r_rolo1
King of myself
No, he's just confusing the enemy with his advanced tactics 

the op is the idiot with amphibious war elephants, right?
This awkward thread kind of gave me an idea. I like coastal looping strategies where I just take ALL of an AI's coastal cities (this frequently results in capitulation on most non-pangaea maps). To this effect, I often spam a renaissance unit, and siege is only for collateral since frigates can handle bombardment. Well, attacking units @ .8 str would give better odds, and airships can insta transport, so maybe they're better than useless in war for me after all. I'll try it next time I do a full scale naval assault.
Tried it somewhat extensively. My opinion on airships is changed. I thought they suck because when the AI uses them, they really do. Still, given the AIs track record I don't know why I took it for granted that it was the unit and not the person using it.
The trouble is getting physics soon enough...it doesn't really fit in to a hastily put together renaissance war. However, towards the tail end of that era it changes.
Airship strikes can easily be the difference between a cannon living or dying, and they give other units much better odds. Better yet, they don't have a hard counter until rails...not bad for a unit en route to arty.
My experience with them in my last 2 games is that they'll survive and be worth their hammers clean up until flight, where they upgrade.
In FUTURE LHC games I'll definitely be using these - they're nice for naval battles too obviously.