Try-04: Lonely Civs and Bismarck the Builder

Hey guys, continue at your leisure. I'm effectively out of Civ entirely, thanks to work and life demands. More here


Looks like we pretty much own this game, just a matter of whether the PA with Pericles can be sealed or not before a victory.

Well hope everything gets ok with you, we'll miss ya around here for sure!:cry:
Good luck!

S.ilver said:
EDIT: Meh. Tried the ini disabling of custom assets. It does indeed turn BUG off for the duration of the HoF save. Problem is it even disables features of BUG that were integrated into HoF mod. AND it kills Blue Marble so the game looks like $***. Obviously not a solution because it is not fun playing a stock game.

hmm, shouldn't do that. Check the HOF Mod forum I'm sure they have the answer. I'll check mine too.
cripp
 
Certainly. As long as we get our PA and spawn a colony I would like fastest Victory possible which will be by a vassalisation fuelled Domination win. And we all know that having had years of peace we need some war to keep the interest levels up......

Ralph
 
Certainly. As long as we get our PA and spawn a colony I would like fastest Victory possible which will be by a vassalisation fuelled Domination win. And we all know that having had years of peace we need some war to keep the interest levels up......

Ralph

I'm so sorry work has been so busy.

PA?

Warring tends to wear me down actually. Does someone else wanna take it from here?
 
Uh, anything happening with this game? (not that I really relish disabling BUG to run HoF...)
 
Alright, should I use your save cripp? It seems altonhare was playing it and neglected to post a save from where he had stopped.
 
1826AD (283):

Preflight check. Snooze... Ok, for some reason we are gearing up for war? Or that's what I think I see...

If we go to war without getting Pericles in a PA first, we'll probably never be able to get one. The only two ways to get one are to share a DP for a while, or be in a mutual war for a while. Unless Genghis goes nuts on Pericles, which I doubt he will, then we'll need to use a DP, and as such we should probably not be bulking up on Rifles, etc... when Assembly Line is so close. So with that in mind, I'm actually going to swap out military builds for obsolete units, and get rid of some medieval and classical units (we are paying a ton of cash for unit maintenance, 40 somethingish...). I'll keep a few rifle builds going so we can use them as replacement garrisons.

Hoping that some AI starts a world war to facilitate sharing a war with Pericles.

Ok, checking through the cities...

Berlin is still growing and we don't have any worthwhile tiles left to work so hire an extra scientist. Rifle has hammers into it already, so will let it finish. I delete the crossbow and the archer here and we save 5gpt, ugly inflation ftl!

Hamburg working on a Knight, and that's pretty useless under any circumstance, considering we are getting Cavs soonish anyways. Well at least it will convert the build I think, so stall it and dial up an Intelligence Agency first. Archer here also gets deleted.

Munich working on Wall St, and this place is out of control with too much food, so hire another spec!

Stall Cologne's growth as we are hitting caps and have no more land tiles to work anyways. We just started a rifleman, so I will switch to a Hospital so we have health to absorb mass food from Sushi and build a Drydock later... An archer, axe, and longbow get deleted here.

Frankfurt about to spit out a canno. We are at the health cap here and growing in 4 more turns. Well, ok stalling growth by moving off a farm...

Essen working on rifles right now. Just started one, so remove it and dial up a Hospital. Lose the Longbow and archer here too.

Dortmund about to finish Oxford, yay.

Stuttgart is stagnant and working on a market, that's fine...

Dusseldorf has Sushi and way too much food, so cutting back and hiring specs to slow growth. We lose an axe here...

Bremen also has Sushi going on, so trying to stall it by hiring specs again.

Hanover is working on rifles and is stagnant. Everything looks good here.

Duisburg just started a cannon, so cancel that and dial a Temple as we are at the happy cap.

Leipzig working on National Park. No idea why we did not build other essentials here first like a courthouse and forge, but will let National Park finish first. Eh, WTH... Forge is double speed for us and 6 turns, so will build it first.

Dresden just started and is building a courthouse before a forge. Might as well let it finish...

Bonn swaps the courthouse for a forge first.

Bochum is new and working on a Granary. Letting that finish...

Same deal with Cow Oil...


I note the settler waiting on the sign. I won't settle yet as there is really no point...

Mil Trad now coming in in 2 turns, so everything is good to go... We are back in positive gold territory too...

1828AD (284):

Genghis wants Lit for 35 gold. Lit is useless, but 35 gold to us is ALSO useless. He can take a hike.

Burger King then shows up and wants us to adopt Vassalage. I tell him to sod off. Wins us another diplo hit with that clown.

Cannon done in Frankfurt, dial a Hospital.

Dortmund finished Oxford, only logical to dial for an Observatory.

Dusseldorf finished a Rifle, so dial another, as we might as well...

1830AD (285):

We catch a spy, doubtless from Hannibal, near Cow Oil.

We win 183 gold for our "failed build" of Oxford in Munich. WTH is that an exploit?

set5miltrad.jpg


Physics is 5 turns and a Free Great Scientist, so going for it.

Pericles has Drama available for trade, so I give him Gunpowder for it, lol. We then sign our defensive pact.

Bremen finished a rifle, start an aqueduct to accomedate the drydock later...

Duisberg done a Tao Temple. Theatres are cheap, so dial one.

1832AD (286):

We get attacked by a barb on Hannibal's continent in the inturn, lolz.

Rifle done in Hanover, dial another.

Duisburg done temple, dial a market.

Bochum finially done it's granary, so getting on a forge.

1834AD (287):

Ramesses apparently had a Golden Age and it ended, so sad...

Rifle done in Berlin, going for an Intelligence Agency.

Dresden done courts, dialing a forge.

1836AD (288):

That fool Khan wants us to stop trading with Pericles. He can go and give us an excuse to wipe him out...

We win another Great Prophet in Munich. That would be exciting but it isn't in any way. I fortify him with the rest of the great people. Someone can burn off a Golden Age at their Leisure...

Bremen's Aqueduct finished, so firing up a Drydock.

1838AD (289):

We get some event with Hannibal giving us money and good rep with him.

set5hannibalevent.jpg


The AP vote comes up and I abstain.

Frankfurt is done a Hospital and gets back on Rifles.

Dusseldorf finishes a rifle and takes a break to get a grocer.

Rifle also done in Hanover, so dial up an intelligence agency.

1840AD (290):

Some silly barbs try to attack Cow Oil and die. Sword vs Musket, lol.

set5physics.jpg


We win a Great Scientist in Berlin for Physics. I fortify him there, as we clearly have no idea what we're doing with our GP horde.

Steam is in 4 for a Rush to Assembly Line and our UB.

Frankfurt finished a Rifle, dial an intelligence agency.

Duisburg done a market, also dials an IA.


I'm going to pass it off here in case someone wants to Veto steam power, but Genghis is in WHEOOH mode. Considering that Khan is 1 turn away from researching Civil Service... I think Pericles should be fine, but obviously we may be dragged into a war soonish. BUG is obviously not compatible with this HoF junk mod, so I haven't been arsed to check relations closely except with Pericles. However, I did check this turn and it appears that, other than Genghis, Ramesses, Shaka, and Charlemagne are all in WHEOOH mode. That's fairly interesting, and we may want even more rifles (and cavs) instead of some of the IAs I dialed.

BE CAREFUL if we end up in a war. If we hand over the cities we capture to Pericles, or if he becomes too powerful, he will surpass Ramesses for second place, and we will be unable to make a PA with him (unless they addressed that mechanic at some time).

Uh, also I haven't used the two settlers we had at the other continent, but I've placed the second at a good site.
 

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keep the rifles/cannons and more frigates in case Shaka gets a wild hair although he doesn't have Astro yet, I don't like his power numbers even being #3 in power, defend our borders. go ahead and settle those 2 settlers. As for our GP party, use the GS's to create academies. I think it's Ralphs turn.

I love our tech rate, had one other Prince SG game that had high research. Have a hard time doing this offline though. Still practicing
 
OK Got it for Thursday Friday

Ralph
 
Well although I was itching to build military and open a can of whoop ass on somebody decided that yes we would stick with our SG Conditions and get that darned PA with Pericles first...

So a quiet set of builder turns moving us towards the PA (nearly there) and ticking off our requirements for a win.

With this tech lead it is about deciding how to win...


techlead.jpg



Research was directed towards our ultimate goal of killing AI’s and Assembly line fits the bill.


assline.jpg



We finished off settling the New World, and just in time as the AI has started arriving.


newcities.jpg



Now we have a shedload of Great people, but what don’t we have ... A General so we wentt for Fascism and now we do..


fascism.jpg



Our National park city is now up and running and running a scary amount of GP’s


leipzig.jpg



Now a very reasonable question might be why hasn’t Ralph used one of our Scientists for an Academy. Well if I am allowed a little bit of Mischief :deal: it is wondering how many consecutive Golden Ages we could trigger with all our GP’s??

We did knock off one of our self imposed VC’s with building a colony in the new world.


colony.jpg



And with all the cash we were generating leveraging via rush buy has now been enhanced


kremlin.jpg



So hopefully PA unlocked next set and we can get down to the real business of war.

Ralph
 

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lol, yeah it's some random save from before we restarted due to not being isolated.
 
looks good, we need to put IW in Duisberg, WP in Frankfurt(once we get a lvl6 unit, MedicIII knight?) where to Forbidden Palace?
I think with all the GPs we have, we could run 3 GAs back to back. Start one then when 1t left keep it going. I tried a WB and yes it would take all our GPs, just one and start, select another, etc.. who's up next?
 
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