Well since Bede posted, guess I will too.
My Save
Turn Log:
Turn 0 (4000 BC):
Move worker NE
Found Carthage->Growth in 7,Curragh in 8
(Wishes city was one NW)
Making 5 gpt
Put tech on cb
Turn 1 (3950 BC):
Road cow
Turn 2 (3900 BC):
Nothing
Turn 3 (3850 BC):
Road->irrigate
Turn 4 (3000 BC):
Nothing
Turn 5 (3750 BC):
Nothing
Turn 6 (3700 BC):
Worker done, moves NW towards ivory
Turn 7 (3650 BC):
Carthage grows>Growth in 7
Lux to 10%
Curragh->Curragh in 4
Decide to explore north
Road bg
Turn 8 (3600 BC):
Explore
Turn 9 (3550 BC):
Road finish move to ivory
Explore
Turn 10 (3500 BC):
Carthage expands
mm to grow faster
Road ivory
Explore
Turn 11 (3450 BC):
Curragh->Warrior in 3
Second curragh goes south
Turn 12 (3400 BC):
Explore
Turn 13 (3350 BC):
Explore
Turn 14 (3300 BC):
Ivory online
Lux to 0%
Warrior->Warrior
Warrior stays for mp
Explore
Worker to other cow
Turn 15 (3250 BC):
Explore
Turn 16 (3200 BC):
Warrior->Warrior
Warrior off to pop huts
Explore
Road cow
Turn 17 (3150 BC):
Explore
Turn 18 (3100 BC):
Warrior->Barrack (For a second)
Warrior stays for mp
Pop hut:Map
Switch barrack to settler
Explore
Worker irrigates cow
Turn 19 (3050 BC):
Explore
Turn 20 (3000 BC):
mm for growth
Explore
See Incense
near nothern Curragh
Summary:
Tressury 149, 10gpt
Carthage growth in 5
Setler ready in 3
Didn't see anyone
Rivals (from f10):
Japan (mil,rel) cb,wheel
Greece (sci,com) bw,alph
Russia (exp,sci) pot,bw
Germans (sci,mil) bw,wc
Spanish (sea,rel) alph,cb
Korea (sci,com) bw,alph
Dutch (sea,agr) alph,pot
Notes:
We are on a large island but haven't seen anyone, the island might stop just out of sight.
We will have a 4 turn setler pump (maybe 2) in Carthage after granary and irr wheat
Food here, production to the east, resourses to the north
We should be able to blockade the island if we are not alone, stop ai from taking "our" land
Didn't see any barbarians
See 4 unpoped huts
My Save
Turn Log:
Turn 0 (4000 BC):
Move worker NE
Found Carthage->Growth in 7,Curragh in 8
(Wishes city was one NW)
Making 5 gpt
Put tech on cb
Turn 1 (3950 BC):
Road cow
Turn 2 (3900 BC):
Nothing
Turn 3 (3850 BC):
Road->irrigate
Turn 4 (3000 BC):
Nothing
Turn 5 (3750 BC):
Nothing
Turn 6 (3700 BC):
Worker done, moves NW towards ivory
Turn 7 (3650 BC):
Carthage grows>Growth in 7
Lux to 10%
Curragh->Curragh in 4
Decide to explore north
Road bg
Turn 8 (3600 BC):
Explore
Turn 9 (3550 BC):
Road finish move to ivory
Explore
Turn 10 (3500 BC):
Carthage expands
mm to grow faster
Road ivory
Explore
Turn 11 (3450 BC):
Curragh->Warrior in 3
Second curragh goes south
Turn 12 (3400 BC):
Explore
Turn 13 (3350 BC):
Explore
Turn 14 (3300 BC):
Ivory online
Lux to 0%
Warrior->Warrior
Warrior stays for mp
Explore
Worker to other cow
Turn 15 (3250 BC):
Explore
Turn 16 (3200 BC):
Warrior->Warrior
Warrior off to pop huts
Explore
Road cow
Turn 17 (3150 BC):
Explore
Turn 18 (3100 BC):
Warrior->Barrack (For a second)
Warrior stays for mp
Pop hut:Map
Switch barrack to settler
Explore
Worker irrigates cow
Turn 19 (3050 BC):
Explore
Turn 20 (3000 BC):
mm for growth
Explore
See Incense

Summary:
Tressury 149, 10gpt
Carthage growth in 5
Setler ready in 3
Didn't see anyone
Rivals (from f10):
Japan (mil,rel) cb,wheel
Greece (sci,com) bw,alph
Russia (exp,sci) pot,bw
Germans (sci,mil) bw,wc
Spanish (sea,rel) alph,cb
Korea (sci,com) bw,alph
Dutch (sea,agr) alph,pot
Notes:
We are on a large island but haven't seen anyone, the island might stop just out of sight.
We will have a 4 turn setler pump (maybe 2) in Carthage after granary and irr wheat
Food here, production to the east, resourses to the north
We should be able to blockade the island if we are not alone, stop ai from taking "our" land
Didn't see any barbarians
See 4 unpoped huts