Pre-gaming Objectives:
Worker
- Work land to setup a settler factory (we need granary at some point)
- Connect luxury
Military
- Find out if we are alone on the island (takes at least one warrior) and find goody huts
- Get a ship in the water and explore to find contacts. We need them badly with this variant.
Research
- Research what we don't want
Log
4000 (1):
- The minimap shows we are located south. It could be a bit cold here.
- Move worker to cow to explore. Another cow shows up.
- Carthage is settled. A cow, wheat, ivory and sugar are found. The best start I have seen for a long time.
- Research set to 0 percent and the Wheel (the least needed right now)
- Carthage set to build warrior. We need to now the land around us.
- I press F10 and watch the space race - is that considered cheating? I guess it should...
3950 (2):
- Worker starts irrigating the cow. I thought about mining the cow, but decide to go for the pop growth.
3900 (3): Zzz
3850 (4): Zzz
3800 (5): Worker finishes irrigating. Starts roading the cow
3750 (6): Carthage: Warrior -> Curragh
Warrior is send west to explore, because our next city most likely settled north-west due to the cows and the wheats.
3700 (7): Carthage grows. Lux to 10%
I MM Carthage and plan to do a 4+4+3 shield to prevent loosing shields (it might hurt a bit food wise though).
Worker goes NW to road to the lux
Warrior goes west
3650 (8): Worker roads grassland
Warrior goes north
3600 (9): Warrior goes north.
3550 (10):
Carthage: Curragh -> Curragh
MM Carthages and takes culture expansion into consideration. It will take 3 turns to grow no matter what I do, so I max production, which cost 1gp.
Curragh goes south
Worker moves to lux
Warrior goes north
3500 (11)
Carthage expands due to culture
A goody hut and ivory shows on the map

Worker roads lux
Warrior goes east
Curragh goes south. Finds another goody hut.
MM Carthage - both workers on cows
3450 (12)
Warrior goes north
Curragh follows coast
3400 (13)
Warrior goes north
Lux slider goes to 30 percent
3350 (14)
Carthage: Curragh -> Settler (I might change it to a warrior)
New curragh goes north along the coast
Warrior east - inland
Still no contacts. We might be alone on the island.
3300 (15):
Worker finish road. We get lux. Lux slider goes to 10 percent.
Move worker east towards cow (perhaps I should have cut the forest to get the settler sooner?).
Curraghs moves along coasts.
Warrior east. Sees the other coast line.
3250 (16):
Worker to cow
Warrior goes south - we need to know the area around Carthage to settle cities.
3200 (17)
Carthage grows. Lux slider goes to 20 percent
MM Carthage: 16s left for settler. Carthage produces 5spt. That means we will loose 7s. I MM to plus 4 foods and 6s.
Worker road cow
Warrior moves east
Curraghs still moves along coasts
We have 100 gold
3150 (18)
Warrior south
West coast curragh discovers that the island is fairly big.
MM Carthage - food back on +5. We should MM to food +6 for one turn after settler is produced.
3100 (19)
Warrior south
Worker mine cow
West coast curragh discovers third goody hut. I guess we are alone on this island.
3050 (20)
Carthage produce settler
Lux to 0 percent
Warrior south
Settler left un-moved, so we can discuss were it should go.
3000:
Move settler west
East coast curragh discovers another island
Comments:
- I haven't popped any goody huts to prevent us from getting barbs as long as we only have one warrior. We should pop them when we have the military to do it.
- Military is weak right now and we could use MP in Carthage. A warrior is produced in 2 turns.
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