• Our friends from AlphaCentauri2.info are in need of technical assistance. If you have experience with the LAMP stack and some hours to spare, please help them out and post here.

Trenches?

Elite

Comrade
Joined
Aug 10, 2006
Messages
425
Location
somewhere
Alright, so I've started a new scenario(WWI Fantasy) with 4 factions, all completed, and was wondering, are there any "Trench" Overlays or terrain pieces that won't replace existing terrain? I'd love to have Trenches in my game.
 
Just finished checking, nothing in there.


I even just searched up "Trench" and "Trenches but nothing good showed up(and I ofcourse had it narrowed down to Civ 3_
 
In your scenario file, in the terrain file there should be a terrain buildings .pcx which has the fortress, barricade, mine, colony etc. open both files in a graphics program and just copy and paste the trench over the fortress

as for making it into terrain, you can do the same thing: copy and paste into an appropriate terrain file. if its based in europe i'd suggest maybe using the jungle file, since it probably isnt in use.

it might take a bit of experimenting to make it look right and to find out how it works, since it seems you're new to graphics editing :)
 
In your scenario file, in the terrain file there should be a terrain buildings .pcx which has the fortress, barricade, mine, colony etc. open both files in a graphics program and just copy and paste the trench over the fortress

as for making it into terrain, you can do the same thing: copy and paste into an appropriate terrain file. if its based in europe i'd suggest maybe using the jungle file, since it probably isnt in use.

it might take a bit of experimenting to make it look right and to find out how it works, since it seems you're new to graphics editing :)
If it looks weird after pasting, it's probably a palette problem. Don't be afraid to ask for help here :)
 
How?...

adding in new units is easy(provided the maker made sure he added everything needed) but how do I export FLC files and convert them into PCX? also, what is difference between "Large" and "Small" for like infantry or tanks?


And, I'm trying to replace the utterly useless Volcano in my scenario.
 
It would be next to impossible to make those trenches with those units to work in the territory file as continuous trenches. You can see that there would be open spaces and the same tile that goes straight is also used to make a corner, and they are a bit big to make it work.

It might be possible to make trenches mixed with something else. Maybe have some -L- shaped trenches and some piles of rocks and stuff.

Here is a preview of a quick test, please forgive the crudeness of the preview.

trenchpreview.png


Edit: Maybe something like this would be an option.

trenchpre2.png
 
Alright, so I've started a new scenario(WWI Fantasy) with 4 factions, all completed, and was wondering, are there any "Trench" Overlays or terrain pieces that won't replace existing terrain? I'd love to have Trenches in my game.

(1) "WW1 Fantasy" sounds interesting - care to elaborate? :)

(2) If it's fantastical enough, you might want to consider using mrtn's LM Chasms.

Best,

Oz
 

Attachments

  • LMHills.gif
    LMHills.gif
    33.3 KB · Views: 78
Edit: Maybe something like this would be an option.

I'm not the one doing the requesting, but I rather like those trench/borders. The original WWI trenches weren't all contiguous anyway. I would suggest more 'single' trench-boxes and fewer L-shaped ones, though, & suggest a browner hue at the 'top' of the trenches, if possible, to give that 'dug in' look, and a loopier barbed wire, but I'm just nit-picking.
 
I'm not the one doing the requesting, but I rather like those trench/borders. The original WWI trenches weren't all contiguous anyway. I would suggest more 'single' trench-boxes and fewer L-shaped ones, though, & suggest a browner hue at the 'top' of the trenches, if possible, to give that 'dug in' look, and a loopier barbed wire, but I'm just nit-picking.

I was just throwing something quickly together so I didn't try to find a a brown hue, the territory file is not just a straight inversion of the colours, it looks like it was only intended to have two civ colours and some translucent/transparant elements, several other colours can be found through experimenting, I may take a another look at them.
 
World War 1 Fantasy: three Human Empires are the focus of it.

Iron Legion(WWI Germany) is all about technological progress, the most dangerous of Warmachines belong to the Legion, their metal workings are second to none.

Bolsheviks(WWI Red Russia) all about manpower and "Evolution of Man" they replace alot of their body parts with machine parts, but only the Elite become completely machine, they are hard core infantry, and tank infantry, no artillery or advanced machines for them.

The Coalition(WWI France/USA/Britain) a Conglomerate of nations seeking to restore the balance of the old world, many nations who weren't exterminated by the Bolsheviks or Iron Legion joined the Coalition, they focus mostly on unifications(they have more types of infantry/tanks than Legion or Bolsheviks)






The Daemonic Horde(Daemons, what else?) come from the Western Continent, they slaughtered most of the nations living there, the few people who live are now in the hands of the coalition, news of the horde spread quickly, but that did not stop the three super powers from continuing their war.




This War(between men) has been going on for two decades, the Daemons are recent players(past three years)
 
A simple suggestion for trenches would be to use an irrigation graphic and change the color from blue to dark brown, or maybe gray. At civ scales, trenches would be mere lines, and there would quite a few of them, not just a ring trench around a region or a single trench along a border. The irrigation graphic with the color change would be an easy way to simulate a trench complex without going to all the trouble of creating a whole new graphic. But I would start with an irrigation graphic that has the irrigation channels fairly widely spaced, or maybe thin them out some, so the amount of trenches are not overwhelming.
 
Back
Top Bottom