TheMarshmallowBear
Benelovent Chieftain of the Ursu Kingdom
From the Greek video you can make DoF from Turn 0, but the difference is that in order to get a DoF you need to have a good relation with the other Civ.
Trading only per-turn things sounds good. But we have some 1-time things:
- Cities.
- Great works.
- Artifacts.
Also, lump sum of gold is very useful on peace negotiations and threats. BTW, I assume in this case it works without friendship.
I'm happy that they are trying to work on that exploit, but, as Blackcatatonic said, it is worrying. Some civs just got a very big nerf here, like the Netherlands and Arabia. Also, Russia (I love to play as them because you can improve a horse tile and get 8 strategics to trade with your neighbours, as it doesn't sacrifice happiness for REX and can be divided between AIs if they don't have enough money). Tradition just got another nerf, which is a shame, because I just started tradition openings again, after a long time with Liberty. Even though I'm sure they'll change the Netherlands' and Arabia's UA, I will miss the lump sums a lot. Indonesia and Portugal now feel a bit less interesting as well.
Neither the Dutch nor Arabia got 'nerfed'. A "playstyle" that a lot of players used got 'nerfed' and now people will have to work a bit harder to get things done (especially early game). That's a good thing.
The Dutch can still trade their luxuries 1-1 and end up with +2 happiness from the deal or sell it for gpt. Arabia can still shop around their extra luxuries and gain extra happiness or gpt. So there are no problems there.
Now the AIs will have their gold to use for themselves and you can happily DoW and break gpt deals without feeling like you're 'exploiting' them.
The 'sell all and then DoW exploit' is also basically wiped out, unless you're doing that to a DoF friend. At which point there's plenty of diplo hate coming your way (both normal warmongering and DoWing a DoF - both of which already occurred in G&K).
The endgame 'sell everything to each and every AI and buy CSs for the diplo win' is also basically broken here, though the Diplo VC is actually a bit more protected from that due to the changes to how it works.
Neither the Dutch nor Arabia got 'nerfed'. A "playstyle" that a lot of players used got 'nerfed' and now people will have to work a bit harder to get things done (especially early game). That's a good thing.
The Dutch can still trade their luxuries 1-1 and end up with +2 happiness from the deal or sell it for gpt. Arabia can still shop around their extra luxuries and gain extra happiness or gpt. So there are no problems there.
Now the AIs will have their gold to use for themselves and you can happily DoW and break gpt deals without feeling like you're 'exploiting' them.
The 'sell all and then DoW exploit' is also basically wiped out, unless you're doing that to a DoF friend. At which point there's plenty of diplo hate coming your way (both normal warmongering and DoWing a DoF - both of which already occurred in G&K).
The endgame 'sell everything to each and every AI and buy CSs for the diplo win' is also basically broken here, though the Diplo VC is actually a bit more protected from that due to the changes to how it works.
Indonesia and Portugal now feel a bit less interesting as well.
I kinda see why you'd say that of Indonesia, but not for Portugal. The way I see it, they've just barred another way to get gold. This means that the only reliable way to get it is, essentially, International Trade Routes (there are other ways too, like Religion, but let's simplify things for the sake of argument).
Obviously, this means that civilizations with gold bonus, like Portugal and Morocco (and to a lesser extent, Indonesia, Arabia, Carthage, and I guess Germany and The Ottomans), will have a huge advantage when it comes to their economy.
Portugal, on top of their UA, even have the Nau, which means they will still get their lump sum of gold (without having to trade anything away, even!), being the only civilization that can still have it at will (starting at the Renascence Era). There are only three other ways I'm seeing where it is possible to get a sizable amount of gold - Great Merchants, Mausoleum of Halicarnassus, and Initiation Rites, and those are either limited to Great People, or rely on Religion spread (there's also El Dorado, but it's rare and broken, so I won't count it. As a side note, the Spanish do also get a lump of gold for Natural Wonders, but that relies on luck).
Obviously, this is over simplified, as I didn't count Declarations of Friendship and all that, but my point stands - in general, if getting gold is harder, then having a bonus to gold generation will be even better.
you do have a point in there --- If you want straight lump sum gold, then great merchants are not a bad thing anymore.
Plus, Sweden's big influence bump for handing a GP to a CS is more attractive due to the lack of mass AI banks to get the money from them.
I'm sure there's other benefits that come out of this change as well
That reminds me - have we had confirmation that the Feitoria's copy of resources are tradable? I surely hope it is, otherwise it's kinda stupid to receive two copies from Allied City-States...
It's gonna make trading a lot less common. You can't just sell resources when you're desperate for money, you need to wait until the AI has enough gold per turn before you can trade, open borders are only gonna be 30 gold now and it'd be impossible to sell embassies (unless they changed the time a deal is active from 30 turns to 25 turns or something) and it'd probably also not be good for civs that have trade related abilities like the Dutch and the Arabs (unless they've been reworked).
So what do you people think about this change? More good than bad or the other way around?
Welp, looks like Liberty just got a whole lot better. Much of the strength of Tradition is being able to buy your way to 4 cities quickly but you're not going to be able to do that anymore.
I will withhold judgement until I play the game but for now I'm wary of this change. I love discouraging people from exploiting the AI by declaring war to break a trade but I am going to miss buying settlers with lump sums dearly.
DoFs happen any time. You might be thinking of Defensive Pacts.
Yeah sorry, I think you're going to need at least Writing to make DoFs.
From the Greek video you can make DoF from Turn 0, but the difference is that in order to get a DoF you need to have a good relation with the other Civ.
I think the change is good in general, as it prevents getting free gold from an unfriendly civilization you're about to attack, but not being able to pay 25 gold for an embassy is unfortunate.