Round 1: 4000 BC to 3000 BC (40 turns)
The newbie saga begins, under the leadership of the ginormous-nosed and quadruple-chinned De Gaulle. Only time will tell what our fate shall be...
Turn 0: Our warrior moves to the hill SE, and finds some corn nearby, but nothing to attract our settlement away from the current position. Paris is founded in place, and we begin training a worker and researching Mining. There is gold to our SW, perhaps it will be a good site for a second city...?
Turns 1-7: Our intrepid warrior continues exploring, discovering two more gold deposits, and
marble! Perhaps an even more likely spot to build the next city of the empire!
Turn 8: We meet our first neighbor, Cyrus of Persia:
Turns 9-16: We discover mining (turn 11) and begin research into bronze working.
Turn 17: Hinduism is founded in a distant land (FIDL).
Turns 18-22: More exploration, and then our valiant warrior encounters a pride of lions, which attack! The no0bs are victorious, and we continue onward.
Turn 23: Buddhism is FIDL. Our city finishes its training of a worker, and he sets to work building roads until our axes let him chop down the nearby forests. Paris begins work on a warrior.
Turn 26: We meet another nearby civilization - the Vikings! Their borders are dangerously close to ours, I believe we will have to take action against them before long.
Turns 27-31: Our warrior sniffs out the territory around the Viking capitol.
Turn 32: We discover Bronze Working, and our worker begins chopping a forest on a nearby hill. Unfortunately we find no bronze deposits in the immediate vicinity of Paris, but there are two places nearby which could be mined if we build a city near them.
Turn 35: Paris grows to size 2, and we shift production to a settler.
Turn 40: Our warrior is attacked by another lion, and is again victorious! However, he is quite hurt, and may need to rest several turns before continuing his exploration. The good news is he earned a promotion - I gave him Combat I.
The current view of the world, and my input on our second city site:
As things stand, our settler is due in 18 turns, but the worker should chop more than half of that off when he finishes on the forest I have him currently working. The warrior needs 5 turns of rest to fully heal.
I definitely think we should finish the warrior in the queue after the settler is built, and then start training one more warrior (until we hit pop 3), at which point start a second worker. After the worker finishes the current chop, he should either build more roads or mine one of the plains hills until AH. Then grab the cows, and depending on how the builds work out, chop
one forest to speed up the second worker.
I'm currently working the flood plains and the cows (3F/1C each) as those end up being the most efficient way to get the settler built, but feel free to change that and MM the tiles to get the quickest build times (pay attention to research turns as well) for whatever is in the queue.
AH is due in 9 turns, and I think we should follow it with Mysticism->Masonry (assuming we use the location on my map). This will let us jump on the marble in city 2 for production, and pop borders once a monument is built in order to grab the bronze. PS - if you're wondering why it doesn't seem like I did much, it's because we're on Epic speed: things will start a little slower.
Some self-criticism: I probably should have mined the nearby plains hill instead of building roads while waiting for BW...but my thinking was that the extra hammer probably wouldn't be worth the no-food tile until the city is larger, and roads will help us out with resource hook-ups.
For better or for worse, the no0bs have built their first city and embarked on the quest of civilization and empire. Challenges abound, and the nearby civilization of the Vikings may prove to be the earliest of these. Workers begin developing the land, while intrepid and mighty warriors explore the territory nearby. Time marches on...