wonderfull, but a question - could you aline the megaron to east west axis - for more historical accuracy, or am i mistaken....same would be for other religious buildings.
(...) game design needs these graphic inaccuracies for the quality of the product...i hope u understand what i ment.

The big-size previews are amazing!lots of details, very nice
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Thanks! Hope you're having fun!I'll check your mod later, looks incredibleI was surprised I haven't seen it already but because you put it to completed scenarios and I haven't been visiting it since last year.
I looks definitely like proper mod for me not a scenario
Well done!

Thanks! Hope you're having fun!
Mod = Something you play on a random map, with altered rules and civs.
Scenario = Specific time period, specific map, specific challenges.





,@RickFGS
"a couple vertical statues or roman/egyptician like columns in front of the temple would give it that original touch."
Troy city style I made is from Bronze Age, how could I add anything from Roman time,
more something from Egyptians but as I know there wasn't anything like that there. I wanted to be as accurate as possible to display everything nicely in main game.
But in an other thread you said@themanuneed
...but camera settings I have from this forum and as I am aware that's the standard![]()
Changing the orientation of the city changes the point of view same as moving the camera, doesn't it ?I didn't actually chose different camera angle just reorientated city itself, so am guessing that you can do similar thing in Bryce.