could function to not be frustratingly opaque or overtly difficult.
- Trade Routes are domestic only
- Trade Routes are between a city and your capital only
- Trade Routes require a road (for which you pay maintanance)
- How Trade routes work over sea isn't explained, but naval blockage is possible.
- Trade Routes become worth more if the city on either end of the route grows (so growing your capital makes all trade routes more valuable)
- A Great Merchant can do a one off trade mission to a foreign city