Trolls!

A couple of reference points:

Hill Giant: Str 7
Ogre: Str 8
Stoneskin Ogre: Str 13/17
War Elephant: Str 15

Man...Hill Giants are pansies ;)
 
Yeah I like the idea of the svartalfar manipulating the less intelligent races.
 
As a counterpoint, why not both? You could have trolls working for the Svartalfar, manipulated into doing what they are told, and those who have fled rule by the dark elves to the lands of the Kuriotates as refugees...
 
On that account I think there should be a bit of more "exoticness" anyway, and also that "upgrade-feeling" you get currently from normal units.

Example: Ljosalfar (spelling?):

warrior > archer > longbows > flurrys

I've played a bit of DnD myself and would rank the "Giant Races" the following way (from least to most powerful): Ogres > Trolls > lesser Giants > "higher" Giants. By "higher" Giants I'm thinking Storm Giants and such.

However I think there should be some kind of "Giant" for various Civs:

Svartalfar: Trolls, Hill Giants
Ljosalfar: Forest Giants (these exist for DnD 3.5e and resemble giant elves)
Clan of Embers: Fire Giants (they follow a "fire theme" right?), Ogres can be the earliest "Giants" available.
Illian: Frost Giants (Wilboman could be some sort of Chieftain)
Doviello: Trolls, Hill Giants

The more "traditional" "human only" civs would get high-level cavalary, siege engines and such instead of giants. Also, just as the various Cavalary and siege engines get upgraded versions during the game, the Giants should get upgraded versions like "Hill Giant in loin cloth with a Club" advancing to "Hill Giant in Leather Armor with a Sword"

I'm a big fan of the Pact of Nilhorn simply because I like the Giants, so my vote is definately for more Giants :goodjob: .
 
Frost Giants in FfH are basicly living seige engines created by Mulcarn. They are barely sentient and made out of living ice. They have no connection to other giants.
 
When exactly did war elephants have 15 strength? Ever since I started playing FfH2 (aka 0.32l) they have been worthless 8 strength units who can't really do . .. .. .. .. But elephants are huge and strong, they should have higher combat ability as well as collateral damage.
 
That's a lot of art work contemplated here! IANAA (I an not an artist). I think the art team is a bit behind in some areas.
 
When exactly did war elephants have 15 strength? Ever since I started playing FfH2 (aka 0.32l) they have been worthless 8 strength units who can't really do . .. .. .. .. But elephants are huge and strong, they should have higher combat ability as well as collateral damage.

Elephants used to be very strong in Light and Fire, at which point their tech requirements were on the level of Omniscience.
 
When exactly did war elephants have 15 strength? Ever since I started playing FfH2 (aka 0.32l) they have been worthless 8 strength units who can't really do . .. .. .. .. But elephants are huge and strong, they should have higher combat ability as well as collateral damage.

In RL war elephants were very ineffective in combat, especially if the enemy had a few pigs handy. But for dark fantasy- I could see how Domesticate Elephants used to be the most expensive tech.
 
In RL war elephants were very ineffective in combat, especially if the enemy had a few pigs handy. But for dark fantasy- I could see how Domesticate Elephants used to be the most expensive tech.

Not quite true. Some armies used them effectively, but elephants were hard to train, harder to maintain, and not widely available. They were pretty useful against cavalry, but against a well-trained and experienced infantry they were pretty much worthless (see Rome vs. Carthage, rounds 1, 2, and 3).
 
I've heard about horses getting freaked out by camels due to not being used to the smell, maybe the same is true for elephants and pigs.. and pigs are probably quite a lot smellier than camels :D
 
Back
Top Bottom