Triremes and Ironclads Theory

Perhaps, but the Manassas (described as a hellish machine) took on the whole Mississipi fleet and damaged the USS Mississippi and USS Brooklyn and the Hunley sank the USS Housatonic .
If one is fond of grenadeer era attacks than i suggest a coastal invasion with Galleons and Ironclads backed by airships as the superior method.[/QUOTE]

Yes, this is true. The Manassas was an interesting ship and managed to do a lot with a single 32 pound smoothbore. I played "Ironclads" when I was a kid and thought that ship was junk with its puny armament but as I can recall it was fast and maneuverable.

I like the Galleon and Ironclad invasion method, too bad Ironclads are so slow. They better in Wolf's mod but you also get different types of Ironclads too. I must say I have never been a big fan of Grenadiers, no real reason. Perhaps I should read up on them.

Scott
 
This awkward thread kind of gave me an idea. I like coastal looping strategies where I just take ALL of an AI's coastal cities (this frequently results in capitulation on most non-pangaea maps). To this effect, I often spam a renaissance unit, and siege is only for collateral since frigates can handle bombardment. Well, attacking units @ .8 str would give better odds, and airships can insta transport, so maybe they're better than useless in war for me after all. I'll try it next time I do a full scale naval assault.
 
"thread kind of gave me an idea"

Yes, the purpose of the thread. I am glad it has improved your game.
 
Sorry, but I have lost my patience for this kind of spam.

I'm worried Attacko-style "guides" do more harm than good. The joke certainly has worn very thin indeed.

* goes away, looking for the ignore list *
 
Meh... just use the Wolfshanze Mod and have a lot more choices then Triremes/Ironclads/Destroyers... ridiculously huge gaps of naval evolution in there!

GermanTotalFleet.png
 
Attach great generals to your coastal city and build lvl 5 work boats.
 
"just use the Wolfshanze Mod"

a good mod.

"* goes away, looking for the ignore list *"

lol. another that feels compelled to tell us about who they are going to ignore.
thanks for the information- it is much better than "spam".
 
Ok, thats it. I used to be able to laugh it off but seriously. Troy stop posting these articles that seem almost geared toward hurting your game. Btw, srry for trolling.

PS: Wolfshanze, i havent played your mod before but it seems interesting!
 
"Ok, thats it. I used to be able to laugh it off but seriously. Troy stop posting these articles "

Apparently there are self proclaimed defenders of...? their own opinion? Sorry ol boy, don't take orders from strangers on game blogs.
 
Earlier on in this very thread I suggested you show the naysayers how wrong they are like what obsolete did with his public games.
 
the op is the idiot with amphibious war elephants, right?

That and many more "genius attacko" thread! such as

Attacko's Treatise of Unconvential Civ4 Mechanics

and the ever so famous
Attacko's Elephant Rush Tactical Guide

That was so bad even Ainwood has to intervene

Also, not all of what Troy says is stupid, he seems to have some well thought out thoughts once in awhile. I really think attacko is just his little brother hacking into his account and putting up stuff like this.
Spoiler :
More like i wish....:lol:
 
I want to see a game played using all of Attacko's well thought out, amazing startegies. I'd do it, but I have warlords, so I can't do the brilliant Buddhist Missionary/Scout/Spy rush.
 
Attacko articles are by far the superior. Instead of claustrophobic and limiting play- it tends to the free form. Instead of talking about cottages and using acronyms that only a few understand- it is universal. Like great art- a child or a genius can actually use and appreciate it - instead of formula's or outdated dogma.
Advice such as "build alot of cottages" is rather quaint to be sure, but i suggest more dynamic and creative play is there to be had.
 
It would appear that Attacko's transcendent insights are far beyond the limited 'intellects' of the dull and stolid denizens of this particular forum.

Obviously there are not enough children and genii subscribing.
 
Great art is something that can be appreciated by all, regardless of age, class, or intelligence. There could be art out there with the most amazing, the most transcendent message contained in it, but no cares, because it's so inaccessible. Its worth about as much as the scribble of a three-year-old.

Likewise with your articles.
 
This awkward thread kind of gave me an idea. I like coastal looping strategies where I just take ALL of an AI's coastal cities (this frequently results in capitulation on most non-pangaea maps). To this effect, I often spam a renaissance unit, and siege is only for collateral since frigates can handle bombardment. Well, attacking units @ .8 str would give better odds, and airships can insta transport, so maybe they're better than useless in war for me after all. I'll try it next time I do a full scale naval assault.

Tried it somewhat extensively. My opinion on airships is changed. I thought they suck because when the AI uses them, they really do. Still, given the AIs track record I don't know why I took it for granted that it was the unit and not the person using it :rolleyes:.

The trouble is getting physics soon enough...it doesn't really fit in to a hastily put together renaissance war. However, towards the tail end of that era it changes.

Airship strikes can easily be the difference between a cannon living or dying, and they give other units much better odds. Better yet, they don't have a hard counter until rails...not bad for a unit en route to arty.

My experience with them in my last 2 games is that they'll survive and be worth their hammers clean up until flight, where they upgrade.

In FUTURE LHC games I'll definitely be using these - they're nice for naval battles too obviously.
 
Tried it somewhat extensively. My opinion on airships is changed. I thought they suck because when the AI uses them, they really do. Still, given the AIs track record I don't know why I took it for granted that it was the unit and not the person using it :rolleyes:.

The trouble is getting physics soon enough...it doesn't really fit in to a hastily put together renaissance war. However, towards the tail end of that era it changes.

Airship strikes can easily be the difference between a cannon living or dying, and they give other units much better odds. Better yet, they don't have a hard counter until rails...not bad for a unit en route to arty.

My experience with them in my last 2 games is that they'll survive and be worth their hammers clean up until flight, where they upgrade.


In FUTURE LHC games I'll definitely be using these - they're nice for naval battles too obviously.

Also their scouting ability is unrivalled for a long a time. Keep a few airships even after fighters come online just to rebase them to allies and then scout out victims/aggressors/your ally.
 
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