@ Future:
Emperor should be pretty well possible, when team moves one direction... ...but the last open game in the strat forum showed, that with lots of builders and techdealer AI´s around, emperor can be pretty ruff techwise
When team doesn´t coordinate, we wont make it I think
...
Overal strat:
We MUST play save... ...no gambling, no polluting of GP pool etc... ...this are the misktakes that would kill us.
...
Wonders an SE should have:
GL, since we wont play phil. All other wonders are just nice to have. And GL we will get garantied when beelining lit.
...
Something to think about.
Althoug I play heave SE, I usually build 3-5 cottages around capital VERY early, cut every forest down pre 2000 BC, avoid any wonders in capital to work these cottages right from start
I also try to generate a GS around 800 AD (=early lib chopped and 2 scientists in 2nd city) in my games to build an early adacemy (can do wonders for reserach
)
Better to build wonders (GL) in another town where we have lots of forrests (and to squeeze in math for better chopping) and can just continue with the NE (or was it HE again???)
Early bureau with cottaged capital and pure FE for all other cities no emperor AI´s should be able to keep up
A switch to caste for the lib race and 4 scientiest (+2 GL) combined with pacifism will do the rest
EDIT:
good leadertraits for higer levels:
org (maybe strongest trait in game for higer levels... ...cheap expansion and 2 pop whips for courthouse)
char (+1 happy right from start & +1 for obelisk... ...well, what to say more)
phil, financ I wouldn´t take, because the bias game to strong into one direction
spirit I dont find that strong (but can be personal opinion, I wont object)
My vote goes for Brennus (org/char)
Emperor should be pretty well possible, when team moves one direction... ...but the last open game in the strat forum showed, that with lots of builders and techdealer AI´s around, emperor can be pretty ruff techwise
When team doesn´t coordinate, we wont make it I think
...
Overal strat:
We MUST play save... ...no gambling, no polluting of GP pool etc... ...this are the misktakes that would kill us.
...
Wonders an SE should have:
GL, since we wont play phil. All other wonders are just nice to have. And GL we will get garantied when beelining lit.
...
Something to think about.
Althoug I play heave SE, I usually build 3-5 cottages around capital VERY early, cut every forest down pre 2000 BC, avoid any wonders in capital to work these cottages right from start
I also try to generate a GS around 800 AD (=early lib chopped and 2 scientists in 2nd city) in my games to build an early adacemy (can do wonders for reserach

Better to build wonders (GL) in another town where we have lots of forrests (and to squeeze in math for better chopping) and can just continue with the NE (or was it HE again???)
Early bureau with cottaged capital and pure FE for all other cities no emperor AI´s should be able to keep up
A switch to caste for the lib race and 4 scientiest (+2 GL) combined with pacifism will do the rest
EDIT:
good leadertraits for higer levels:
org (maybe strongest trait in game for higer levels... ...cheap expansion and 2 pop whips for courthouse)
char (+1 happy right from start & +1 for obelisk... ...well, what to say more)
phil, financ I wouldn´t take, because the bias game to strong into one direction
spirit I dont find that strong (but can be personal opinion, I wont object)
My vote goes for Brennus (org/char)