RulerOfDaPeople
Emperor
- Joined
- Mar 13, 2007
- Messages
- 1,469
I'm just now trying to adapt to Civ 4 from Civ 3. What are some rules that are different in Civ 4 from Civ 3 to keep in mind so that I can properly build my empire?
Also I have a habit of trying to build almost every building in Civ 3. I noticed there is much more to build in Civ 4, so how do I know which ones to choose?
Specialized Cities. A Military City doesnt need a library, a commerce/science city doesnt need a barracks. A non-production City doesnt need a forge, ect.
And what are differences with each governments and their effects compared to Civ 3?
There are not governments in the Civ 3 sense, their are Civics. Their are 5 Civic Categories and 5 Civics in each category. You can use different combinations to achieve different goals.
I have noticed that with Civ 3 you have to worry about corruption, but have read in the war acadamy/civ info part of this website, that Civ IV does not have corruption.
Not in the same sense. Civ 4 has unhappiness and unhealthiness, both of which have a variety of methods to combat them.
What do I look at to make the combination of religoun, government, and worker methods to my liking?
Depends on the game and the overall goal. Are you a military empire? An expansive empire? A Religious Peaceful Empire? Look at what you are trying to achieve and what will help you achieve those goals.
Don't understand this one, sorryWhat are the differences with food and worker actions and values? I noticed there are alot of different options than what was in previous Civ games.
Specialization. One of the key-points to get good at CIV is to specialize city. A commerce city, which produces loads of wealth and science, does not always need a forge. And a military city, which produces just small bits of commerce, does not need a library, etc.Also I have a habit of trying to build almost every building in Civ 3. I noticed there is much more to build in Civ 4, so how do I know which ones to choose?
Much more complex. You can customize 5 ways of managing your governement, compared to a single gov. system.And what are differences with each governments and their effects compared to Civ 3?
Exact. No city will be crippled by corrupytion. But you have maintenance. EVery city will cost you something, and the more cities you have, the more maintenance each new city will have to pay.I have noticed that with Civ 3 you have to worry about corruption, but have read in the war acadamy/civ info part of this website, that Civ IV does not have corruption.
f3 screen for civics, f7 for religion; don't understand the latest oneWhat do I look at to make the combination of religoun, government, and worker methods to my liking?
What are the differences with food and worker actions and values? I noticed there are alot of different options than what was in previous Civ games.
Also I have a habit of trying to build almost every building in Civ 3. I noticed there is much more to build in Civ 4, so how do I know which ones to choose?
And what are differences with each governments and their effects compared to Civ 3?
I have noticed that with Civ 3 you have to worry about corruption, but have read in the war acadamy/civ info part of this website, that Civ IV does not have corruption.
What do I look at to make the combination of religoun, government, and worker methods to my liking?
Yeah, this one is unclear. Please clarify.
It all depends at what kind of game and victory condition you're trying to play. Civ 4 is much more flexible according to player style. A warmonger will need to play it quite differently than a builder. A cultural victory is played out much differently than a space race one. Unless you specify what type of game you prefer, there's not much advice anyone can give you with that question.
Thanks for all the replies!
You can build a pasteur, a farm, and many other options.
For example, how do I decide between the different irrigation effects/options IE like building a farm or something else?
I'm a builder going for a cultural victory through religion (though I don't know how it works in this game yet), with the ocasional war every now and then so things don't get too boring and so I can capture a City that might be squeezing me or might have a needed recource.
Oh and one more question: I see about 4 different traits listed for each leader when picking a civilization to start the game. In Civ 3 this was only 2 or 3 traits per civ. In Civ 4 are these all traits by catagories? What do they mean?
And make sure not to neglect your army. If your power rating gets too low, even the more peaceful civs will declare war on you as they see you as weak and easy prey. There's a graph in you Demographics screen that will show you your rating in comparison to the other civs. You want to be in at least the top third if you want to avoid alot of declarations of war. An addage that applies well for how you want to play is "Walk softly but carry a big stick."
Yeah this occured to me today when I was watching a Ronald Reagan documentary. In Civ I've often had that problem where some warmongering Civs like Rome and Germany tried to bully me with tributes and stuff. But watching that documentary I had the revelation that I could do the same thing Reagan did with the arms build up to prevent a real war from breaking out, just like he did at the end of the Cold War. And even if it did, I should be in good shape take care of things. So I'm going to try and take that lesson into my Civ game.
LOL well, it's a good rule for Civ -- even if it bears no relationship to what Reagan actually did or the circumstances we were in during the 80s.
Just don't take the lesson too far. In Civ, unlike in the real world, there's no way for an adversary to have an internal collapse and come apart from internal dissensions and its own organizational problems. So you can't crow like a rooster and pretend you made the sun rise. If you want to see your enemy go down, you're going to have to actually USE all that military force you've built, not just waste money on it.![]()
If Reagan had not pushed the Soviets the internal breakdown never would have happened.
If Reagan had not pushed the Soviets the internal breakdown never would have happened.
And the whole point of maintaining a large army in Civ is to keep the bullies away. So no you don't really have to use it. You probably will use it. It's the nature of Civ, but not as often as if you had a small military. So it's not really a waste.
Always remeber it is always Anarchy (1) here.
It's always just one more turn away.![]()
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