Sorry for the delay. I had to troubleshoot the fact that I had no interface (yay BUG mod and incompatibility with almost anything else!).
2280BC (43):
Preflight check. It looks like the north pole belongs to us pretty much. I'm dropping some signs on the map where we put the dots in the planned dotmap. I'm not exactly certain why we are squeezing out two settlers in a row with basically no escort for either of them (unless we strip Berlin), so I'll be spending a lot of time playing peek-a-boo with the animals and training warriors.
Site 1 needs a boat to get there, AND there is a lion there for sure, so not going to be able to do that immediately. I'll settle site 3 first, because the capital can fogbust for us... We can't really finalize site 1 yet either until we can get some more intel, as it CAN be a canal, and there might be more seafood in the fog...
Going to do Myst followed by masonry for the GLH.
2240BC (44):
I start the chop in Berlin, although I have reservations about destroying so many trees when we have wonder targets.
2200BC (45):
Zzz... scout still healing I notice...
2160BC (46):
Wolves show up right as we found Hamburg on site 3, proving, once again, "Sometimes it's better to be lucky than good" (TM)

. We dial a warrior for obvious reasons.
2120BC (47):
The scout is healed so gets moving again.
2080BC (48):
Dial for Masonry in 5...
Great... we're not isolated...
It's AC! And we are beating him in score, so I am reminded that this is Prince. He founded Hinduism, so we won't be completely without religion in this part of the globe. But he's also Industrious, so say hi to wonder competition.
2040BC (49):
The settler is done and I order a boat to stick him and the warrior in. The chop should finish it.
2000BC (50):
The mine finishes this turn, putting hammers towards the galley, and I also switch to it to give the clams to Hamburg (and slow down growth in Berlin).
1960BC (51):
AC gets a jump on us in points, so he clearly discovered something...
Gibbon also says our culture sucks...
Our scout also meets a barb warrior by Rome, so yeah, trouble brewing soon.
1920BC (52):
We start farming the corn by Berlin.
1880BC (53):
Tentatively dial up Pottery (granaries and whip).
The warrior is done in Hamburg, so dial a monument, and work the clams.
The boat is also done at Berlin, so dial a 1 turn warrior, and we can send out the boat with the current warrior for site 1.
AC doesn't appear to have expanded yet, so we may have the edge on him there. Definitely get a lighthouse up in Berlin so we can eat the forests for the GLH.
Oh yeah, Stonehenge was BIAFL early in my set, but I forgot to mention that, sorry.
Handing it off here as I've finished a tech and a round of building stuff (no hammers yet invested). It's also Normal speed, so a bit faster than I'm used to.